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fix GetNetworkNodes to just return networks nodes instead of all nodes in system plus a second copy of the networknode
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1 changed files with 3 additions and 2 deletions
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@ -20,11 +20,12 @@ import (
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// GetNetworkNodes - gets the nodes of a network
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func GetNetworkNodes(network string) ([]models.Node, error) {
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var nodes, err = GetAllNodes()
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var nodes []models.Node
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allnodes, err := GetAllNodes()
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if err != nil {
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return []models.Node{}, err
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}
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for _, node := range nodes {
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for _, node := range allnodes {
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if node.Network == network {
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nodes = append(nodes, node)
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}
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