#!/usr/bin/env perl # # Read Amiibo data, decrypt, and produce EML file # Convert proxmark MFU (MIFARE Ultralight) .bin to .eml format # for proxmark3 loading and simulation # # -samy kamkar 05/28/2017 # # hf mf eload u FILENAME_MINUS_EML # hf 14a sim -t 7 -u UID # perl -lne 'chomp; s/\s+(\S+)$//;$f=$1;if($f=~s/-(\S+)//){$g=hex($1);}else{$g=hex($f)}$f=hex($f); for$m($f..$g){print "0x" . substr(unpack("H4",pack("n",$m)),1) ." => \"$_\","}' /tmp/game >> game2 # perl -lne 'if(/^(\S.*?)\s+\w?\w\w\w\w(\s*-\s*\w?\w\w\w\w)?\s*$/){$l=$1} s/(\w{4,5}\s*-\s*)?(\w{4,5})$//; $a=$1;$b=$2; $b=hex($b); $a=$a?hex($a):$b; for$m($a..$b){print "0x" . substr(unpack("H4",pack("n",$m)),0) ." => \"$l\","}' /tmp/g2 my $UIDLOC = -540; # UID is 540 bytes from the end my $BLOCKSIZE = 4; # in bytes my $AMIITOOL = '../client/deps/amiitool/amiitool'; # path to amiitool (unless in $PATH) my $KEYFILE = '../client/resources/key_retail.bin'; # path to retail key file my $ADDHDR = 1; # add 56 byte header? my $FIXPWD = 1; # recalculate PWD if dump value is 0 my $FIXACK = 1; # set ACK if dump value is 0 my $DECRYPT = 0; # auto-decrypt my %game = ( 0x000 => "Mario", 0x001 => "Mario", 0x008 => "Yoshi's Woolly World", 0x010 => "The Legend of Zelda", 0x014 => "Breath of the Wild", 0x018 => "Animal Crossing", 0x019 => "Animal Crossing", 0x01a => "Animal Crossing", 0x01b => "Animal Crossing", 0x01c => "Animal Crossing", 0x01d => "Animal Crossing", 0x01e => "Animal Crossing", 0x01f => "Animal Crossing", 0x020 => "Animal Crossing", 0x021 => "Animal Crossing", 0x022 => "Animal Crossing", 0x023 => "Animal Crossing", 0x024 => "Animal Crossing", 0x025 => "Animal Crossing", 0x026 => "Animal Crossing", 0x027 => "Animal Crossing", 0x028 => "Animal Crossing", 0x029 => "Animal Crossing", 0x02a => "Animal Crossing", 0x02b => "Animal Crossing", 0x02c => "Animal Crossing", 0x02d => "Animal Crossing", 0x02e => "Animal Crossing", 0x02f => "Animal Crossing", 0x030 => "Animal Crossing", 0x031 => "Animal Crossing", 0x032 => "Animal Crossing", 0x033 => "Animal Crossing", 0x034 => "Animal Crossing", 0x035 => "Animal Crossing", 0x036 => "Animal Crossing", 0x037 => "Animal Crossing", 0x038 => "Animal Crossing", 0x039 => "Animal Crossing", 0x03a => "Animal Crossing", 0x03b => "Animal Crossing", 0x03c => "Animal Crossing", 0x03d => "Animal Crossing", 0x03e => "Animal Crossing", 0x03f => "Animal Crossing", 0x040 => "Animal Crossing", 0x041 => "Animal Crossing", 0x042 => "Animal Crossing", 0x043 => "Animal Crossing", 0x044 => "Animal Crossing", 0x045 => "Animal Crossing", 0x046 => "Animal Crossing", 0x047 => "Animal Crossing", 0x048 => "Animal Crossing", 0x049 => "Animal Crossing", 0x04a => "Animal Crossing", 0x04b => "Animal Crossing", 0x04c => "Animal Crossing", 0x04d => "Animal Crossing", 0x04e => "Animal Crossing", 0x04f => "Animal Crossing", 0x050 => "Animal Crossing", 0x051 => "Animal