mirror of
https://github.com/RfidResearchGroup/proxmark3.git
synced 2025-01-07 16:48:15 +08:00
224 lines
4.5 KiB
C
224 lines
4.5 KiB
C
//-----------------------------------------------------------------------------
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// Utility functions used in many places, not specific to any piece of code.
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// Jonathan Westhues, Sept 2005
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//-----------------------------------------------------------------------------
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#include <proxmark3.h>
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#include "apps.h"
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void *memcpy(void *dest, const void *src, int len)
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{
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BYTE *d = dest;
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const BYTE *s = src;
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while((len--) > 0) {
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*d = *s;
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d++;
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s++;
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}
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return dest;
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}
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void *memset(void *dest, int c, int len)
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{
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BYTE *d = dest;
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while((len--) > 0) {
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*d = c;
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d++;
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}
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return dest;
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}
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int memcmp(const void *av, const void *bv, int len)
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{
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const BYTE *a = av;
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const BYTE *b = bv;
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while((len--) > 0) {
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if(*a != *b) {
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return *a - *b;
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}
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a++;
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b++;
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}
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return 0;
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}
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int strlen(char *str)
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{
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int l = 0;
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while(*str) {
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l++;
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str++;
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}
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return l;
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}
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void LEDsoff()
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{
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LED_A_OFF();
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LED_B_OFF();
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LED_C_OFF();
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LED_D_OFF();
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}
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// LEDs: R(C) O(A) G(B) -- R(D) [1, 2, 4 and 8]
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void LED(int led, int ms)
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{
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if (led & LED_RED)
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LED_C_ON();
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if (led & LED_ORANGE)
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LED_A_ON();
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if (led & LED_GREEN)
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LED_B_ON();
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if (led & LED_RED2)
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LED_D_ON();
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if (!ms)
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return;
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SpinDelay(ms);
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if (led & LED_RED)
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LED_C_OFF();
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if (led & LED_ORANGE)
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LED_A_OFF();
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if (led & LED_GREEN)
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LED_B_OFF();
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if (led & LED_RED2)
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LED_D_OFF();
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}
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// Determine if a button is double clicked, single clicked,
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// not clicked, or held down (for ms || 1sec)
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// In general, don't use this function unless you expect a
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// double click, otherwise it will waste 500ms -- use BUTTON_HELD instead
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int BUTTON_CLICKED(int ms)
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{
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// Up to 500ms in between clicks to mean a double click
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int ticks = (48000 * (ms ? ms : 1000)) >> 10;
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// If we're not even pressed, forget about it!
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if (!BUTTON_PRESS())
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return BUTTON_NO_CLICK;
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// Borrow a PWM unit for my real-time clock
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PWM_ENABLE = PWM_CHANNEL(0);
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// 48 MHz / 1024 gives 46.875 kHz
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PWM_CH_MODE(0) = PWM_CH_MODE_PRESCALER(10);
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PWM_CH_DUTY_CYCLE(0) = 0;
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PWM_CH_PERIOD(0) = 0xffff;
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WORD start = (WORD)PWM_CH_COUNTER(0);
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int letoff = 0;
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for(;;)
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{
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WORD now = (WORD)PWM_CH_COUNTER(0);
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// We haven't let off the button yet
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if (!letoff)
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{
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// We just let it off!
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if (!BUTTON_PRESS())
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{
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letoff = 1;
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// reset our timer for 500ms
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start = (WORD)PWM_CH_COUNTER(0);
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ticks = (48000 * (500)) >> 10;
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}
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// Still haven't let it off
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else
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// Have we held down a full second?
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if (now == (WORD)(start + ticks))
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return BUTTON_HOLD;
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}
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// We already let off, did we click again?
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else
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// Sweet, double click!
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if (BUTTON_PRESS())
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return BUTTON_DOUBLE_CLICK;
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// Have we ran out of time to double click?
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else
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if (now == (WORD)(start + ticks))
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// At least we did a single click
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return BUTTON_SINGLE_CLICK;
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WDT_HIT();
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}
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// We should never get here
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return BUTTON_ERROR;
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}
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// Determine if a button is held down
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int BUTTON_HELD(int ms)
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{
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// If button is held for one second
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int ticks = (48000 * (ms ? ms : 1000)) >> 10;
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// If we're not even pressed, forget about it!
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if (!BUTTON_PRESS())
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return BUTTON_NO_CLICK;
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// Borrow a PWM unit for my real-time clock
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PWM_ENABLE = PWM_CHANNEL(0);
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// 48 MHz / 1024 gives 46.875 kHz
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PWM_CH_MODE(0) = PWM_CH_MODE_PRESCALER(10);
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PWM_CH_DUTY_CYCLE(0) = 0;
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PWM_CH_PERIOD(0) = 0xffff;
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WORD start = (WORD)PWM_CH_COUNTER(0);
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for(;;)
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{
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WORD now = (WORD)PWM_CH_COUNTER(0);
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// As soon as our button let go, we didn't hold long enough
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if (!BUTTON_PRESS())
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return BUTTON_SINGLE_CLICK;
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// Have we waited the full second?
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else
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if (now == (WORD)(start + ticks))
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return BUTTON_HOLD;
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WDT_HIT();
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}
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// We should never get here
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return BUTTON_ERROR;
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}
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// attempt at high resolution microsecond timer
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// beware: timer counts in 21.3uS increments (1024/48Mhz)
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void SpinDelayUs(int us)
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{
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int ticks = (48*us) >> 10;
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// Borrow a PWM unit for my real-time clock
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PWM_ENABLE = PWM_CHANNEL(0);
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// 48 MHz / 1024 gives 46.875 kHz
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PWM_CH_MODE(0) = PWM_CH_MODE_PRESCALER(10);
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PWM_CH_DUTY_CYCLE(0) = 0;
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PWM_CH_PERIOD(0) = 0xffff;
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WORD start = (WORD)PWM_CH_COUNTER(0);
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for(;;) {
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WORD now = (WORD)PWM_CH_COUNTER(0);
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if (now == (WORD)(start + ticks))
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return;
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WDT_HIT();
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}
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}
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void SpinDelay(int ms)
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{
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// convert to uS and call microsecond delay function
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SpinDelayUs(ms*1000);
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}
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