add udp port for relay

This commit is contained in:
afeiszli 2022-06-15 14:29:25 -04:00
parent c383ec0747
commit 3fca11c1df

View file

@ -24,13 +24,6 @@ func GetPeerUpdate(node *models.Node) (models.PeerUpdate, error) {
var peerUpdate models.PeerUpdate
var peers []wgtypes.PeerConfig
var serverNodeAddresses = []models.ServerAddr{}
currentPeers, err := GetNetworkNodes(node.Network)
if err != nil {
return models.PeerUpdate{}, err
}
if node.IsRelayed == "yes" {
return GetPeerUpdateForRelayedNode(node)
}
// udppeers = the peers parsed from the local interface
// gives us correct port to reach
@ -39,6 +32,15 @@ func GetPeerUpdate(node *models.Node) (models.PeerUpdate, error) {
logger.Log(2, errN.Error())
}
currentPeers, err := GetNetworkNodes(node.Network)
if err != nil {
return models.PeerUpdate{}, err
}
if node.IsRelayed == "yes" {
return GetPeerUpdateForRelayedNode(node, udppeers)
}
// #1 Set Keepalive values: set_keepalive
// #2 Set local address: set_local - could be a LOT BETTER and fix some bugs with additional logic
// #3 Set allowedips: set_allowedips
@ -342,7 +344,7 @@ func getPeerDNS(network string) string {
// GetPeerUpdateForRelayedNode - calculates peer update for a relayed node by getting the relay
// copying the relay node's allowed ips and making appropriate substitutions
func GetPeerUpdateForRelayedNode(node *models.Node) (models.PeerUpdate, error) {
func GetPeerUpdateForRelayedNode(node *models.Node, udppeers map[string]string) (models.PeerUpdate, error) {
var peerUpdate models.PeerUpdate
var peers []wgtypes.PeerConfig
var serverNodeAddresses = []models.ServerAddr{}
@ -352,6 +354,7 @@ func GetPeerUpdateForRelayedNode(node *models.Node) (models.PeerUpdate, error) {
if relay == nil {
return models.PeerUpdate{}, errors.New("not found")
}
//add relay to lists of allowed ip
if relay.Address != "" {
relayIP := net.IPNet{
@ -403,6 +406,25 @@ func GetPeerUpdateForRelayedNode(node *models.Node) (models.PeerUpdate, error) {
if err != nil {
return models.PeerUpdate{}, err
}
var setUDPPort = false
if relay.UDPHolePunch == "yes" && CheckEndpoint(udppeers[relay.PublicKey]) {
endpointstring := udppeers[relay.PublicKey]
endpointarr := strings.Split(endpointstring, ":")
if len(endpointarr) == 2 {
port, err := strconv.Atoi(endpointarr[1])
if err == nil {
setUDPPort = true
relay.ListenPort = int32(port)
}
}
}
// if udp hole punching is on, but udp hole punching did not set it, use the LocalListenPort instead
// or, if port is for some reason zero use the LocalListenPort
// but only do this if LocalListenPort is not zero
if ((relay.UDPHolePunch == "yes" && !setUDPPort) || relay.ListenPort == 0) && relay.LocalListenPort != 0 {
relay.ListenPort = relay.LocalListenPort
}
endpoint := relay.Endpoint + ":" + strconv.FormatInt(int64(relay.ListenPort), 10)
address, err := net.ResolveUDPAddr("udp", endpoint)
if err != nil {