refactored node functions further

This commit is contained in:
0xdcarns 2022-02-25 14:08:44 -05:00
parent 1d92e4cf5a
commit 68c7014802
6 changed files with 115 additions and 82 deletions

View file

@ -1,2 +1 @@
10.0.0.1 testnode.skynet
10.0.0.2 myhost.skynet
10.0.0.2 testnode.skynet myhost.skynet

View file

@ -152,53 +152,48 @@ func TestNodeACLs(t *testing.T) {
logic.CreateNode(&node1)
logic.CreateNode(&node2)
t.Run("acls not present", func(t *testing.T) {
currentACL, err := nodeacls.CreateNetworkACL(nodeacls.NetworkID(node1.Network))
currentACL, err := nodeacls.FetchAllACLs(nodeacls.NetworkID(node1.Network))
assert.Nil(t, err)
assert.Nil(t, currentACL[acls.AclID(node1.ID)])
assert.Nil(t, currentACL[acls.AclID(node2.ID)])
node1ACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(node1.Network), acls.AclID(node1.ID))
node1ACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(node1.Network), nodeacls.NodeID(node1.ID))
assert.NotNil(t, err)
assert.Nil(t, node1ACL)
assert.EqualError(t, err, "no node ACL present for node "+node1.ID)
})
t.Run("node acls exists after creates", func(t *testing.T) {
node1ACL, err := nodeacls.CreateNodeACL(nodeacls.NetworkID(node1.Network), acls.AclID(node1.ID), acls.Allowed)
node1ACL, err := nodeacls.CreateNodeACL(nodeacls.NetworkID(node1.Network), nodeacls.NodeID(node1.ID), acls.Allowed)
assert.Nil(t, err)
assert.NotNil(t, node1ACL)
assert.Equal(t, node1ACL[acls.AclID(node2.ID)], acls.NotPresent)
node2ACL, err := nodeacls.CreateNodeACL(nodeacls.NetworkID(node1.Network), acls.AclID(node2.ID), acls.Allowed)
node2ACL, err := nodeacls.CreateNodeACL(nodeacls.NetworkID(node1.Network), nodeacls.NodeID(node2.ID), acls.Allowed)
assert.Nil(t, err)
assert.NotNil(t, node2ACL)
assert.Equal(t, acls.Allowed, node2ACL[acls.AclID(node1.ID)])
})
t.Run("node acls correct after fetch", func(t *testing.T) {
node1ACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(node1.Network), acls.AclID(node1.ID))
node1ACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(node1.Network), nodeacls.NodeID(node1.ID))
assert.Nil(t, err)
assert.Equal(t, acls.Allowed, node1ACL[acls.AclID(node2.ID)])
})
t.Run("node acls correct after modify", func(t *testing.T) {
currentACL, err := nodeacls.CreateNetworkACL(nodeacls.NetworkID(node1.Network))
node1ACL, err := nodeacls.CreateNodeACL(nodeacls.NetworkID(node1.Network), nodeacls.NodeID(node1.ID), acls.Allowed)
assert.Nil(t, err)
assert.NotNil(t, currentACL)
node1ACL, err := nodeacls.CreateNodeACL(nodeacls.NetworkID(node1.Network), acls.AclID(node1.ID), acls.Allowed)
assert.Nil(t, err)
node2ACL, err := nodeacls.CreateNodeACL(nodeacls.NetworkID(node1.Network), acls.AclID(node2.ID), acls.Allowed)
node2ACL, err := nodeacls.CreateNodeACL(nodeacls.NetworkID(node1.Network), nodeacls.NodeID(node2.ID), acls.Allowed)
assert.Nil(t, err)
assert.NotNil(t, node1ACL)
assert.NotNil(t, node2ACL)
currentACL, err = nodeacls.FetchCurrentACL(nodeacls.NetworkID(node1.Network))
currentACL, err := nodeacls.ChangeNodesAccess(nodeacls.NetworkID(node1.Network), nodeacls.NodeID(node1.ID), nodeacls.NodeID(node2.ID), acls.NotAllowed)
assert.Nil(t, err)
currentACL.ChangeNodesAccess(acls.AclID(node1.ID), acls.AclID(node2.ID), acls.NotAllowed)
assert.Equal(t, acls.NotAllowed, currentACL[acls.AclID(node1.ID)][acls.AclID(node2.ID)])
assert.Equal(t, acls.NotAllowed, currentACL[acls.AclID(node2.ID)][acls.AclID(node1.ID)])
})
t.Run("node acls removed", func(t *testing.T) {
retNetworkACL, err := nodeacls.RemoveNodeACL(nodeacls.NetworkID(node1.Network), acls.AclID(node1.ID))
retNetworkACL, err := nodeacls.RemoveNodeACL(nodeacls.NetworkID(node1.Network), nodeacls.NodeID(node1.ID))
assert.Nil(t, err)
assert.NotNil(t, retNetworkACL)
assert.Equal(t, acls.NotPresent, retNetworkACL[acls.AclID(node2.ID)][acls.AclID(node1.ID)])
})
deleteAllNodes()
}