Crossing", 0x058 => "Star Fox", 0x05c => "Metroid", 0x060 => "F-Zero", 0x064 => "Pikmin", 0x06c => "Punch Out", 0x070 => "Wii Fit", 0x074 => "Kid Icarus", 0x078 => "Classic Nintendo", 0x07c => "Mii", 0x080 => "Splatoon", 0x09c => "Mario Sports Superstars", 0x09d => "Mario Sports Superstars", 0x190 => "Pokemon", 0x191 => "Pokemon", 0x192 => "Pokemon", 0x193 => "Pokemon", 0x194 => "Pokemon", 0x195 => "Pokemon", 0x196 => "Pokemon", 0x197 => "Pokemon", 0x198 => "Pokemon", 0x199 => "Pokemon", 0x19a => "Pokemon", 0x19b => "Pokemon", 0x19c => "Pokemon", 0x19d => "Pokemon", 0x19e => "Pokemon", 0x19f => "Pokemon", 0x1a0 => "Pokemon", 0x1a1 => "Pokemon", 0x1a2 => "Pokemon", 0x1a3 => "Pokemon", 0x1a4 => "Pokemon", 0x1a5 => "Pokemon", 0x1a6 => "Pokemon", 0x1a7 => "Pokemon", 0x1a8 => "Pokemon", 0x1a9 => "Pokemon", 0x1aa => "Pokemon", 0x1ab => "Pokemon", 0x1ac => "Pokemon", 0x1ad => "Pokemon", 0x1ae => "Pokemon", 0x1af => "Pokemon", 0x1b0 => "Pokemon", 0x1b1 => "Pokemon", 0x1b2 => "Pokemon", 0x1b3 => "Pokemon", 0x1b4 => "Pokemon", 0x1b5 => "Pokemon", 0x1b6 => "Pokemon", 0x1b7 => "Pokemon", 0x1b8 => "Pokemon", 0x1b9 => "Pokemon", 0x1ba => "Pokemon", 0x1bb => "Pokemon", 0x1bc => "Pokemon", 0x1bd => "Pokemon", 0x1d0 => "Pokken", 0x1f0 => "Kirby", 0x1f4 => "BoxBoy!", 0x210 => "Fire Emblem", 0x224 => "Xenoblade", 0x228 => "Earthbound", 0x22c => "Chibi Robo", 0x320 => "Sonic", 0x334 => "Pac-man", 0x348 => "Megaman", 0x34c => "Street fighter", 0x350 => "Monster Hunter", 0x35c => "Shovel Knight", ); my %type = ( 0x00 => "Figure", 0x01 => "Card", 0x02 => "Yarn", ); my %amiibo = ( 0x0000 => "Super Smash Bros.", 0x0001 => "Super Smash Bros.", 0x0002 => "Super Smash Bros.", 0x0003 => "Super Smash Bros.", 0x0004 => "Super Smash Bros.", 0x0005 => "Super Smash Bros.", 0x0006 => "Super Smash Bros.", 0x0007 => "Super Smash Bros.", 0x0008 => "Super Smash Bros.", 0x0009 => "Super Smash Bros.", 0x000a => "Super Smash Bros.", 0x000b => "Super Smash Bros.", 0x000c => "Super Smash Bros.", 0x000d => "Super Smash Bros.", 0x000e => "Super Smash Bros.", 0x000f => "Super Smash Bros.", 0x0010 => "Super Smash Bros.", 0x0011 => "Super Smash Bros.", 0x0012 => "Super Smash Bros.", 0x0013 => "Super Smash Bros.", 0x0014 => "Super Smash Bros.", 0x0015 => "Super Smash Bros.", 0x0016 => "Super Smash Bros.", 0x0017 => "Super Smash Bros.", 0x0018 => "Super Smash Bros.", 0x0019 => "Super Smash Bros.", 0x001a => "Super Smash Bros.", 0x001b => "Super Smash Bros.", 0x001c => "Super Smash Bros.", 0x001d => "Super Smash Bros.", 0x001e => "Super Smash Bros.", 0x001f => "Super Smash Bros.", 0x0020 => "Super Smash Bros.", 0x0021 => "Super Smash Bros.", 0x0022 => "Super Smash Bros.", 0x0023 => "Super Smash Bros.", 0x0024 => "Super Smash Bros.", 0x0025 => "Super Smash Bros.", 0x0026 => "Super Smash Bros.", 0x0027 => "Super Smash Bros.", 0x0028 => "Super Smash Bros.", 0x0029 => "Super Smash