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Moved script libraries into lualibs/folder, and added a patch to include the folder in the LUA_PATH (a.k.a package.path). See http://proxmark.org/forum/viewtopic.php?id=1750 for more details
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@ -137,8 +137,33 @@ static int l_ukbhit(lua_State *L)
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return 1;
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}
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/**
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* @brief Sets the lua path to include "./lualibs/?.lua", in order for a script to be
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* able to do "require('foobar')" if foobar.lua is within lualibs folder.
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* Taken from http://stackoverflow.com/questions/4125971/setting-the-global-lua-path-variable-from-c-c
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* @param L
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* @param path
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* @return
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*/
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int setLuaPath( lua_State* L, const char* path )
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{
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lua_getglobal( L, "package" );
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lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1)
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const char* cur_path = lua_tostring( L, -1 ); // grab path string from top of stack
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int requiredLength = strlen(cur_path)+ strlen(path)+10; //A few bytes too many, whatever we can afford it
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char * buf = malloc(requiredLength);
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snprintf(buf, requiredLength, "%s;%s", cur_path, path);
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lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5
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lua_pushstring( L, buf ); // push the new one
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lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
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lua_pop( L, 1 ); // get rid of package table from top of stack
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return 0; // all done!
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}
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int set_pm3_libraries(lua_State *L)
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{
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static const luaL_Reg libs[] = {
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{"SendCommand", l_SendCommand},
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{"WaitForResponseTimeout", l_WaitForResponseTimeout},
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@ -165,5 +190,10 @@ int set_pm3_libraries(lua_State *L)
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//-- remove the global environment table from the stack
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lua_pop(L, 1);
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//-- Last but not least, add to the LUA_PATH (package.path in lua)
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// so we can load libraries from the ./lualib/ - directory
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setLuaPath(L,"./lualibs/?.lua");
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return 1;
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}
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