View file

@ -6,34 +6,6 @@ import (
"github.com/gravitl/netmaker/database"
)
// CreateACLContainer - creates an empty ACL list in a given network
func CreateACLContainer(networkID ContainerID) (ACLContainer, error) {
var aclContainer = make(ACLContainer)
return aclContainer, database.Insert(string(networkID), string(convertNetworkACLtoACLJson(aclContainer)), database.NODE_ACLS_TABLE_NAME)
}
// FetchACLContainer - fetches all current node rules in given network ACL
func FetchACLContainer(networkID ContainerID) (ACLContainer, error) {
aclJson, err := FetchACLContainerJson(ContainerID(networkID))
if err != nil {
return nil, err
}
var currentNetworkACL ACLContainer
if err := json.Unmarshal([]byte(aclJson), &currentNetworkACL); err != nil {
return nil, err
}
return currentNetworkACL, nil
}
// FetchACLContainerJson - fetch the current ACL of given network except in json string
func FetchACLContainerJson(networkID ContainerID) (ACLJson, error) {
currentACLs, err := database.FetchRecord(database.NODE_ACLS_TABLE_NAME, string(networkID))
if err != nil {
return ACLJson(""), err
}
return ACLJson(currentACLs), nil
}
// == type functions ==
// ACL.AllowNode - allows a node by ID in memory
@ -52,58 +24,90 @@ func (acl ACL) Remove(ID AclID) {
}
// ACL.Update - updates a ACL in DB
func (acl ACL) Save(networkID ContainerID, ID AclID) (ACL, error) {
return upsertACL(networkID, ID, acl)
func (acl ACL) Save(containerID ContainerID, ID AclID) (ACL, error) {
return upsertACL(containerID, ID, acl)
}
// ACL.IsNodeAllowed - sees if ID is allowed in referring ACL
func (acl ACL) IsNodeAllowed(ID AclID) bool {
// ACL.IsAllowed - sees if ID is allowed in referring ACL
func (acl ACL) IsAllowed(ID AclID) bool {
return acl[ID] == Allowed
}
// ACLContainer.UpdateNodeACL - saves the state of a ACL in the ACLContainer in memory
func (aclContainer ACLContainer) UpdateNodeACL(ID AclID, acl ACL) ACLContainer {
// ACLContainer.UpdateACL - saves the state of a ACL in the ACLContainer in memory
func (aclContainer ACLContainer) UpdateACL(ID AclID, acl ACL) ACLContainer {
aclContainer[ID] = acl
return aclContainer
}
// ACLContainer.RemoveNodeACL - removes the state of a ACL in the ACLContainer in memory
func (aclContainer ACLContainer) RemoveNodeACL(ID AclID) ACLContainer {
// ACLContainer.RemoveACL - removes the state of a ACL in the ACLContainer in memory
func (aclContainer ACLContainer) RemoveACL(ID AclID) ACLContainer {
delete(aclContainer, ID)
return aclContainer
}
// ACLContainer.ChangeNodesAccess - changes the relationship between two nodes in memory
func (networkACL ACLContainer) ChangeNodesAccess(ID1, ID2 AclID, value byte) {
// ACLContainer.ChangeAccess - changes the relationship between two nodes in memory
func (networkACL ACLContainer) ChangeAccess(ID1, ID2 AclID, value byte) {