Bros.", 0x002a => "Super Smash Bros.", 0x002b => "Super Smash Bros.", 0x002c => "Super Smash Bros.", 0x002d => "Super Smash Bros.", 0x002e => "Super Smash Bros.", 0x002f => "Super Smash Bros.", 0x0030 => "Super Smash Bros.", 0x0031 => "Super Smash Bros.", 0x0032 => "Super Smash Bros.", 0x0033 => "Super Smash Bros.", 0x023d => "Super Smash Bros.", 0x0251 => "Super Smash Bros.", 0x0252 => "Super Smash Bros.", 0x0253 => "Super Smash Bros.", 0x0258 => "Super Smash Bros.", 0x0034 => "Super Mario", 0x0035 => "Super Mario", 0x0036 => "Super Mario", 0x0037 => "Super Mario", 0x0038 => "Super Mario", 0x0039 => "Super Mario", 0x0262 => "Super Mario", 0x0263 => "Super Mario", 0x0028 => "Super Mario", 0x003c => "Super Mario", 0x003d => "Super Mario", 0x003a => "Chibi Robo", 0x003e => "Splatoon", 0x003f => "Splatoon", 0x0040 => "Splatoon", 0x025d => "Splatoon", 0x025e => "Splatoon", 0x025f => "Splatoon", 0x0260 => "Splatoon", 0x0261 => "Splatoon", 0x0044 => "Animal Crossing Cards", 0x0045 => "Animal Crossing Cards", 0x0046 => "Animal Crossing Cards", 0x0047 => "Animal Crossing Cards", 0x0048 => "Animal Crossing Cards", 0x0049 => "Animal Crossing Cards", 0x004a => "Animal Crossing Cards", 0x004b => "Animal Crossing Cards", 0x004c => "Animal Crossing Cards", 0x004d => "Animal Crossing Cards", 0x004e => "Animal Crossing Cards", 0x004f => "Animal Crossing Cards", 0x0050 => "Animal Crossing Cards", 0x0051 => "Animal Crossing Cards", 0x0052 => "Animal Crossing Cards", 0x0053 => "Animal Crossing Cards", 0x0054 => "Animal Crossing Cards", 0x0055 => "Animal Crossing Cards", 0x0056 => "Animal Crossing Cards", 0x0057 => "Animal Crossing Cards", 0x0058 => "Animal Crossing Cards", 0x0059 => "Animal Crossing Cards", 0x005a => "Animal Crossing Cards", 0x005b => "Animal Crossing Cards", 0x005c => "Animal Crossing Cards", 0x005d => "Animal Crossing Cards", 0x005e => "Animal Crossing Cards", 0x005f => "Animal Crossing Cards", 0x0060 => "Animal Crossing Cards", 0x0061 => "Animal Crossing Cards", 0x0062 => "Animal Crossing Cards", 0x0063 => "Animal Crossing Cards", 0x0064 => "Animal Crossing Cards", 0x0065 => "Animal Crossing Cards", 0x0066 => "Animal Crossing Cards", 0x0067 => "Animal Crossing Cards", 0x0068 => "Animal Crossing Cards", 0x0069 => "Animal Crossing Cards", 0x006a => "Animal Crossing Cards", 0x006b => "Animal Crossing Cards", 0x006c => "Animal Crossing Cards", 0x006d => "Animal Crossing Cards", 0x006e => "Animal Crossing Cards", 0x006f => "Animal Crossing Cards", 0x0070 => "Animal Crossing Cards", 0x0071 => "Animal Crossing Cards", 0x0072 => "Animal Crossing Cards", 0x0073 => "Animal Crossing Cards", 0x0074 => "Animal Crossing Cards", 0x0075 => "Animal Crossing Cards", 0x0076 => "Animal Crossing Cards", 0x0077 => "Animal Crossing Cards", 0x0078 => "Animal Crossing Cards", 0x0079 => "Animal Crossing Cards", 0x007a => "Animal Crossing Cards", 