netmaker/mq/handlers.go

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package mq
import (
"encoding/json"
mqtt "github.com/eclipse/paho.mqtt.golang"
"github.com/gravitl/netmaker/database"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic"
"github.com/gravitl/netmaker/models"
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"github.com/gravitl/netmaker/netclient/ncutils"
)
// DefaultHandler default message queue handler - only called when GetDebug == true
func DefaultHandler(client mqtt.Client, msg mqtt.Message) {
logger.Log(0, "MQTT Message: Topic: ", string(msg.Topic()), " Message: ", string(msg.Payload()))
}
// Ping message Handler -- handles ping topic from client nodes
func Ping(client mqtt.Client, msg mqtt.Message) {
go func() {
id, err := getID(msg.Topic())
if err != nil {
logger.Log(0, "error getting node.ID sent on ping topic ")
return
}
node, err := logic.GetNodeByID(id)
if err != nil {
logger.Log(0, "mq-ping error getting node: ", err.Error())
record, err := database.FetchRecord(database.NODES_TABLE_NAME, id)
if err != nil {
logger.Log(0, "error reading database ", err.Error())
return
}
logger.Log(0, "record from database")
logger.Log(0, record)
return
}
_, decryptErr := decryptMsg(&node, msg.Payload())
if decryptErr != nil {
logger.Log(0, "error decrypting when updating node ", node.ID, decryptErr.Error())
return
}
node.SetLastCheckIn()
if err := logic.UpdateNode(&node, &node); err != nil {
logger.Log(0, "error updating node", node.Name, node.ID, " on checkin", err.Error())
return
}
logger.Log(3, "ping processed for node", node.ID)
// --TODO --set client version once feature is implemented.
//node.SetClientVersion(msg.Payload())
}()
}
// UpdateNode message Handler -- handles updates from client nodes
func UpdateNode(client mqtt.Client, msg mqtt.Message) {
go func() {
id, err := getID(msg.Topic())
if err != nil {
logger.Log(1, "error getting node.ID sent on ", msg.Topic(), err.Error())
return
}
currentNode, err := logic.GetNodeByID(id)
if err != nil {
logger.Log(1, "error getting node ", id, err.Error())
return
}
decrypted, decryptErr := decryptMsg(&currentNode, msg.Payload())
if decryptErr != nil {
logger.Log(1, "failed to decrypt message for node ", id, decryptErr.Error())
return
}
var newNode models.Node
if err := json.Unmarshal(decrypted, &newNode); err != nil {
logger.Log(1, "error unmarshaling payload ", err.Error())
return
}
if err := logic.UpdateNode(&currentNode, &newNode); err != nil {
logger.Log(1, "error saving node", err.Error())
return
}
logger.Log(1, "updated node", id, newNode.Name)
}()
}
// ClientPeerUpdate message handler -- handles updating peers after signal from client nodes
func ClientPeerUpdate(client mqtt.Client, msg mqtt.Message) {
go func() {
id, err := getID(msg.Topic())
if err != nil {
logger.Log(1, "error getting node.ID sent on ", msg.Topic(), err.Error())
return
}
currentNode, err := logic.GetNodeByID(id)
if err != nil {
logger.Log(1, "error getting node ", id, err.Error())
return
}
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decrypted, decryptErr := decryptMsg(&currentNode, msg.Payload())
if decryptErr != nil {
logger.Log(1, "failed to decrypt message during client peer update for node ", id, decryptErr.Error())
return
}
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switch decrypted[0] {
case ncutils.ACK:
currentServerNode, err := logic.GetNetworkServerLocal(currentNode.Network)
if err != nil {
return
}
if err := logic.ServerUpdate(&currentServerNode, false); err != nil {
logger.Log(1, "server node:", currentServerNode.ID, "failed update")
return
}
case ncutils.DONE:
currentServerNode, err := logic.GetNetworkServerLocal(currentNode.Network)
if err != nil {
return
}
if err := logic.ServerUpdate(&currentServerNode, false); err != nil {
logger.Log(1, "server node:", currentServerNode.ID, "failed update")
return
}
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if err := PublishPeerUpdate(&currentNode); err != nil {
logger.Log(1, "error publishing peer update ", err.Error())
return
}
}
logger.Log(1, "sent peer updates after signal received from", id, currentNode.Name)
}()
}