#include "bucketsort.h" extern void bucket_sort_intersect(uint32_t *const estart, uint32_t *const estop, uint32_t *const ostart, uint32_t *const ostop, bucket_info_t *bucket_info, bucket_array_t bucket) { uint32_t *p1, *p2; uint32_t *start[2]; uint32_t *stop[2]; start[0] = estart; stop[0] = estop; start[1] = ostart; stop[1] = ostop; // init buckets to be empty for (uint32_t i = 0; i < 2; i++) { for (uint32_t j = 0x00; j <= 0xff; j++) { bucket[i][j].bp = bucket[i][j].head; } } // sort the lists into the buckets based on the MSB (contribution bits) for (uint32_t i = 0; i < 2; i++) { for (p1 = start[i]; p1 <= stop[i]; p1++) { uint32_t bucket_index = (*p1 & 0xff000000) >> 24; *(bucket[i][bucket_index].bp++) = *p1; } } // write back intersecting buckets as sorted list. // fill in bucket_info with head and tail of the bucket contents in the list and number of non-empty buckets. uint32_t nonempty_bucket; for (uint32_t i = 0; i < 2; i++) { p1 = start[i]; nonempty_bucket = 0; for (uint32_t j = 0x00; j <= 0xff; j++) { if (bucket[0][j].bp != bucket[0][j].head && bucket[1][j].bp != bucket[1][j].head) { // non-empty intersecting buckets only bucket_info->bucket_info[i][nonempty_bucket].head = p1; for (p2 = bucket[i][j].head; p2 < bucket[i][j].bp; *p1++ = *p2++); bucket_info->bucket_info[i][nonempty_bucket].tail = p1 - 1; nonempty_bucket++; } } bucket_info->numbuckets = nonempty_bucket; } }