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https://github.com/gravitl/netmaker.git
synced 2024-09-20 15:26:04 +08:00
added egress action
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parent
bed63c1e15
commit
94cf8bfbc6
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@ -232,7 +232,7 @@ func keyUpdate(w http.ResponseWriter, r *http.Request) {
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}
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func KeyUpdate(netname string) (models.Network, error) {
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err := functions.NetworkNodesUpdateKey(netname)
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err := functions.NetworkNodesUpdateAction(netname, models.NODE_UPDATE_KEY)
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if err != nil {
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return models.Network{}, err
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}
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@ -555,13 +555,13 @@ func CreateEgressGateway(gateway models.EgressGatewayRequest) (models.Node, erro
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if err != nil {
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return node, err
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}
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err = database.Insert(key, string(nodeData), database.NODES_TABLE_NAME)
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// prepare update model.
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if err != nil {
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if err = database.Insert(key, string(nodeData), database.NODES_TABLE_NAME); err != nil {
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return models.Node{}, err
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}
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err = SetNetworkNodesLastModified(gateway.NetID)
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return node, err
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if err = functions.NetworkNodesUpdateAction(node.Network, models.NODE_EGRESS_CHANGE); err != nil {
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return models.Node{}, err
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}
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return node, nil
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}
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func ValidateEgressGateway(gateway models.EgressGatewayRequest) error {
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@ -614,12 +614,10 @@ func DeleteEgressGateway(network, macaddress string) (models.Node, error) {
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if err != nil {
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return models.Node{}, err
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}
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err = database.Insert(key, string(data), database.NODES_TABLE_NAME)
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if err != nil {
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if err = database.Insert(key, string(data), database.NODES_TABLE_NAME); err != nil {
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return models.Node{}, err
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}
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err = SetNetworkNodesLastModified(network)
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if err != nil {
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if err = functions.NetworkNodesUpdateAction(network, models.NODE_EGRESS_CHANGE); err != nil {
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return models.Node{}, err
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}
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return node, nil
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@ -235,7 +235,7 @@ func UpdateNetworkNodeAddresses(networkName string) error {
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return nil
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}
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func NetworkNodesUpdateKey(networkName string) error {
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func NetworkNodesUpdateAction(networkName string, action string) error {
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collections, err := database.FetchRecords(database.NODES_TABLE_NAME)
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if err != nil {
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@ -253,7 +253,7 @@ func NetworkNodesUpdateKey(networkName string) error {
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return err
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}
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if node.Network == networkName {
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node.Action = models.NODE_UPDATE_KEY
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node.Action = action
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data, err := json.Marshal(&node)
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if err != nil {
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return err
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@ -20,6 +20,7 @@ const TEN_YEARS_IN_SECONDS = 300000000
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const NODE_UPDATE_KEY = "updatekey"
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const NODE_DELETE = "delete"
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const NODE_IS_PENDING = "pending"
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const NODE_EGRESS_CHANGE = "egresschange"
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const NODE_NOOP = "noop"
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var seededRand *rand.Rand = rand.New(
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