mirror of
https://github.com/RfidResearchGroup/proxmark3.git
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132 lines
3.8 KiB
C
132 lines
3.8 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (C) 2013 m h swende <martin at swende.se>
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//
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// This code is licensed to you under the terms of the GNU GPL, version 2 or,
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// at your option, any later version. See the LICENSE.txt file for the text of
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// the license.
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//-----------------------------------------------------------------------------
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// Some lua scripting glue to proxmark core.
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <string.h>
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#include "cmdparser.h" // command_t
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#include "scripting.h"
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#include "comms.h"
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#include "cmdscript.h"
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#include "cmdhfmf.h"
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#include "pm3_binlib.h"
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#include "pm3_bitlib.h"
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#include "lualib.h"
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#include "lauxlib.h"
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#include "proxmark3.h"
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#include "ui.h"
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#include "fileutils.h"
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static int CmdHelp(const char *Cmd);
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/**
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* Generate a sorted list of available commands, what it does is
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* generate a file listing of the script-directory for files
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* ending with .lua
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*/
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static int CmdScriptList(const char *Cmd) {
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(void)Cmd; // Cmd is not used so far
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return searchAndList(LUA_SCRIPTS_DIRECTORY, ".lua");
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}
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/**
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* @brief CmdScriptRun - executes a script file.
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* @param argc
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* @param argv
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* @return
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*/
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static int CmdScriptRun(const char *Cmd) {
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// create new Lua state
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lua_State *lua_state;
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lua_state = luaL_newstate();
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// load Lua libraries
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luaL_openlibs(lua_state);
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//Sets the pm3 core libraries, that go a bit 'under the hood'
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set_pm3_libraries(lua_state);
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//Add the 'bin' library
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set_bin_library(lua_state);
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//Add the 'bit' library
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set_bit_library(lua_state);
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char script_name[128] = {0};
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char arguments[256] = {0};
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int name_len = 0;
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int arg_len = 0;
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sscanf(Cmd, "%127s%n %255[^\n\r]%n", script_name, &name_len, arguments, &arg_len);
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char *script_path = searchFile(LUA_SCRIPTS_DIRECTORY, ".lua", script_name);
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if (script_path == NULL) {
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PrintAndLogEx(FAILED, "Error - can't find script %s", script_name);
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return PM3_EFILE;
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}
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int error;
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PrintAndLogEx(SUCCESS, "Executing: %s, args '%s'\n", script_path, arguments);
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error = luaL_loadfile(lua_state, script_path);
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free(script_path);
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if (!error) {
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lua_pushstring(lua_state, arguments);
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lua_setglobal(lua_state, "args");
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//Call it with 0 arguments
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error = lua_pcall(lua_state, 0, LUA_MULTRET, 0); // once again, returns non-0 on error,
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}
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if (error) { // if non-0, then an error
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// the top of the stack should be the error string
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if (!lua_isstring(lua_state, lua_gettop(lua_state)))
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PrintAndLogEx(FAILED, "Error - but no error (?!)");
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// get the top of the stack as the error and pop it off
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const char *str = lua_tostring(lua_state, lua_gettop(lua_state));
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lua_pop(lua_state, 1);
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puts(str);
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}
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//luaL_dofile(lua_state, buf);
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// close the Lua state
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lua_close(lua_state);
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PrintAndLogEx(SUCCESS, "\nFinished\n");
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return 0;
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}
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static command_t CommandTable[] = {
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{"help", CmdHelp, AlwaysAvailable, "This help"},
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{"list", CmdScriptList, AlwaysAvailable, "List available scripts"},
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{"run", CmdScriptRun, AlwaysAvailable, "<name> -- Execute a script"},
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{NULL, NULL, NULL, NULL}
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};
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/**
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* Shows some basic help
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* @brief CmdHelp
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* @param Cmd
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* @return
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*/
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static int CmdHelp(const char *Cmd) {
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(void)Cmd; // Cmd is not used so far
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PrintAndLogEx(NORMAL, "This is a feature to run Lua-scripts. You can place Lua-scripts within the luascripts/-folder. ");
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return 0;
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}
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/**
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* Finds a matching script-file
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* @brief CmdScript
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* @param Cmd
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* @return
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*/
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int CmdScript(const char *Cmd) {
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clearCommandBuffer();
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return CmdsParse(CommandTable, Cmd);
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}
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