package logic import ( "encoding/json" "errors" "fmt" "time" "github.com/gravitl/netmaker/database" "github.com/gravitl/netmaker/logger" "github.com/gravitl/netmaker/models" ) // CreateRelay - creates a relay func CreateRelay(relay models.RelayRequest) ([]models.Node, models.Node, error) { var returnnodes []models.Node node, err := GetNodeByID(relay.NodeID) if err != nil { return returnnodes, models.Node{}, err } if node.OS != "linux" { return returnnodes, models.Node{}, fmt.Errorf("only linux machines can be relay nodes") } err = ValidateRelay(relay) if err != nil { return returnnodes, models.Node{}, err } node.IsRelay = "yes" node.RelayAddrs = relay.RelayAddrs node.SetLastModified() nodeData, err := json.Marshal(&node) if err != nil { return returnnodes, node, err } if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil { return returnnodes, models.Node{}, err } returnnodes, err = SetRelayedNodes("yes", node.Network, node.RelayAddrs) if err != nil { return returnnodes, node, err } if err = NetworkNodesUpdatePullChanges(node.Network); err != nil { return returnnodes, models.Node{}, err } return returnnodes, node, nil } // SetRelayedNodes- set relayed nodes func SetRelayedNodes(yesOrno string, networkName string, addrs []string) ([]models.Node, error) { var returnnodes []models.Node collections, err := database.FetchRecords(database.NODES_TABLE_NAME) if err != nil { return returnnodes, err } network, err := GetNetworkSettings(networkName) if err != nil { return returnnodes, err } for _, value := range collections { var node models.Node err := json.Unmarshal([]byte(value), &node) if err != nil { return returnnodes, err } if node.Network == networkName && !(node.IsServer == "yes") { for _, addr := range addrs { if addr == node.Address || addr == node.Address6 { node.IsRelayed = yesOrno if yesOrno == "yes" { node.UDPHolePunch = "no" } else { node.UDPHolePunch = network.DefaultUDPHolePunch } data, err := json.Marshal(&node) if err != nil { return returnnodes, err } database.Insert(node.ID, string(data), database.NODES_TABLE_NAME) returnnodes = append(returnnodes, node) } } } } return returnnodes, nil } // SetNodeIsRelayed - Sets IsRelayed to on or off for relay func SetNodeIsRelayed(yesOrno string, id string) (models.Node, error) { node, err := GetNodeByID(id) if err != nil { return node, err } network, err := GetNetworkByNode(&node) if err != nil { return node, err } node.IsRelayed = yesOrno if yesOrno == "yes" { node.UDPHolePunch = "no" } else { node.UDPHolePunch = network.DefaultUDPHolePunch } data, err := json.Marshal(&node) if err != nil { return node, err } return node, database.Insert(node.ID, string(data), database.NODES_TABLE_NAME) } // PeerListUnRelay - call this function if a relayed node fails to get its relay: unrelays node and gets new peer list func PeerListUnRelay(id string, network string) ([]models.Node, error) { node, err := SetNodeIsRelayed("no", id) if err != nil { return nil, err } return GetPeersList(&node) } // ValidateRelay - checks if relay is valid func ValidateRelay(relay models.RelayRequest) error { var err error //isIp := functions.IsIpCIDR(gateway.RangeString) empty := len(relay.RelayAddrs) == 0 if empty { err = errors.New("IP Ranges Cannot Be Empty") } return err } // UpdateRelay - updates a relay func UpdateRelay(network string, oldAddrs []string, newAddrs []string) []models.Node { var returnnodes []models.Node time.Sleep(time.Second / 4) returnnodes, err := SetRelayedNodes("no", network, oldAddrs) if err != nil { logger.Log(1, err.Error()) } returnnodes, err = SetRelayedNodes("yes", network, newAddrs) if err != nil { logger.Log(1, err.Error()) } return returnnodes } // DeleteRelay - deletes a relay func DeleteRelay(network, nodeid string) ([]models.Node, models.Node, error) { var returnnodes []models.Node node, err := GetNodeByID(nodeid) if err != nil { return returnnodes, models.Node{}, err } _, err = SetRelayedNodes("no", node.Network, node.RelayAddrs) if err != nil { return returnnodes, node, err } node.IsRelay = "no" node.RelayAddrs = []string{} node.SetLastModified() data, err := json.Marshal(&node) if err != nil { return returnnodes, models.Node{}, err } if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil { return returnnodes, models.Node{}, err } if err = NetworkNodesUpdatePullChanges(network); err != nil { return returnnodes, models.Node{}, err } return returnnodes, node, nil }