netmaker/controllers/server_util.go

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package controller
import (
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic"
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"github.com/gravitl/netmaker/models"
"github.com/gravitl/netmaker/mq"
"github.com/gravitl/netmaker/servercfg"
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)
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func runServerPeerUpdate(node *models.Node, ifaceDelta bool) error {
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err := logic.TimerCheckpoint()
if err != nil {
logger.Log(3, "error occurred on timer,", err.Error())
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}
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if servercfg.IsMessageQueueBackend() {
if err := mq.PublishPeerUpdate(node); err != nil {
logger.Log(0, "failed to inform peers of new node ", err.Error())
}
}
if servercfg.IsClientMode() != "on" {
return nil
}
var currentServerNode, getErr = logic.GetNetworkServerLeader(node.Network)
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if err != nil {
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return getErr
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}
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if err = logic.ServerUpdate(&currentServerNode, ifaceDelta); err != nil {
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logger.Log(1, "server node:", currentServerNode.ID, "failed update")
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return err
}
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return nil
}