/*
** $Id: lundump.h $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/

#ifndef lundump_h
#define lundump_h

#include "llimits.h"
#include "lobject.h"
#include "lzio.h"


/* data to catch conversion errors */
#define LUAC_DATA	"\x19\x93\r\n\x1a\n"

#define LUAC_INT	0x5678
#define LUAC_NUM	cast_num(370.5)

/*
** Encode major-minor version in one byte, one nibble for each
*/
#define LUAC_VERSION  (((LUA_VERSION_NUM / 100) * 16) + LUA_VERSION_NUM % 100)

#define LUAC_FORMAT	0	/* this is the official format */

/* load one chunk; from lundump.c */
LUAI_FUNC LClosure *luaU_undump(lua_State *L, ZIO *Z, const char *name);

/* dump one chunk; from ldump.c */
LUAI_FUNC int luaU_dump(lua_State *L, const Proto *f, lua_Writer w,
                        void *data, int strip);

#endif
