proxmark3/client/cmdscript.c

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//-----------------------------------------------------------------------------
// Copyright (C) 2013 m h swende <martin at swende.se>
//
// This code is licensed to you under the terms of the GNU GPL, version 2 or,
// at your option, any later version. See the LICENSE.txt file for the text of
// the license.
//-----------------------------------------------------------------------------
// Some lua scripting glue to proxmark core.
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include "cmdparser.h" // command_t
#include "scripting.h"
#include "comms.h"
#include "cmdscript.h"
#include "cmdhfmf.h"
#include "pm3_binlib.h"
#include "pm3_bitlib.h"
#include "lualib.h"
#include "lauxlib.h"
#include "proxmark3.h"
#include "ui.h"
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#include "fileutils.h"
static int CmdHelp(const char *Cmd);
/**
* Generate a sorted list of available commands, what it does is
* generate a file listing of the script-directory for files
* ending with .lua
*/
static int CmdScriptList(const char *Cmd) {
(void)Cmd; // Cmd is not used so far
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return searchAndList(LUA_SCRIPTS_SUBDIR, ".lua");
}
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/**
* @brief CmdScriptRun - executes a script file.
* @param argc
* @param argv
* @return
*/
static int CmdScriptRun(const char *Cmd) {
// create new Lua state
lua_State *lua_state;
lua_state = luaL_newstate();
// load Lua libraries
luaL_openlibs(lua_state);
//Sets the pm3 core libraries, that go a bit 'under the hood'
set_pm3_libraries(lua_state);
//Add the 'bin' library
set_bin_library(lua_state);
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//Add the 'bit' library
set_bit_library(lua_state);
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char preferredName[128] = {0};
char arguments[256] = {0};
int name_len = 0;
int arg_len = 0;
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sscanf(Cmd, "%127s%n %255[^\n\r]%n", preferredName, &name_len, arguments, &arg_len);
char *script_name = filenamemcopy(preferredName, ".lua");
if (script_name == NULL) return PM3_EMALLOC;
char *script_path = searchFile(LUA_SCRIPTS_SUBDIR, script_name);
if (script_path == NULL) {
PrintAndLogEx(FAILED, "Error - can't find script %s", script_name);
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free(script_name);
return PM3_EFILE;
}
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free(script_name);
int error;
PrintAndLogEx(SUCCESS, "Executing: %s, args '%s'\n", script_path, arguments);
error = luaL_loadfile(lua_state, script_path);
free(script_path);
if (!error) {
lua_pushstring(lua_state, arguments);
lua_setglobal(lua_state, "args");
//Call it with 0 arguments
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error = lua_pcall(lua_state, 0, LUA_MULTRET, 0); // once again, returns non-0 on error,
}
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if (error) { // if non-0, then an error
// the top of the stack should be the error string
if (!lua_isstring(lua_state, lua_gettop(lua_state)))
PrintAndLogEx(FAILED, "Error - but no error (?!)");
// get the top of the stack as the error and pop it off
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const char *str = lua_tostring(lua_state, lua_gettop(lua_state));
lua_pop(lua_state, 1);
puts(str);
}
//luaL_dofile(lua_state, buf);
// close the Lua state
lua_close(lua_state);
PrintAndLogEx(SUCCESS, "\nFinished\n");
return 0;
}
static command_t CommandTable[] = {
{"help", CmdHelp, AlwaysAvailable, "This help"},
{"list", CmdScriptList, AlwaysAvailable, "List available scripts"},
{"run", CmdScriptRun, AlwaysAvailable, "<name> -- Execute a script"},
{NULL, NULL, NULL, NULL}
};
/**
* Shows some basic help
* @brief CmdHelp
* @param Cmd
* @return
*/
static int CmdHelp(const char *Cmd) {
(void)Cmd; // Cmd is not used so far
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PrintAndLogEx(NORMAL, "This is a feature to run Lua-scripts. You can place Lua-scripts within the luascripts/-folder. ");
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return 0;
}
/**
* Finds a matching script-file
* @brief CmdScript
* @param Cmd
* @return
*/
int CmdScript(const char *Cmd) {
clearCommandBuffer();
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return CmdsParse(CommandTable, Cmd);
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}