use booleans

This commit is contained in:
Matthew R. Kasun 2022-06-07 15:17:04 -04:00
parent 86bfed4c61
commit d418f2d65f

View file

@ -37,7 +37,7 @@ func CreateRelay(relay models.RelayRequest) ([]models.Node, models.Node, error)
if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil {
return returnnodes, models.Node{}, err
}
returnnodes, err = SetRelayedNodes("yes", node.Network, node.RelayAddrs)
returnnodes, err = SetRelayedNodes(true, node.Network, node.RelayAddrs)
if err != nil {
return returnnodes, node, err
}
@ -48,7 +48,7 @@ func CreateRelay(relay models.RelayRequest) ([]models.Node, models.Node, error)
}
// SetRelayedNodes- set relayed nodes
func SetRelayedNodes(yesOrno string, networkName string, addrs []string) ([]models.Node, error) {
func SetRelayedNodes(setRelayed bool, networkName string, addrs []string) ([]models.Node, error) {
var returnnodes []models.Node
collections, err := database.FetchRecords(database.NODES_TABLE_NAME)
if err != nil {
@ -69,9 +69,9 @@ func SetRelayedNodes(yesOrno string, networkName string, addrs []string) ([]mode
if node.Network == networkName && !(node.IsServer == "yes") {
for _, addr := range addrs {
if addr == node.Address || addr == node.Address6 {
node.IsRelayed = yesOrno
if yesOrno == "yes" {
if setRelayed {
node.UDPHolePunch = "no"
node.IsRelayed = "yes"
} else {
node.UDPHolePunch = network.DefaultUDPHolePunch
}
@ -135,11 +135,11 @@ func ValidateRelay(relay models.RelayRequest) error {
func UpdateRelay(network string, oldAddrs []string, newAddrs []string) []models.Node {
var returnnodes []models.Node
time.Sleep(time.Second / 4)
returnnodes, err := SetRelayedNodes("no", network, oldAddrs)
_, err := SetRelayedNodes(false, network, oldAddrs)
if err != nil {
logger.Log(1, err.Error())
}
returnnodes, err = SetRelayedNodes("yes", network, newAddrs)
returnnodes, err = SetRelayedNodes(true, network, newAddrs)
if err != nil {
logger.Log(1, err.Error())
}
@ -153,7 +153,7 @@ func DeleteRelay(network, nodeid string) ([]models.Node, models.Node, error) {
if err != nil {
return returnnodes, models.Node{}, err
}
_, err = SetRelayedNodes("no", node.Network, node.RelayAddrs)
_, err = SetRelayedNodes(false, node.Network, node.RelayAddrs)
if err != nil {
return returnnodes, node, err
}