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1498bcfac6
fix(lint): final set of linter fixes
213 lines
4.5 KiB
JavaScript
213 lines
4.5 KiB
JavaScript
/* eslint-disable */
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/**
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* mapping of special keycodes to their corresponding keys
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*
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* everything in this dictionary cannot use keypress events
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* so it has to be here to map to the correct keycodes for
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* keyup/keydown events
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*
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* @type {Object}
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*/
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var _MAP = {
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8: 'backspace',
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9: 'tab',
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13: 'enter',
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16: 'shift',
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17: 'ctrl',
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18: 'alt',
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20: 'capslock',
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27: 'esc',
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32: 'space',
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33: 'pageup',
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34: 'pagedown',
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35: 'end',
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36: 'home',
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37: 'left',
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38: 'up',
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39: 'right',
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40: 'down',
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45: 'ins',
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46: 'del',
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91: 'meta',
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93: 'meta',
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224: 'meta'
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};
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/**
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* mapping for special characters so they can support
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*
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* this dictionary is only used incase you want to bind a
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* keyup or keydown event to one of these keys
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*
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* @type {Object}
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*/
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var _KEYCODE_MAP = {
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106: '*',
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107: '+',
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109: '-',
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110: '.',
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111 : '/',
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186: ';',
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187: '=',
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188: ',',
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189: '-',
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190: '.',
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191: '/',
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192: '`',
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219: '[',
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220: '\\',
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221: ']',
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222: '\''
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};
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/**
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* this is a mapping of keys that require shift on a US keypad
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* back to the non shift equivelents
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*
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* this is so you can use keyup events with these keys
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*
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* note that this will only work reliably on US keyboards
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*
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* @type {Object}
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*/
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var _SHIFT_MAP = {
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'~': '`',
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'!': '1',
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'@': '2',
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'#': '3',
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'$': '4',
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'%': '5',
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'^': '6',
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'&': '7',
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'*': '8',
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'(': '9',
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')': '0',
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'_': '-',
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'+': '=',
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':': ';',
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'\"': '\'',
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'<': ',',
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'>': '.',
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'?': '/',
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'|': '\\'
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};
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/**
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* this is a list of special strings you can use to map
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* to modifier keys when you specify your keyboard shortcuts
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*
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* @type {Object}
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*/
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var _SPECIAL_ALIASES = {
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'option': 'alt',
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'command': 'meta',
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'return': 'enter',
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'escape': 'esc',
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'plus': '+',
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'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
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};
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/**
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* variable to store the flipped version of _MAP from above
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* needed to check if we should use keypress or not when no action
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* is specified
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*
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* @type {Object|undefined}
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*/
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var _REVERSE_SHIFT_MAP = {};
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for (var key of Object.keys(_SHIFT_MAP)) {
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_REVERSE_SHIFT_MAP[_SHIFT_MAP[key]] = key;
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}
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/**
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* loop through the f keys, f1 to f19 and add them to the map
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* programatically
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*/
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for (var i = 1; i < 20; ++i) {
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_MAP[111 + i] = 'f' + i;
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}
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/**
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* loop through to map numbers on the numeric keypad
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*/
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for (i = 0; i <= 9; ++i) {
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_MAP[i + 96] = i;
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}
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function characterFromEvent(e) {
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// for keypress events we should return the character as is
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if (e.type == 'keypress') {
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var character = String.fromCharCode(e.which);
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// if the shift key is not pressed then it is safe to assume
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// that we want the character to be lowercase. this means if
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// you accidentally have caps lock on then your key bindings
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// will continue to work
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//
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// the only side effect that might not be desired is if you
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// bind something like 'A' cause you want to trigger an
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// event when capital A is pressed caps lock will no longer
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// trigger the event. shift+a will though.
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if (!e.shiftKey) {
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character = character.toLowerCase();
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}
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return character;
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}
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// for non keypress events the special maps are needed
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if (_MAP[e.which]) {
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return _MAP[e.which];
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}
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if (_KEYCODE_MAP[e.which]) {
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return _KEYCODE_MAP[e.which];
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}
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// if it is not in the special map
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// with keydown and keyup events the character seems to always
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// come in as an uppercase character whether you are pressing shift
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// or not. we should make sure it is always lowercase for comparisons
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return String.fromCharCode(e.which).toLowerCase();
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}
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/**
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* takes a key event and figures out what the modifiers are
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*
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* @param {Event} e
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* @returns {Array}
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*/
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function eventModifiers(e) {
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var modifiers = [];
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if (e.shiftKey) {
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modifiers.push('shift');
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}
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if (e.altKey) {
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modifiers.push('alt');
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}
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if (e.ctrlKey) {
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modifiers.push('ctrl');
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}
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if (e.metaKey) {
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modifiers.push('meta');
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}
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return modifiers;
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}
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function keyAndModifiersForEvent(e) {
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var eventKey = characterFromEvent(e);
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var eventMods = eventModifiers(e);
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if (_REVERSE_SHIFT_MAP[eventKey] && (eventMods.indexOf('shift') !== -1)) {
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eventKey = _REVERSE_SHIFT_MAP[eventKey];
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eventMods = eventMods.filter((k) => k !== 'shift');
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}
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return [eventKey, eventMods];
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}
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module.exports = {characterFromEvent, eventModifiers, keyAndModifiersForEvent};
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