# Installing on Windows There are two ways to install, build and use Proxmark3 on Windows: * Using Gator96100 **ProxSpace**, a package to assist in your Windows installation of MinGW * Using native **WSL**, if you're running a Windows 10 version recent enough (FCU 1709 or later) --- # Installing on Windows with ProxSpace ## Video Installation guide [![Windows Installation tutorial](https://github.com/5w0rdfish/Proxmark3-RDV4-ParrotOS/blob/master/screenshot-www.youtube.com-2019.03.17-20-44-33.png)](https://youtu.be/zzF0NCMJnYU "Windows Installation Tutorial") ## Driver Installation Install required drivers for your Windows installation. You may need admin privileges to do this. Step by step guides are online such as [RiscCorps](https://store.ryscc.com/blogs/news/how-to-install-a-proxmark3-driver-on-windows-10). ## Download / clone ProxSpace repo Download the Gator96100 ProxSpace package from https://github.com/Gator96100/ProxSpace/ If you prefer, you can clone it, provided that you installed Github for Windows https://desktop.github.com/. Extract 'ProxSpace' to a location path without spaces. For example D:\OneDrive\Documents\GitHub is ok whereas C:\My Documents\My Projects\proxspace is not. If you're running Windows in a Virtualbox guest, make sure not to install ProxSpace on a vbox shared drive. (It's ok later to move the `/pm3` subfolder to a shared drive and edit the `*.bat`) ## Launch ProxSpace Run `runme.bat` or `runme64.bat` depending on your Windows architecture. You'll get a Bash prompt and your home directory should become the ProxSpace `pm3` sub-directory. Please note you will need to use `/` in paths as you are using Bash. ## Clone the RRG/Iceman repository ```sh cd git clone https://github.com/RfidResearchGroup/proxmark3.git cd proxmark3 ``` If you're a contributing developer, you probably want to be able to use `make style`. If so, you've to install astyle: ```sh pacman -S mingw-w64-x86_64-astyle ``` ## Compile and use the project Now you're ready to follow the [compilation instructions](/doc/md/Use_of_Proxmark/0_Compilation-Instructions.md). To use the compiled client and flasher, the only differences are that executables end with `.exe` (e.g. `client/flasher.exe`) and that the Proxmark3 port is one of your `comX` ports where "X" is the com port number assigned to proxmark3 under Windows. To flash: In principle, the helper script `flash-all.sh` should auto-detect your COM port, so you can just try: ```sh ./flash-all.sh ``` If COM port detection failed, you'll have to call the flasher manually and specify the correct port: ```sh client/flasher.exe comX -b bootrom/obj/bootrom.elf armsrc/obj/fullimage.elf ``` Similarly, to run the client, you may try: ```sh ./proxmark3.sh ``` Or, by specifying the COM port manually: ```sh client/proxmark3.exe comX ``` # Installing on Windows with WSL It requires to run a Windows 10 version 1709 or above. Previous versions didn't have support for COM ports. Install WSL with e.g. the standard Ubuntu. For WSL configuration, see [Manage and configure Windows Subsystem for Linux](https://docs.microsoft.com/en-us/windows/wsl/wsl-config). ## X Server Installation If you want to run the graphical components of the Proxmark3 client, you need to install a X Server such as [VcXsrv](https://sourceforge.net/projects/vcxsrv/) or [Xming](https://sourceforge.net/projects/xming/) and launch it, e.g. by executing XLaunch. ## Dependencies Enter WSL prompt (`wsl`) and from there, follow the [Linux Installation Instructions](/doc/md/Installation_Instructions/Linux-Installation-Instructions.md) for Ubuntu, summarized here below: ```sh sudo apt-get update sudo apt-get install p7zip git ca-certificates build-essential libreadline5 libreadline-dev libusb-0.1-4 \ libusb-dev perl pkg-config wget gcc-arm-none-eabi libstdc++-arm-none-eabi-newlib \ libqt4-dev ``` If you don't need the graphical components of the Proxmark3 client, you can skip the installation of `libqt4-dev`. ## Clone the RRG/Iceman repository ```sh git clone https://github.com/RfidResearchGroup/proxmark3.git ``` ## Compile and use the project Now you're ready to follow the [compilation instructions](/doc/md/Use_of_Proxmark/0_Compilation-Instructions.md). To use the compiled client and flasher, the only difference is that the Proxmark3 port is translated from your `comX` port where "X" is the com port number assigned to proxmark3 under Windows, to a `/dev/ttySX`. Depending on the Windows version, you might need to give permission to the current user to access `/dev/ttySX`: (change X to your port number) ```sh ls -al /dev/ttySX groups|grep dialout ``` If group ownership is `dialout` and your user is member of `dialout` group, all is fine. Else you'll have to provide access to `/dev/ttySX`: (Unfortunately the access rights of the port won't survive and will have to be fixed again next time.) ```sh sudo chmod 666 /dev/ttySX ``` If you installed a X Server and compiled the Proxmark3 with QT4 support, you've to export the `DISPLAY` environment variable: ```sh export DISPLAY=:0 ``` and add it to your Bash profile for the next times: ```sh echo "export DISPLAY=:0" >> ~/.bashrc ``` To flash: In principle, the helper script `flash-all.sh` should auto-detect your COMX==/dev/ttySX port, so you can just try: ```sh ./flash-all.sh ``` If port detection failed, you'll have to call the flasher manually and specify the correct port: ```sh client/flasher /dev/ttySX -b bootrom/obj/bootrom.elf armsrc/obj/fullimage.elf ``` Similarly, to run the client, you may try: ```sh ./proxmark3.sh ``` Or, by specifying the COM port manually: ```sh client/proxmark3 /dev/ttySX ``` Note that it may take a quite long time for a freshly plugged Proxmark3 to be visible on a WSL /dev/ttySX port.