networkACL[ID1][ID2] = value
networkACL[ID2][ID1] = value
}
// ACLContainer.Save - saves the state of a ACLContainer to the db
func (aclContainer ACLContainer) Save(networkID ContainerID) (ACLContainer, error) {
return upsertACLContainer(networkID, aclContainer)
func (aclContainer ACLContainer) Save(containerID ContainerID) (ACLContainer, error) {
return upsertACLContainer(containerID, aclContainer)
}
// ACLContainer.New - saves the state of a ACLContainer to the db
func (aclContainer ACLContainer) New(containerID ContainerID) (ACLContainer, error) {
return upsertACLContainer(containerID, nil)
}
// ACLContainer.Get - saves the state of a ACLContainer to the db
func (aclContainer ACLContainer) Get(containerID ContainerID) (ACLContainer, error) {
return fetchACLContainer(containerID)
}
// == private ==
// fetchACLContainer - fetches all current node rules in given network ACL
func fetchACLContainer(containerID ContainerID) (ACLContainer, error) {
aclJson, err := fetchACLContainerJson(ContainerID(containerID))
if err != nil {
return nil, err
}
var currentNetworkACL ACLContainer
if err := json.Unmarshal([]byte(aclJson), &currentNetworkACL); err != nil {
return nil, err
}
return currentNetworkACL, nil
}
// fetchACLContainerJson - fetch the current ACL of given network except in json string
func fetchACLContainerJson(containerID ContainerID) (ACLJson, error) {
currentACLs, err := database.FetchRecord(database.NODE_ACLS_TABLE_NAME, string(containerID))
if err != nil {
return ACLJson(""), err
}
return ACLJson(currentACLs), nil
}
// upsertACL - applies a ACL to the db, overwrites or creates
func upsertACL(networkID ContainerID, ID AclID, acl ACL) (ACL, error) {
currentNetACL, err := FetchACLContainer(networkID)
func upsertACL(containerID ContainerID, ID AclID, acl ACL) (ACL, error) {
currentNetACL, err := fetchACLContainer(containerID)
if err != nil {
return acl, err
}
currentNetACL[ID] = acl
_, err = upsertACLContainer(networkID, currentNetACL)
_, err = upsertACLContainer(containerID, currentNetACL)
return acl, err
}
// upsertACLContainer - Inserts or updates a network ACL given the json string of the ACL and the network name
// if nil, create it
func upsertACLContainer(networkID ContainerID, aclContainer ACLContainer) (ACLContainer, error) {
func upsertACLContainer(containerID ContainerID, aclContainer ACLContainer) (ACLContainer, error) {
if aclContainer == nil {
aclContainer = make(ACLContainer)
}
return aclContainer, database.Insert(string(networkID), string(convertNetworkACLtoACLJson(aclContainer)), database.NODE_ACLS_TABLE_NAME)
return aclContainer, database.Insert(string(containerID), string(convertNetworkACLtoACLJson(aclContainer)), database.NODE_ACLS_TABLE_NAME)
}
func convertNetworkACLtoACLJson(networkACL ACLContainer) ACLJson {