0x007b => "Animal Crossing Cards", 0x007c => "Animal Crossing Cards", 0x007d => "Animal Crossing Cards", 0x007e => "Animal Crossing Cards", 0x007f => "Animal Crossing Cards", 0x0080 => "Animal Crossing Cards", 0x0081 => "Animal Crossing Cards", 0x0082 => "Animal Crossing Cards", 0x0083 => "Animal Crossing Cards", 0x0084 => "Animal Crossing Cards", 0x0085 => "Animal Crossing Cards", 0x0086 => "Animal Crossing Cards", 0x0087 => "Animal Crossing Cards", 0x0088 => "Animal Crossing Cards", 0x0089 => "Animal Crossing Cards", 0x008a => "Animal Crossing Cards", 0x008b => "Animal Crossing Cards", 0x008c => "Animal Crossing Cards", 0x008d => "Animal Crossing Cards", 0x008e => "Animal Crossing Cards", 0x008f => "Animal Crossing Cards", 0x0090 => "Animal Crossing Cards", 0x0091 => "Animal Crossing Cards", 0x0092 => "Animal Crossing Cards", 0x0093 => "Animal Crossing Cards", 0x0094 => "Animal Crossing Cards", 0x0095 => "Animal Crossing Cards", 0x0096 => "Animal Crossing Cards", 0x0097 => "Animal Crossing Cards", 0x0098 => "Animal Crossing Cards", 0x0099 => "Animal Crossing Cards", 0x009a => "Animal Crossing Cards", 0x009b => "Animal Crossing Cards", 0x009c => "Animal Crossing Cards", 0x009d => "Animal Crossing Cards", 0x009e => "Animal Crossing Cards", 0x009f => "Animal Crossing Cards", 0x00a0 => "Animal Crossing Cards", 0x00a1 => "Animal Crossing Cards", 0x00a2 => "Animal Crossing Cards", 0x00a3 => "Animal Crossing Cards", 0x00a4 => "Animal Crossing Cards", 0x00a5 => "Animal Crossing Cards", 0x00a6 => "Animal Crossing Cards", 0x00a7 => "Animal Crossing Cards", 0x00a8 => "Animal Crossing Cards", 0x00a9 => "Animal Crossing Cards", 0x00aa => "Animal Crossing Cards", 0x00ab => "Animal Crossing Cards", 0x00ac => "Animal Crossing Cards", 0x00ad => "Animal Crossing Cards", 0x00ae => "Animal Crossing Cards", 0x00af => "Animal Crossing Cards", 0x00b0 => "Animal Crossing Cards", 0x00b1 => "Animal Crossing Cards", 0x00b2 => "Animal Crossing Cards", 0x00b3 => "Animal Crossing Cards", 0x00b4 => "Animal Crossing Cards", 0x00b5 => "Animal Crossing Cards", 0x00b6 => "Animal Crossing Cards", 0x00b7 => "Animal Crossing Cards", 0x00b8 => "Animal Crossing Cards", 0x00b9 => "Animal Crossing Cards", 0x00ba => "Animal Crossing Cards", 0x00bb => "Animal Crossing Cards", 0x00bc => "Animal Crossing Cards", 0x00bd => "Animal Crossing Cards", 0x00be => "Animal Crossing Cards", 0x00bf => "Animal Crossing Cards", 0x00c0 => "Animal Crossing Cards", 0x00c1 => "Animal Crossing Cards", 0x00c2 => "Animal Crossing Cards", 0x00c3 => "Animal Crossing Cards", 0x00c4 => "Animal Crossing Cards", 0x00c5 => "Animal Crossing Cards", 0x00c6 => "Animal Crossing Cards", 0x00c7 => "Animal Crossing Cards", 0x00c8 => "Animal Crossing Cards", 0x00c9 => "Animal Crossing Cards", 0x00ca => "Animal Crossing Cards", 0x00cb => "Animal Crossing Cards", 0x00cc => "Animal Crossing Cards", 0x00cd => "Animal Crossing Cards", 0x00ce => "Animal Crossing Cards", 0x00cf => "Animal Crossing Cards", 0x00d0 => "Animal Crossing Cards", 0x00d1 => "Animal Crossing Cards", 0x00d2 => "Animal Crossing Cards", 0x00d3 => "Animal Crossing Cards", 0x00d4 => "Animal Crossing Cards", 0x00d5 => "Animal Crossing Cards", 0x00d6 => "Animal Crossing Cards", 0x00d7 => "Animal Crossing Cards", 0x00d8 => "Animal Crossing Cards", 0x00d9 => "Animal Crossing Cards", 0x00da => "Animal Crossing Cards", 0x00db => "Animal Crossing Cards", 0x00dc => "Animal Crossing Cards", 0x00dd => "Animal Crossing Cards", 0x00de => "Animal Crossing Cards", 0x00df => "Animal Crossing Cards", 0x00e0 => "Animal Crossing Cards", 0x00e1 => "Animal Crossing Cards", 0x00e2 => "Animal Crossing Cards", 0x00e3 => "Animal Crossing Cards", 0x00e4 => "Animal Crossing Cards", 0x00e5 => "Animal Crossing Cards", 0x00e6 => "Animal Crossing Cards", 0x00e7 => "Animal Crossing Cards", 0x00e8 => "Animal Crossing Cards", 0x00e9 => "Animal Crossing Cards", 0x00ea => "Animal Crossing Cards", 0x00eb => "Animal Crossing Cards", 0x00ec => "Animal Crossing Cards", 0x00ed => "Animal Crossing Cards", 0x00ee => "Animal Crossing Cards", 0x00ef => "Animal Crossing Cards", 0x00f0 => "Animal Crossing Cards", 0x00f1 => "Animal Crossing Cards", 0x00f2 => "Animal Crossing Cards", 0x00f3 => "Animal Crossing Cards", 0x00f4 => "Animal Crossing Cards", 0x00f5 => "Animal Crossing Cards", 0x00f6 => "Animal Crossing Cards", 0x00f7 => "Animal Crossing Cards", 0x00f8 => "Animal Crossing Cards", 0x00f9 => "Animal Crossing Cards", 0x00fa => "Animal Crossing Cards", 0x00fb => "Animal Crossing Cards", 0x00fc => "Animal Crossing Cards", 0x00fd => "Animal Crossing Cards", 0x00fe => "Animal Crossing Cards", 0x00ff => "Animal Crossing Cards", 0x0100 => "Animal Crossing Cards", 0x0101 => "Animal Crossing Cards", 0x0102 => "Animal Crossing Cards", 0x0103 => "Animal Crossing Cards", 0x0104 => "Animal Crossing Cards", 0x0105 => "Animal Crossing Cards", 0x0106 => "Animal Crossing Cards", 0x0107 => "Animal Crossing Cards", 0x0108 => "Animal Crossing Cards", 0x0109 => "Animal Crossing Cards", 0x010a => "Animal Crossing Cards", 0x010b => "Animal Crossing Cards", 0x01d4 => "Animal Crossing Cards", 0x01d5 => "Animal Crossing Cards", 0x01d6 => "Animal Crossing Cards", 0x01d7 => "Animal Crossing Cards", 0x01d8 => "Animal Crossing Cards", 0x0041 => "Yoshi's Woolly World", 0x0042 => "Yoshi's Woolly World", 0x0043 => "Yoshi's Woolly World", 0x023e => "Yoshi's Woolly World", 0x035d => "Yoshi's Woolly World", 0x0238 => "8 - Bit Mario", 0x0239 => "8 - Bit Mario", 0x023a => "Skylanders", 0x023b => "Skylanders", 0x023f => "Animal Crossing Figures", 0x0240 => "Animal Crossing Figures", 0x0241 => "Animal Crossing Figures", 0x0242 => "Animal Crossing Figures", 0x0243 => "Animal Crossing Figures", 0x0244 => "Animal Crossing Figures", 0x0245 => "Animal Crossing Figures", 0x0246 => "Animal Crossing Figures", 0x0247 => "Animal Crossing Figures", 0x0248 => "Animal Crossing Figures", 0x0249 => "Animal Crossing Figures", 0x024a => "Animal Crossing Figures", 0x024f => "The Legend of Zelda", 0x034b => "The Legend of Zelda", 0x034c => "The Legend of Zelda", 0x034d => "The Legend of Zelda", 0x034e => "The Legend of Zelda", 0x034f => "The Legend of Zelda", 0x0350 => "The Legend of Zelda", 0x0351 => "The Legend of Zelda", 0x0352 => "The Legend of Zelda", 0x0353 => "The Legend of Zelda", 0x0354 => "The Legend of Zelda", 0x0355 => "The Legend of Zelda", 0x0356 => "The Legend of Zelda", 0x0357 => "The Legend of Zelda", 0x0358 => "The Legend of Zelda", 0x0359 => "The Legend of Zelda", 0x035a => "The Legend of Zelda", 0x035b => "The Legend of Zelda", 0x035c => "The Legend of Zelda", 0x0250 => "Shovel Knight", 0x0254 => "Kirby", 0x0255 => "Kirby", 0x0256 => "Kirby", 0x0257 => "Kirby", 0x025c => "Pokken", 0x02e1 => "Monster Hunter Stories", 0x02e2 => "Monster Hunter Stories", 0x02e3 => "Monster Hunter Stories", 0x0319 => "Animal Crossing Sanrio", 0x031a => "Animal Crossing Sanrio", 0x031b => "Animal Crossing Sanrio", 0x031c => "Animal Crossing Sanrio", 0x031d => "Animal Crossing Sanrio", 0x031e => "Animal Crossing Sanrio", 0x035e => "BoxBoy!", 0x0360 => "Fire Emblem", 0x0361 => "Fire Emblem", ); my %amiiboseries = ( 0x00 => "Super Smash Bros.", 0x01 => "Super Mario", 0x02 => "Chibi-Robo", 0x03 => "Yoshi's Woolly World", 0x04 => "Splatoon", 0x05 => "Animal Crossing", 0x06 => "8 - Bit Mario", 0x07 => "Skylanders", 0x08 => "???", 0x09 => "The Legend Of Zelda", 0x0A => "Shovel Knight", 0x0B => "??? (Pikmin?)", 0x0C => "Kirby", 0x0D => "Pokken", 0x0E => "Mario Sports Superstars", 0x0F => "Monster Hunter", 0x10 => "BoxBoy!", 0x11 => "???", 0x12 => "Fire Emblem", ); use strict; my @err; sub err { push @err, @_ } die "usage: $0 \n" unless @ARGV == 1; my $input = shift; open(IN, "<$input") || die "Can't read $input$!"; my $file = join "", ; close(IN); sub bytes { return substr($file, ((length($file) + $UIDLOC) + $_[0]), $_[1] || 1) } # check for crypto #my $dec_check = substr($file, ((length($file) + $UIDLOC) + 3 ), 1) eq "\xE0"; #my $enc_check = substr($file, ((length($file) + $UIDLOC) + 3 + 8), 1) eq "\xE0"; my $dec_check = bytes(3 + 0, 1) eq "\xE0"; my $enc_check = bytes(3 + 8, 1) eq "\xE0"; my $game = ( unpack("H3", bytes(84 + 0, 2))); my $char = (substr(unpack("H2", bytes(84 + 1)), 1)); my $cvar = ( unpack("H2", bytes(84 + 2))); my $type = ( unpack("H2", bytes(84 + 3))); my $amii = ( unpack("H4", bytes(84 + 4, 2))); my $amis = ( unpack("H2", bytes(84 + 6))); my $last = ( unpack("H2", bytes(84 + 7))); err "Character / info: " . join(" ", map { unpack("H2", $_) } split(//, bytes(84, 8))); err "Game : $game $game{hex($game)}"; err "Character: $char --"; err "Variation: $cvar --"; err "Type : $type $type{hex($type)}"; err "Amiibo : $amii $amiibo{hex($amii)}"; err "Series : $amis $amiiboseries{hex($amis)}"; err "Last : $last (should be 02)"; err ""; # looks like encrypted file my $run; if ($enc_check && !