netmaker/mq/publishers.go

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package mq
import (
"encoding/json"
"fmt"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic"
"github.com/gravitl/netmaker/models"
"github.com/gravitl/netmaker/servercfg"
)
// PublishPeerUpdate --- deterines and publishes a peer update to all the peers of a node
func PublishPeerUpdate(newNode *models.Node) error {
if !servercfg.IsMessageQueueBackend() {
return nil
}
networkNodes, err := logic.GetNetworkNodes(newNode.Network)
if err != nil {
logger.Log(1, "err getting Network Nodes", err.Error())
return err
}
for _, node := range networkNodes {
if node.IsServer == "yes" || node.ID == newNode.ID {
continue
}
peerUpdate, err := logic.GetPeerUpdate(&node)
if err != nil {
logger.Log(1, "error getting peer update for node", node.ID, err.Error())
continue
}
data, err := json.Marshal(&peerUpdate)
if err != nil {
logger.Log(2, "error marshaling peer update for node", node.ID, err.Error())
continue
}
if err = publish(&node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data); err != nil {
logger.Log(1, "failed to publish peer update for node", node.ID)
} else {
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if node.Network != servercfg.GetCommsID() {
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logger.Log(1, "sent peer update for node", node.Name, "on network:", node.Network)
}
}
}
return nil
}
// PublishPeerUpdate --- publishes a peer update to all the peers of a node
func PublishExtPeerUpdate(node *models.Node) error {
var err error
if logic.IsLocalServer(node) {
if err = logic.ServerUpdate(node, false); err != nil {
logger.Log(1, "server node:", node.ID, "failed to update peers with ext clients")
return err
} else {
return nil
}
}
if !servercfg.IsMessageQueueBackend() {
return nil
}
peerUpdate, err := logic.GetPeerUpdate(node)
if err != nil {
return err
}
data, err := json.Marshal(&peerUpdate)
if err != nil {
return err
}
return publish(node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data)
}
// NodeUpdate -- publishes a node update
func NodeUpdate(node *models.Node) error {
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if !servercfg.IsMessageQueueBackend() || node.IsServer == "yes" {
return nil
}
logger.Log(3, "publishing node update to "+node.Name)
data, err := json.Marshal(node)
if err != nil {
logger.Log(2, "error marshalling node update ", err.Error())
return err
}
if err = publish(node, fmt.Sprintf("update/%s/%s", node.Network, node.ID), data); err != nil {
logger.Log(2, "error publishing node update to peer ", node.ID, err.Error())
return err
}
return nil
}
// sendPeers - retrieve networks, send peer ports to all peers
func sendPeers() {
var force bool
peer_force_send++
if peer_force_send == 5 {
force = true
peer_force_send = 0
}
networks, err := logic.GetNetworks()
if err != nil {
logger.Log(1, "error retrieving networks for keepalive", err.Error())
}
for _, network := range networks {
serverNode, errN := logic.GetNetworkServerLeader(network.NetID)
if errN == nil {
serverNode.SetLastCheckIn()
logic.UpdateNode(&serverNode, &serverNode)
if network.DefaultUDPHolePunch == "yes" {
if logic.ShouldPublishPeerPorts(&serverNode) || force {
if force {
logger.Log(2, "sending scheduled peer update (5 min)")
}
err = PublishPeerUpdate(&serverNode)
if err != nil {
logger.Log(1, "error publishing udp port updates for network", network.NetID)
logger.Log(1, errN.Error())
}
}
}
} else {
logger.Log(1, "unable to retrieve leader for network ", network.NetID)
logger.Log(1, errN.Error())
continue
}
}
}