//----------------------------------------------------------------------------- // Copyright (C) 2013 m h swende // // This code is licensed to you under the terms of the GNU GPL, version 2 or, // at your option, any later version. See the LICENSE.txt file for the text of // the license. //----------------------------------------------------------------------------- // Some lua scripting glue to proxmark core. //----------------------------------------------------------------------------- // this define is needed for scandir/alphasort to work #define _GNU_SOURCE #include #include #include #include #include #include #include "proxmark3.h" #include "scripting.h" #include "ui.h" #include "graph.h" #include "cmdparser.h" #include "cmdmain.h" #include "comms.h" #include "cmdscript.h" #include "cmdhfmf.h" #include "pm3_binlib.h" #include "pm3_bitlib.h" #include #include #include #ifdef _WIN32 #include "scandir.h" #endif static int CmdHelp(const char *Cmd); static int str_ends_with(const char *str, const char *suffix) { if (str == NULL || suffix == NULL) return 0; size_t str_len = strlen(str); size_t suffix_len = strlen(suffix); if (suffix_len > str_len) return 0; return 0 == strncmp(str + str_len - suffix_len, suffix, suffix_len); } /** * Utility to check the ending of a string (used to check file suffix) */ static bool endsWith(const char *base, const char *str) { int blen = strlen(base); int slen = strlen(str); return (blen >= slen) && (0 == strcmp(base + blen - slen, str)); } /** * Generate a sorted list of available commands, what it does is * generate a file listing of the script-directory for files * ending with .lua */ static int CmdScriptList(const char *Cmd) { (void)Cmd; // Cmd is not used so far char const *exedir = get_my_executable_directory(); if (exedir == NULL) return 0; char script_directory_path[strlen(exedir) + strlen(LUA_SCRIPTS_DIRECTORY) + 1]; strcpy(script_directory_path, exedir); strcpy(script_directory_path, get_my_executable_directory()); strcat(script_directory_path, LUA_SCRIPTS_DIRECTORY); struct dirent **namelist; int n; n = scandir(script_directory_path, &namelist, NULL, alphasort); if (n == -1) { PrintAndLogEx(FAILED, "Couldn't open the scripts-directory"); return 1; } for (uint16_t i = 0; i < n; i++) { if (str_ends_with(namelist[i]->d_name, ".lua")) PrintAndLogEx(NORMAL, "%-21s", namelist[i]->d_name); free(namelist[i]); } free(namelist); return 0; } /** * @brief CmdScriptRun - executes a script file. * @param argc * @param argv * @return */ static int CmdScriptRun(const char *Cmd) { // create new Lua state lua_State *lua_state; lua_state = luaL_newstate(); // load Lua libraries luaL_openlibs(lua_state); //Sets the pm3 core libraries, that go a bit 'under the hood' set_pm3_libraries(lua_state); //Add the 'bin' library set_bin_library(lua_state); //Add the 'bit' library set_bit_library(lua_state); char script_name[128] = {0}; char arguments[256] = {0}; int name_len = 0; int arg_len = 0; sscanf(Cmd, "%127s%n %255[^\n\r]%n", script_name, &name_len, arguments, &arg_len); const char *suffix = ""; if (!endsWith(script_name, ".lua")) { suffix = ".lua"; } char script_path[strlen(get_my_executable_directory()) + strlen(LUA_SCRIPTS_DIRECTORY) + strlen(script_name) + strlen(suffix) + 1]; strcpy(script_path, get_my_executable_directory()); strcat(script_path, LUA_SCRIPTS_DIRECTORY); strcat(script_path, script_name); strcat(script_path, suffix); PrintAndLogEx(SUCCESS, "Executing: %s%s, args '%s'\n", script_name, suffix, arguments); // run the Lua script int error = luaL_loadfile(lua_state, script_path); if (!error) { lua_pushstring(lua_state, arguments); lua_setglobal(lua_state, "args"); //Call it with 0 arguments error = lua_pcall(lua_state, 0, LUA_MULTRET, 0); // once again, returns non-0 on error, } if (error) { // if non-0, then an error // the top of the stack should be the error string if (!lua_isstring(lua_state, lua_gettop(lua_state))) PrintAndLogEx(FAILED, "Error - but no error (?!)"); // get the top of the stack as the error and pop it off const char *str = lua_tostring(lua_state, lua_gettop(lua_state)); lua_pop(lua_state, 1); puts(str); } //luaL_dofile(lua_state, buf); // close the Lua state lua_close(lua_state); PrintAndLogEx(SUCCESS, "\nFinished\n"); return 0; } static command_t CommandTable[] = { {"help", CmdHelp, 1, "This help"}, {"list", CmdScriptList, 1, "List available scripts"}, {"run", CmdScriptRun, 1, " -- Execute a script"}, {NULL, NULL, 0, NULL} }; /** * Shows some basic help * @brief CmdHelp * @param Cmd * @return */ static int CmdHelp(const char *Cmd) { (void)Cmd; // Cmd is not used so far PrintAndLogEx(NORMAL, "This is a feature to run Lua-scripts. You can place lua-scripts within the scripts/-folder. "); return 0; } /** * Finds a matching script-file * @brief CmdScript * @param Cmd * @return */ int CmdScript(const char *Cmd) { clearCommandBuffer(); return CmdsParse(CommandTable, Cmd); }