//----------------------------------------------------------------------------- // Copyright (C) 2013 m h swende // // This code is licensed to you under the terms of the GNU GPL, version 2 or, // at your option, any later version. See the LICENSE.txt file for the text of // the license. //----------------------------------------------------------------------------- // Some lua scripting glue to proxmark core. //----------------------------------------------------------------------------- #include #include #include "cmdparser.h" // command_t #include "scripting.h" #include "comms.h" #include "cmdscript.h" #include "cmdhfmf.h" #include "pm3_binlib.h" #include "pm3_bitlib.h" #include "lualib.h" #include "lauxlib.h" #include "proxmark3.h" #include "ui.h" #include "fileutils.h" static int CmdHelp(const char *Cmd); /** * Generate a sorted list of available commands, what it does is * generate a file listing of the script-directory for files * ending with .lua */ static int CmdScriptList(const char *Cmd) { (void)Cmd; // Cmd is not used so far return searchAndList(LUA_SCRIPTS_SUBDIR, ".lua"); } /** * @brief CmdScriptRun - executes a script file. * @param argc * @param argv * @return */ static int CmdScriptRun(const char *Cmd) { // create new Lua state lua_State *lua_state; lua_state = luaL_newstate(); // load Lua libraries luaL_openlibs(lua_state); //Sets the pm3 core libraries, that go a bit 'under the hood' set_pm3_libraries(lua_state); //Add the 'bin' library set_bin_library(lua_state); //Add the 'bit' library set_bit_library(lua_state); char preferredName[128] = {0}; char arguments[256] = {0}; int name_len = 0; int arg_len = 0; sscanf(Cmd, "%127s%n %255[^\n\r]%n", preferredName, &name_len, arguments, &arg_len); char *script_path; int res = searchFile(&script_path, LUA_SCRIPTS_SUBDIR, preferredName, ".lua", false); if (res != PM3_SUCCESS) return res; int error; PrintAndLogEx(SUCCESS, "Executing: %s, args '%s'\n", script_path, arguments); error = luaL_loadfile(lua_state, script_path); free(script_path); if (!error) { lua_pushstring(lua_state, arguments); lua_setglobal(lua_state, "args"); //Call it with 0 arguments error = lua_pcall(lua_state, 0, LUA_MULTRET, 0); // once again, returns non-0 on error, } if (error) { // if non-0, then an error // the top of the stack should be the error string if (!lua_isstring(lua_state, lua_gettop(lua_state))) PrintAndLogEx(FAILED, "Error - but no error (?!)"); // get the top of the stack as the error and pop it off const char *str = lua_tostring(lua_state, lua_gettop(lua_state)); lua_pop(lua_state, 1); puts(str); } //luaL_dofile(lua_state, buf); // close the Lua state lua_close(lua_state); PrintAndLogEx(SUCCESS, "\nFinished\n"); return 0; } static command_t CommandTable[] = { {"help", CmdHelp, AlwaysAvailable, "This help"}, {"list", CmdScriptList, AlwaysAvailable, "List available scripts"}, {"run", CmdScriptRun, AlwaysAvailable, " -- Execute a script"}, {NULL, NULL, NULL, NULL} }; /** * Shows some basic help * @brief CmdHelp * @param Cmd * @return */ static int CmdHelp(const char *Cmd) { (void)Cmd; // Cmd is not used so far PrintAndLogEx(NORMAL, "This is a feature to run Lua-scripts. You can place Lua-scripts within the luascripts/-folder. "); return 0; } /** * Finds a matching script-file * @brief CmdScript * @param Cmd * @return */ int CmdScript(const char *Cmd) { clearCommandBuffer(); return CmdsParse(CommandTable, Cmd); }