package ee import ( "encoding/base64" "github.com/gravitl/netmaker/logic" ) var isEnterprise bool // setIsEnterprise - sets server to use enterprise features func setIsEnterprise() { isEnterprise = true logic.SetEEForTelemetry(isEnterprise) } // base64encode - base64 encode helper function func base64encode(input []byte) string { return base64.StdEncoding.EncodeToString(input) } // base64decode - base64 decode helper function func base64decode(input string) []byte { bytes, err := base64.StdEncoding.DecodeString(input) if err != nil { return nil } return bytes } func getCurrentServerLimit() (limits LicenseLimits) { limits.SetDefaults() nodes, err := logic.GetAllNodes() if err == nil { limits.Nodes = len(nodes) } clients, err := logic.GetAllExtClients() if err == nil { limits.Clients = len(clients) } users, err := logic.GetUsers() if err == nil { limits.Users = len(users) } return }