Commit graph

5 commits

Author SHA1 Message Date
Ben Gotow
d3641d2703 💄 Minor visual tweaks to win32 + dark mode 2016-02-22 13:30:12 -08:00
Evan Morikawa
cc540fef6e fix(composer): allow link paste without tooltip
Also fix style issues with link text.

Fix cmd+k link editing when nothing is selected.

Make confirm button only appear when there are changes to be made
2016-02-12 13:50:20 -08:00
Evan Morikawa
c7a685630d refactor(toolbar): allow toolbar extensions in contenteditable
Summary:
This is a refactor of the toolbar in the contenteditable. Goals of this
are:

1. Allow developers to add new buttons to the toolbar
2. Allow developers to add other component types to the floating toolbar (like the LinkEditor)
3. Make the toolbar declaratively defined instead of imperatively set
4. Separate out logical units of the toolbar into individual sections
5. Clean up `innerState` of the Contenteditable

The Floating Toolbar used to be an imperative mess. Doing simple
functionality additions required re-understanding a very complex set of
logic to hide and show the toolbar and delecately manage focus states.
There also was no real capacity for any developer to extend the toolbar.

It also used to be completely outside of our `atomicEdit` system and was a
legacy of having raw access to contenteditable controls (since it all used
to be directly inside of the contenteditable)

Finally it was difficult to declaratively define things because the
`innerState` of the Contenteditable was inconsistently used and its
lifecycle not properly thought through. This fixed several lifecycle bugs
with that.

Along the way several of the DOMUtils methods were also subtly not
functional and fixed.

The Toolbar is now broken apart into separate logical units.

There are now `ContentedtiableExtension`s that declare what should be
displayed in the toolbar at any given moment.

They define a method called `toolbarComponentData`. This is a pure
function of the state of the `Contenteditable`. If selection and content
conditions look correct, then that method will return a component to
render. This is how we declaratively define whether a toolbar should be
visible or not instead of manually setting `hide` & `show` bits.

There is also a `toolbarButtons` method that declaratively defines buttons
that can go in the new `<ToolbarButtons>` component.

The `ToolbarButtonManager` takes care of extracting these and binding the
correct editorAPI context.

Now the `<LinkEditor>` is a separate component from the `<ToolbarButtons>`
instead of being smashed together.

The `LinkManager` takes care of declaring when the `LinkEditor` should be
displayed and has properly bound methods to update the `contenteditable`
through the standard `atomicEdit` interface.

If users have additional contenteditable popup plugins (like displaying
extra info on a name or some content in the composer), they can now
implement the `toolbarComponentData` api and declaratively define that
information based on the state of the contenteditable.

Test Plan: TODO

Reviewers: bengotow, juan

Reviewed By: bengotow

Differential Revision: https://phab.nylas.com/D2442
2016-01-20 14:35:20 -08:00
Evan Morikawa
8292a6ff68 feat(signatures): add raw signature support 2015-11-30 14:02:58 -08:00
Evan Morikawa
f9dd31b94c feat(signatures): add signature support
Summary:
Add signatures back in.

Extract contenteditable css to its own file instead of being bundled with
the composer.

Test Plan: manual

Reviewers: juan, bengotow

Reviewed By: bengotow

Differential Revision: https://phab.nylas.com/D2295
2015-11-30 11:48:24 -08:00