View file

@ -5,14 +5,21 @@ import (
"github.com/gravitl/netmaker/logic/acls"
)
// CreateNodeACL - inserts or updates a node ACL on given network
// CreateNodeACL - inserts or updates a node ACL on given network and adds to state
func CreateNodeACL(networkID NetworkID, nodeID NodeID, defaultVal byte) (acls.ACL, error) {
if defaultVal != acls.NotAllowed && defaultVal != acls.Allowed {
defaultVal = acls.NotAllowed
}
var currentNetworkACL, err = acls.FetchACLContainer(acls.ContainerID(networkID))
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
if database.IsEmptyRecord(err) {
currentNetworkACL, err = currentNetworkACL.New(acls.ContainerID(networkID))
if err != nil {
return nil, err
}
} else {
return nil, err
}
}
var newNodeACL = make(acls.ACL)
for existingNodeID := range currentNetworkACL {
@ -27,22 +34,37 @@ func CreateNodeACL(networkID NetworkID, nodeID NodeID, defaultVal byte) (acls.AC
return retNetworkACL[acls.AclID(nodeID)], nil
}
// RemoveNodeACL - removes a specific Node's ACL, returns the NetworkACL and error
func RemoveNodeACL(networkID NetworkID, nodeID NodeID) (acls.ACLContainer, error) {
var currentNeworkACL, err = acls.FetchACLContainer(acls.ContainerID(networkID))
// ChangeNodesAccess - changes relationship between two individual nodes in given network in memory
func ChangeNodesAccess(networkID NetworkID, node1, node2 NodeID, value byte) (acls.ACLContainer, error) {
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
}
for currentNodeID := range currentNeworkACL {
if NodeID(currentNodeID) != nodeID {
currentNeworkACL[currentNodeID].Remove(acls.AclID(nodeID))
}
}
delete(currentNeworkACL, acls.AclID(nodeID))
return currentNeworkACL.Save(acls.ContainerID(networkID))
currentNetworkACL.ChangeAccess(acls.AclID(node1), acls.AclID(node2), value)
return currentNetworkACL, nil
}
// RemoveNetworkACL - just delete the network ACL
func RemoveNetworkACL(networkID NetworkID) error {
return database.DeleteRecord(database.NODE_ACLS_TABLE_NAME, string(networkID))
// UpdateNodeACL - updates a node's ACL in state
func UpdateNodeACL(networkID NetworkID, nodeID NodeID, acl acls.ACL) (acls.ACL, error) {
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
}
currentNetworkACL[acls.AclID(nodeID)] = acl
return currentNetworkACL[acls.AclID(nodeID)].Save(acls.ContainerID(networkID), acls.AclID(nodeID))
}
// RemoveNodeACL - removes a specific Node's ACL, returns the NetworkACL and error
func RemoveNodeACL(networkID NetworkID, nodeID NodeID) (acls.ACLContainer, error) {
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
}
for currentNodeID := range currentNetworkACL {
if NodeID(currentNodeID) != nodeID {
currentNetworkACL[currentNodeID].Remove(acls.AclID(nodeID))
}
}
delete(currentNetworkACL, acls.AclID(nodeID))
return currentNetworkACL.Save(acls.ContainerID(networkID))
}

View file

@ -9,23 +9,23 @@ import (
// AreNodesAllowed - checks if nodes are allowed to communicate in their network ACL
func AreNodesAllowed(networkID NetworkID, node1, node2 NodeID) bool {
var currentNetworkACL, err = acls.FetchACLContainer(acls.ContainerID(networkID))
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return false
}
return currentNetworkACL[acls.AclID(node1)].IsNodeAllowed(acls.AclID(node2)) && currentNetworkACL[acls.AclID(node2)].IsNodeAllowed(acls.AclID(node1))
return currentNetworkACL[acls.AclID(node1)].IsAllowed(acls.AclID(node2)) && currentNetworkACL[acls.AclID(node2)].IsAllowed(acls.AclID(node1))
}
// FetchNodeACL - fetches a specific node's ACL in a given network
func FetchNodeACL(networkID NetworkID, nodeID NodeID) (acls.ACL, error) {
currentNetACL, err := acls.FetchACLContainer(acls.ContainerID(networkID))
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
}
if currentNetACL[acls.AclID(nodeID)] == nil {
if currentNetworkACL[acls.AclID(nodeID)] == nil {
return nil, fmt.Errorf("no node ACL present for node %s", nodeID)
}
return currentNetACL[acls.AclID(nodeID)], nil
return currentNetworkACL[acls.AclID(nodeID)], nil
}
// FetchNodeACLJson - fetches a node's acl in given network except returns the json string
@ -40,3 +40,14 @@ func FetchNodeACLJson(networkID NetworkID, nodeID NodeID) (acls.ACLJson, error)
}
return acls.ACLJson(jsonData), nil
}
// FetchAllACLs - fetchs all node
func FetchAllACLs(networkID NetworkID) (acls.ACLContainer, error) {
var err error
var currentNetworkACL acls.ACLContainer
currentNetworkACL, err = currentNetworkACL.Get(acls.ContainerID(networkID))
if err != nil {
return nil, err
}
return currentNetworkACL, nil
}

View file

@ -5,6 +5,8 @@ import (
)
type (
// NodeACL - interface for NodeACLs
NodeACL acls.ACL
// NodeID - node ID for ACLs
NodeID acls.AclID
// NetworkID - ACL container based on network ID for nodes