$dec_check) { if ($DECRYPT) { $run = "'$AMIITOOL' -d -k '$KEYFILE' -i '$input'"; err "Looks like encrypted file, decrypting"; err "Running: $run"; $file = `$run`; } else { err "Looks like encrypted file but setting preventing us from decrypting"; } } elsif ($enc_check && $dec_check) { $run = "'$AMIITOOL' -d -k '$KEYFILE' -i '$input'"; err "Looks like encrypted AND decrypted file, will try decrypting first"; err "Running: $run"; my $tmp = `$run`; if (!$tmp) { err "Decryption failed, assuming file is already decrypted"; } else { err "Decryption succeeded, loading decrypted contents"; $file = $tmp; } } elsif ($dec_check && !$enc_check) { err "Looks like decrypted file, great!"; } elsif (!$dec_check && !$enc_check) { die "Does not look like proper file format! Exiting.\n"; } my @blocks = (); my $uid = unpack("H14", substr($file, length($file) + $UIDLOC, 3) . substr($file, (length($file) + $UIDLOC) + 4, 4)); my $pwd = unpack("H8", substr($file, length($file) - 8, 4)); my $ack = unpack("H8", substr($file, length($file) - 4, 4)); my $fixedpwd = 0; if ($FIXPWD && hex($pwd) == 0) { # calculate correct amiibo password according to UID err "PWD is blank, recalculating"; my $uid_a = hex(substr $uid, 2, 8); my $uid_b = hex(substr $uid, 6, 8); $pwd = sprintf("%08x", $uid_a ^ $uid_b ^ 0xaa55aa55); $fixedpwd = 1; } my $fixedack = 0; if ($FIXACK && hex($ack) == 0) { # this is the command to be sent back to the Switch if # the Switch sends the correct PWD err "ACK is blank, fixing"; $ack = "80808080"; $fixedack = 1; } # file does not contain our 56 byte header, let's add it my $addedhdr = 0; if ($ADDHDR && length($file) == -1 * $UIDLOC) { err "Does not contain header, adding"; while () { chomp; # there may not be a newline so chomp and add below push @blocks, $_; } $addedhdr = 1; } my $pages = 0; while (length($file)) { my $out = substr($file, 0, $BLOCKSIZE, ""); # was 16 $out = unpack("H*", $out); push @blocks, $out; $pages++; } if ($fixedpwd) { @blocks[-2] = $pwd; } if ($fixedack) { @blocks[-1] = $ack; } if ($addedhdr) { @blocks[2] .= sprintf "%02X", ($pages - 1); } # finally, output the data foreach(@blocks) { print "$_\n"; } print STDERR "\n"; print STDERR "$_\n" for @err; print STDERR "UID: $uid\n"; print STDERR "PWD: $pwd\n"; print STDERR "ACK: $ack\n"; print STDERR "\n"; $uid = uc $uid; #print STDERR "amiitool -d -k ../client/amiitool/key_retail.bin -i $input -o $input.decrypted\n"; $input =~ s/\....$//; print STDERR "hf mf eload u $input\n"; print STDERR "hf 14a sim -t 7 -u $uid\n"; __DATA__ 00040402 01001103 010000 92580B4C 45A9C42F A90145CE 5E5F9C43 09A43D47 D232A3D1 68CBADE6 7F8185C6 00000000 00000000 00000000