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https://github.com/RfidResearchGroup/proxmark3.git
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86 lines
2.2 KiB
C
86 lines
2.2 KiB
C
#include "buzzer_disabled.h"
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void Ring_BEE_ONCE(uint16_t music_note) {
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BEE_ON();
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SpinDelayUs(music_note);
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BEE_OFF();
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SpinDelayUs(music_note);
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}
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void ring_2_7khz(uint16_t count) {
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Ring_BEE_TIME(n_2_7khz, count);
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}
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void Ring_BEE_TIME(uint16_t music_note, uint16_t count) {
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for (uint16_t i = 0 ; i < count; i++)
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Ring_BEE_ONCE(music_note);
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SpinDelay(9);
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}
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void Ring_ALL(uint16_t count) {
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Ring_BEE_TIME(note_1, count);
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Ring_BEE_TIME(note_2, count);
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Ring_BEE_TIME(note_3, count);
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Ring_BEE_TIME(note_4, count);
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Ring_BEE_TIME(note_5, count);
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Ring_BEE_TIME(note_6, count);
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Ring_BEE_TIME(note_7, count);
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SpinDelay(10);
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}
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void Ring_Little_Star(uint16_t count) {
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Ring_BEE_TIME(note_1, count);
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Ring_BEE_TIME(note_1, count);
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Ring_BEE_TIME(note_5, count);
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Ring_BEE_TIME(note_5, count);
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Ring_BEE_TIME(note_6, count);
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Ring_BEE_TIME(note_6, count);
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Ring_BEE_TIME(note_5, 2 * count);
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LED_A_ON();
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/*
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Ring_BEE_TIME(note_4,count);
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Ring_BEE_TIME(note_4,count);
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Ring_BEE_TIME(note_3,count);
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Ring_BEE_TIME(note_3,count);
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Ring_BEE_TIME(note_2,count);
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Ring_BEE_TIME(note_2,count);
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Ring_BEE_TIME(note_1,2*count);
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LED_A_OFF();
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Ring_BEE_TIME(note_5,count);
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Ring_BEE_TIME(note_5,count);
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Ring_BEE_TIME(note_4,count);
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Ring_BEE_TIME(note_4,count);
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Ring_BEE_TIME(note_3,count);
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Ring_BEE_TIME(note_3,count);
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Ring_BEE_TIME(note_2,2*count);
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LED_A_ON();
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Ring_BEE_TIME(note_5,count);
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Ring_BEE_TIME(note_5,count);
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Ring_BEE_TIME(note_4,count);
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Ring_BEE_TIME(note_4,count);
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Ring_BEE_TIME(note_3,count);
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Ring_BEE_TIME(note_3,count);
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Ring_BEE_TIME(note_2,2*count);
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LED_A_OFF();
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Ring_BEE_TIME(note_1,count);
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Ring_BEE_TIME(note_1,count);
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Ring_BEE_TIME(note_5,count);
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Ring_BEE_TIME(note_5,count);
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Ring_BEE_TIME(note_6,count);
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Ring_BEE_TIME(note_6,count);
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Ring_BEE_TIME(note_5,2*count);
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LED_A_ON();
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Ring_BEE_TIME(note_4,count);
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Ring_BEE_TIME(note_4,count);
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Ring_BEE_TIME(note_3,count);
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Ring_BEE_TIME(note_3,count);
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Ring_BEE_TIME(note_2,count);
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Ring_BEE_TIME(note_2,count);
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Ring_BEE_TIME(note_1,2*count);
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LED_B_ON();
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*/
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}
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