proxmark3/client/cmdscript.c

186 lines
4.5 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//-----------------------------------------------------------------------------
// Copyright (C) 2013 m h swende <martin at swende.se>
//
// This code is licensed to you under the terms of the GNU GPL, version 2 or,
// at your option, any later version. See the LICENSE.txt file for the text of
// the license.
//-----------------------------------------------------------------------------
// Some lua scripting glue to proxmark core.
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <sys/types.h>
#include <dirent.h>
#include "proxmark3.h"
#include "scripting.h"
#include "data.h"
#include "ui.h"
#include "graph.h"
#include "cmdparser.h"
#include "cmdmain.h"
#include "cmdscript.h"
#include "cmdhfmf.h"
#include "pm3_binlib.h"
#include "pm3_bitlib.h"
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
static int CmdHelp(const char *Cmd);
static int CmdList(const char *Cmd);
static int CmdRun(const char *Cmd);
command_t CommandTable[] =
{
{"help", CmdHelp, 1, "This help"},
{"list", CmdList, 1, "List available scripts"},
{"run", CmdRun, 1, "<name> -- Execute a script"},
{NULL, NULL, 0, NULL}
};
int str_ends_with(const char * str, const char * suffix) {
if( str == NULL || suffix == NULL )
return 0;
size_t str_len = strlen(str);
size_t suffix_len = strlen(suffix);
if(suffix_len > str_len)
return 0;
return 0 == strncmp( str + str_len - suffix_len, suffix, suffix_len );
}
/**
* Shows some basic help
* @brief CmdHelp
* @param Cmd
* @return
*/
int CmdHelp(const char * Cmd)
{
PrintAndLog("This is a feature to run Lua-scripts. You can place lua-scripts within the ´client/scripts/´ folder.");
return 0;
}
/**
* Generate list of available commands, what it does is
* generate a file listing of the script-directory for files
* ending with .lua
*/
int CmdList(const char *Cmd)
{
DIR *dp;
struct dirent *ep;
dp = opendir ("./scripts/");
if (dp != NULL)
{
while ((ep = readdir (dp)) != NULL)
{
if(str_ends_with(ep->d_name, ".lua"))
PrintAndLog("%-21s %s", ep->d_name, "A script file");
}
(void) closedir (dp);
}
else
PrintAndLog ("Couldn't open the scripts-directory");
return 0;
}
/**
* Finds a matching script-file
* @brief CmdScript
* @param Cmd
* @return
*/
int CmdScript(const char *Cmd) {
clearCommandBuffer();
CmdsParse(CommandTable, Cmd);
return 0;
}
/**
* Utility to check the ending of a string (used to check file suffix)
*/
bool endsWith (char* base, char* str) {
int blen = strlen(base);
int slen = strlen(str);
return (blen >= slen) && (0 == strcmp(base + blen - slen, str));
}
/**
* @brief CmdRun - executes a script file.
* @param argc
* @param argv
* @return
*/
int CmdRun(const char *Cmd)
{
// create new Lua state
lua_State *lua_state;
lua_state = luaL_newstate();
// load Lua libraries
luaL_openlibs(lua_state);
//Sets the pm3 core libraries, that go a bit 'under the hood'
set_pm3_libraries(lua_state);
//Add the 'bin' library
set_bin_library(lua_state);
//Add the 'bit' library
set_bit_library(lua_state);
char script_name[128] = {0};
char arguments[256] = {0};
int name_len = 0;
int arg_len = 0;
sscanf(Cmd, "%127s%n %255[^\n\r]%n", script_name,&name_len, arguments, &arg_len);
char *suffix = "";
if(!endsWith(script_name,".lua"))
{
suffix = ".lua";
}
char buf[256];
snprintf(buf, sizeof buf, "./scripts/%s%s", script_name, suffix);
printf("--- Executing: %s, args'%s'\n", buf, arguments);
// run the Lua script
int error = luaL_loadfile(lua_state, buf);
if(!error)
{
lua_pushstring(lua_state, arguments);
lua_setglobal(lua_state, "args");
//Call it with 0 arguments
error = lua_pcall(lua_state, 0, LUA_MULTRET, 0); // once again, returns non-0 on error,
}
if(error) // if non-0, then an error
{
// the top of the stack should be the error string
if (!lua_isstring(lua_state, lua_gettop(lua_state)))
printf( "Error - but no error (?!)");
// get the top of the stack as the error and pop it off
const char * str = lua_tostring(lua_state, lua_gettop(lua_state));
lua_pop(lua_state, 1);
puts(str);
}
//luaL_dofile(lua_state, buf);
// close the Lua state
lua_close(lua_state);
printf("\n-----Finished\n");
return 0;
}