fix: hilow fuzzing overlap

This commit is contained in:
Chris 2018-09-09 22:08:32 +02:00
parent b66a481581
commit c187774a98

View file

@ -180,6 +180,12 @@ void getHiLo(int *high, int *low, uint8_t fuzzHi, uint8_t fuzzLo) {
*low = signalprop.low + ((range * (100-fuzzLo))/100);
}
// if fuzzing to great and overlap
if ( *high < *low ) {
*high = signalprop.high;
*low = signalprop.low;
}
if (g_debugMode)
prnt("getHiLo fuzzed: High %d | Low %d", *high, *low);
}
@ -388,7 +394,7 @@ bool loadWaveCounters(uint8_t *samples, size_t size, int lowToLowWaveLen[], int
break;
highToLowWaveLen[*waveCnt] = i - firstHigh; //first high to first low
lowToLowWaveLen[*waveCnt] = i - firstLow;
lowToLowWaveLen[*waveCnt] = i - firstLow;
*waveCnt += 1;
if (i-firstLow < *minClk && i < size) {
*minClk = i - firstLow;