#include "buzzer.h" void Ring_BEE_ONCE(uint16_t music_note) { BEE_ON(); SpinDelayUs(music_note); BEE_OFF(); SpinDelayUs(music_note); } void ring_2_7khz(uint16_t count) { Ring_BEE_TIME(n_2_7khz, count); } void Ring_BEE_TIME(uint16_t music_note, uint16_t count) { for (uint16_t i = 0 ; i < count; i++) Ring_BEE_ONCE(music_note); SpinDelay(9); } void Ring_ALL(uint16_t count) { Ring_BEE_TIME(note_1, count); Ring_BEE_TIME(note_2, count); Ring_BEE_TIME(note_3, count); Ring_BEE_TIME(note_4, count); Ring_BEE_TIME(note_5, count); Ring_BEE_TIME(note_6, count); Ring_BEE_TIME(note_7, count); SpinDelay(10); } void Ring_Little_Star(uint16_t count) { Ring_BEE_TIME(note_1, count); Ring_BEE_TIME(note_1, count); Ring_BEE_TIME(note_5, count); Ring_BEE_TIME(note_5, count); Ring_BEE_TIME(note_6, count); Ring_BEE_TIME(note_6, count); Ring_BEE_TIME(note_5, 2 * count); LED_A_ON(); /* Ring_BEE_TIME(note_4,count); Ring_BEE_TIME(note_4,count); Ring_BEE_TIME(note_3,count); Ring_BEE_TIME(note_3,count); Ring_BEE_TIME(note_2,count); Ring_BEE_TIME(note_2,count); Ring_BEE_TIME(note_1,2*count); LED_A_OFF(); Ring_BEE_TIME(note_5,count); Ring_BEE_TIME(note_5,count); Ring_BEE_TIME(note_4,count); Ring_BEE_TIME(note_4,count); Ring_BEE_TIME(note_3,count); Ring_BEE_TIME(note_3,count); Ring_BEE_TIME(note_2,2*count); LED_A_ON(); Ring_BEE_TIME(note_5,count); Ring_BEE_TIME(note_5,count); Ring_BEE_TIME(note_4,count); Ring_BEE_TIME(note_4,count); Ring_BEE_TIME(note_3,count); Ring_BEE_TIME(note_3,count); Ring_BEE_TIME(note_2,2*count); LED_A_OFF(); Ring_BEE_TIME(note_1,count); Ring_BEE_TIME(note_1,count); Ring_BEE_TIME(note_5,count); Ring_BEE_TIME(note_5,count); Ring_BEE_TIME(note_6,count); Ring_BEE_TIME(note_6,count); Ring_BEE_TIME(note_5,2*count); LED_A_ON(); Ring_BEE_TIME(note_4,count); Ring_BEE_TIME(note_4,count); Ring_BEE_TIME(note_3,count); Ring_BEE_TIME(note_3,count); Ring_BEE_TIME(note_2,count); Ring_BEE_TIME(note_2,count); Ring_BEE_TIME(note_1,2*count); LED_B_ON(); */ }