netmaker/controllers/relay.go

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package controller
import (
"encoding/json"
"errors"
"net/http"
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"time"
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"github.com/gorilla/mux"
"github.com/gravitl/netmaker/database"
"github.com/gravitl/netmaker/functions"
"github.com/gravitl/netmaker/models"
)
func createRelay(w http.ResponseWriter, r *http.Request) {
var relay models.RelayRequest
var params = mux.Vars(r)
w.Header().Set("Content-Type", "application/json")
err := json.NewDecoder(r.Body).Decode(&relay)
if err != nil {
returnErrorResponse(w, r, formatError(err, "internal"))
return
}
relay.NetID = params["network"]
relay.NodeID = params["macaddress"]
node, err := CreateRelay(relay)
if err != nil {
returnErrorResponse(w, r, formatError(err, "internal"))
return
}
functions.PrintUserLog(r.Header.Get("user"), "created relay on node "+relay.NodeID+" on network "+relay.NetID, 1)
w.WriteHeader(http.StatusOK)
json.NewEncoder(w).Encode(node)
}
func CreateRelay(relay models.RelayRequest) (models.Node, error) {
node, err := functions.GetNodeByMacAddress(relay.NetID, relay.NodeID)
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if node.OS == "windows" || node.OS == "macos" { // add in darwin later
return models.Node{}, errors.New(node.OS + " is unsupported for relay")
}
if err != nil {
return models.Node{}, err
}
err = ValidateRelay(relay)
if err != nil {
return models.Node{}, err
}
node.IsRelay = "yes"
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node.RelayAddrs = relay.RelayAddrs
key, err := functions.GetRecordKey(relay.NodeID, relay.NetID)
if err != nil {
return node, err
}
node.SetLastModified()
node.PullChanges = "yes"
nodeData, err := json.Marshal(&node)
if err != nil {
return node, err
}
if err = database.Insert(key, string(nodeData), database.NODES_TABLE_NAME); err != nil {
return models.Node{}, err
}
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err = SetRelayedNodes("yes", node.Network, node.RelayAddrs)
if err != nil {
return node, err
}
if err = functions.NetworkNodesUpdatePullChanges(node.Network); err != nil {
return models.Node{}, err
}
return node, nil
}
func deleteRelay(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json")
var params = mux.Vars(r)
nodeMac := params["macaddress"]
netid := params["network"]
node, err := DeleteRelay(netid, nodeMac)
if err != nil {
returnErrorResponse(w, r, formatError(err, "internal"))
return
}
functions.PrintUserLog(r.Header.Get("user"), "deleted egress gateway "+nodeMac+" on network "+netid, 1)
w.WriteHeader(http.StatusOK)
json.NewEncoder(w).Encode(node)
}
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func SetRelayedNodes(yesOrno string, networkName string, addrs []string) error {
collections, err := database.FetchRecords(database.NODES_TABLE_NAME)
if err != nil {
return err
}
for _, value := range collections {
var node models.Node
err := json.Unmarshal([]byte(value), &node)
if err != nil {
return err
}
if node.Network == networkName {
for _, addr := range addrs {
if addr == node.Address || addr == node.Address6 {
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node.IsRelayed = yesOrno
data, err := json.Marshal(&node)
if err != nil {
return err
}
node.SetID()
database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
}
}
}
}
return nil
}
func ValidateRelay(relay models.RelayRequest) error {
var err error
//isIp := functions.IsIpCIDR(gateway.RangeString)
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empty := len(relay.RelayAddrs) == 0
if empty {
err = errors.New("IP Ranges Cannot Be Empty")
}
return err
}
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func UpdateRelay(network string, oldAddrs []string, newAddrs []string) {
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time.Sleep(time.Second / 4)
err := SetRelayedNodes("no", network, oldAddrs)
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if err != nil {
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functions.PrintUserLog("netmaker", err.Error(), 1)
}
err = SetRelayedNodes("yes", network, newAddrs)
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if err != nil {
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functions.PrintUserLog("netmaker", err.Error(), 1)
}
}
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func DeleteRelay(network, macaddress string) (models.Node, error) {
node, err := functions.GetNodeByMacAddress(network, macaddress)
if err != nil {
return models.Node{}, err
}
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err = SetRelayedNodes("no", node.Network, node.RelayAddrs)
if err != nil {
return node, err
}
node.IsRelay = "no"
node.RelayAddrs = []string{}
node.SetLastModified()
node.PullChanges = "yes"
key, err := functions.GetRecordKey(node.MacAddress, node.Network)
if err != nil {
return models.Node{}, err
}
data, err := json.Marshal(&node)
if err != nil {
return models.Node{}, err
}
if err = database.Insert(key, string(data), database.NODES_TABLE_NAME); err != nil {
return models.Node{}, err
}
if err = functions.NetworkNodesUpdatePullChanges(network); err != nil {
return models.Node{}, err
}
return node, nil
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}