package logic import ( "encoding/json" "errors" "fmt" "sort" "time" "github.com/go-playground/validator/v10" "github.com/gravitl/netmaker/database" "github.com/gravitl/netmaker/logger" "github.com/gravitl/netmaker/models" "github.com/gravitl/netmaker/validation" ) // GetNetworkNodes - gets the nodes of a network func GetNetworkNodes(network string) ([]models.Node, error) { var nodes = []models.Node{} collection, err := database.FetchRecords(database.NODES_TABLE_NAME) if err != nil { if database.IsEmptyRecord(err) { return []models.Node{}, nil } return nodes, err } for _, value := range collection { var node models.Node err := json.Unmarshal([]byte(value), &node) if err != nil { continue } if node.Network == network { nodes = append(nodes, node) } } return nodes, nil } // GetSortedNetworkServerNodes - gets nodes of a network, except sorted by update time func GetSortedNetworkServerNodes(network string) ([]models.Node, error) { var nodes []models.Node collection, err := database.FetchRecords(database.NODES_TABLE_NAME) if err != nil { if database.IsEmptyRecord(err) { return []models.Node{}, nil } return nodes, err } for _, value := range collection { var node models.Node err := json.Unmarshal([]byte(value), &node) if err != nil { continue } if node.Network == network && node.IsServer == "yes" { nodes = append(nodes, node) } } sort.Sort(models.NodesArray(nodes)) return nodes, nil } // UncordonNode - approves a node to join a network func UncordonNode(nodeid string) (models.Node, error) { node, err := GetNodeByID(nodeid) if err != nil { return models.Node{}, err } node.SetLastModified() node.IsPending = "no" node.PullChanges = "yes" data, err := json.Marshal(&node) if err != nil { return node, err } key, err := GetRecordKey(node.MacAddress, node.Network) if err != nil { return node, err } err = database.Insert(key, string(data), database.NODES_TABLE_NAME) return node, err } // GetPeers - gets the peers of a given node func GetPeers(node *models.Node) ([]models.Node, error) { if IsLeader(node) { SetNetworkServerPeers(node) } excludeIsRelayed := node.IsRelay != "yes" var relayedNode string if node.IsRelayed == "yes" { relayedNode = node.Address } peers, err := GetPeersList(node.Network, excludeIsRelayed, relayedNode) if err != nil { return nil, err } return peers, nil } // IsLeader - determines if a given server node is a leader func IsLeader(node *models.Node) bool { nodes, err := GetSortedNetworkServerNodes(node.Network) if err != nil { logger.Log(0, "ERROR: COULD NOT RETRIEVE SERVER NODES. THIS WILL BREAK HOLE PUNCHING.") return false } for _, n := range nodes { if n.LastModified > time.Now().Add(-1*time.Minute).Unix() { return n.Address == node.Address } } return len(nodes) <= 1 || nodes[1].Address == node.Address } // == DB related functions == // UpdateNode - takes a node and updates another node with it's values func UpdateNode(currentNode *models.Node, newNode *models.Node) error { newNode.Fill(currentNode) if err := ValidateNode(newNode, true); err != nil { return err } if newNode.ID == currentNode.ID { newNode.SetLastModified() if data, err := json.Marshal(newNode); err != nil { return err } else { return database.Insert(newNode.ID, string(data), database.NODES_TABLE_NAME) } } return fmt.Errorf("failed to update node " + newNode.MacAddress + ", cannot change macaddress.") } // IsNodeIDUnique - checks if node id is unique func IsNodeIDUnique(node *models.Node) (bool, error) { _, err := database.FetchRecord(database.NODES_TABLE_NAME, node.ID) return database.IsEmptyRecord(err), err } // ValidateNode - validates node values func ValidateNode(node *models.Node, isUpdate bool) error { v := validator.New() _ = v.RegisterValidation("macaddress_unique", func(fl validator.FieldLevel) bool { if isUpdate { return true } isFieldUnique, _ := IsNodeIDUnique(node) return isFieldUnique }) _ = v.RegisterValidation("network_exists", func(fl validator.FieldLevel) bool { _, err := GetNetworkByNode(node) return err == nil }) _ = v.RegisterValidation("in_charset", func(fl validator.FieldLevel) bool { isgood := node.NameInNodeCharSet() return isgood }) _ = v.RegisterValidation("checkyesorno", func(fl validator.FieldLevel) bool { return validation.CheckYesOrNo(fl) }) err := v.Struct(node) return err } // GetAllNodes - returns all nodes in the DB func GetAllNodes() ([]models.Node, error) { var nodes []models.Node collection, err := database.FetchRecords(database.NODES_TABLE_NAME) if err != nil { if database.IsEmptyRecord(err) { return []models.Node{}, nil } return []models.Node{}, err } for _, value := range collection { var node models.Node if err := json.Unmarshal([]byte(value), &node); err != nil { return []models.Node{}, err } // add node to our array nodes = append(nodes, node) } return nodes, nil } // CheckIsServer - check if a node is the server node func CheckIsServer(node *models.Node) bool { nodeData, err := database.FetchRecords(database.NODES_TABLE_NAME) if err != nil && !database.IsEmptyRecord(err) { return false } for _, value := range nodeData { var tmpNode models.Node if err := json.Unmarshal([]byte(value), &tmpNode); err != nil { continue } if tmpNode.Network == node.Network && tmpNode.MacAddress != node.MacAddress { return false } } return true } // GetNetworkByNode - gets the network model from a node func GetNetworkByNode(node *models.Node) (models.Network, error) { var network = models.Network{} networkData, err := database.FetchRecord(database.NETWORKS_TABLE_NAME, node.Network) if err != nil { return network, err } if err = json.Unmarshal([]byte(networkData), &network); err != nil { return models.Network{}, err } return network, nil } // SetNodeDefaults - sets the defaults of a node to avoid empty fields func SetNodeDefaults(node *models.Node) { //TODO: Maybe I should make Network a part of the node struct. Then we can just query the Network object for stuff. parentNetwork, _ := GetNetworkByNode(node) node.ExpirationDateTime = time.Now().Unix() + models.TEN_YEARS_IN_SECONDS if node.ListenPort == 0 { node.ListenPort = parentNetwork.DefaultListenPort } if node.SaveConfig == "" { if parentNetwork.DefaultSaveConfig != "" { node.SaveConfig = parentNetwork.DefaultSaveConfig } else { node.SaveConfig = "yes" } } if node.Interface == "" { node.Interface = parentNetwork.DefaultInterface } if node.PersistentKeepalive == 0 { node.PersistentKeepalive = parentNetwork.DefaultKeepalive } if node.PostUp == "" { postup := parentNetwork.DefaultPostUp node.PostUp = postup } if node.PostDown == "" { postdown := parentNetwork.DefaultPostDown node.PostDown = postdown } if node.IsStatic == "" { node.IsStatic = "no" } if node.UDPHolePunch == "" { node.UDPHolePunch = parentNetwork.DefaultUDPHolePunch if node.UDPHolePunch == "" { node.UDPHolePunch = "yes" } } // == Parent Network settings == if node.IsDualStack == "" { node.IsDualStack = parentNetwork.IsDualStack } if node.MTU == 0 { node.MTU = parentNetwork.DefaultMTU } // == node defaults if not set by parent == node.SetIPForwardingDefault() node.SetDNSOnDefault() node.SetIsLocalDefault() node.SetIsDualStackDefault() node.SetLastModified() node.SetDefaultName() node.SetLastCheckIn() node.SetLastPeerUpdate() node.SetRoamingDefault() node.SetPullChangesDefault() node.SetDefaultAction() node.SetIsServerDefault() node.SetIsStaticDefault() node.SetDefaultEgressGateway() node.SetDefaultIngressGateway() node.SetDefaulIsPending() node.SetDefaultMTU() node.SetDefaultIsRelayed() node.SetDefaultIsRelay() node.KeyUpdateTimeStamp = time.Now().Unix() } // GetRecordKey - get record key // depricated func GetRecordKey(id string, network string) (string, error) { if id == "" || network == "" { return "", errors.New("unable to get record key") } return id + "###" + network, nil } // GetNodeByMacAddress - gets a node by mac address func GetNodeByMacAddress(network string, macaddress string) (models.Node, error) { var node models.Node key, err := GetRecordKey(macaddress, network) if err != nil { return node, err } record, err := database.FetchRecord(database.NODES_TABLE_NAME, key) if err != nil { return models.Node{}, err } if err = json.Unmarshal([]byte(record), &node); err != nil { return models.Node{}, err } SetNodeDefaults(&node) return node, nil } // GetDeletedNodeByMacAddress - get a deleted node func GetDeletedNodeByMacAddress(network string, macaddress string) (models.Node, error) { var node models.Node key, err := GetRecordKey(macaddress, network) if err != nil { return node, err } record, err := database.FetchRecord(database.DELETED_NODES_TABLE_NAME, key) if err != nil { return models.Node{}, err } if err = json.Unmarshal([]byte(record), &node); err != nil { return models.Node{}, err } SetNodeDefaults(&node) return node, nil } // GetNodeRelay - gets the relay node of a given network func GetNodeRelay(network string, relayedNodeAddr string) (models.Node, error) { collection, err := database.FetchRecords(database.NODES_TABLE_NAME) var relay models.Node if err != nil { if database.IsEmptyRecord(err) { return relay, nil } logger.Log(2, err.Error()) return relay, err } for _, value := range collection { err := json.Unmarshal([]byte(value), &relay) if err != nil { logger.Log(2, err.Error()) continue } if relay.IsRelay == "yes" { for _, addr := range relay.RelayAddrs { if addr == relayedNodeAddr { return relay, nil } } } } return relay, errors.New("could not find relay for node " + relayedNodeAddr) } // GetNodeByIDorMacAddress - gets the node, if a mac address exists, but not id, then it should delete it and recreate in DB with new ID func GetNodeByIDorMacAddress(uuid string, macaddress string, network string) (models.Node, error) { var node models.Node var err error node, err = GetNodeByID(uuid) if err != nil && macaddress != "" && network != "" { node, err = GetNodeByMacAddress(network, macaddress) if err != nil { return models.Node{}, err } err = DeleteNodeByMacAddress(&node, true) // remove node if err != nil { return models.Node{}, err } err = CreateNode(&node) if err != nil { return models.Node{}, err } logger.Log(2, "rewriting legacy node data; node now has id,", node.ID) node.PullChanges = "yes" } return node, err } // GetNodeByID - get node by uuid, should have been set by create func GetNodeByID(uuid string) (models.Node, error) { var record, err = database.FetchRecord(database.NODES_TABLE_NAME, uuid) if err != nil { return models.Node{}, err } var node models.Node if err = json.Unmarshal([]byte(record), &node); err != nil { return models.Node{}, err } return node, nil } // GetDeletedNodeByID - get a deleted node func GetDeletedNodeByID(uuid string) (models.Node, error) { var node models.Node record, err := database.FetchRecord(database.DELETED_NODES_TABLE_NAME, uuid) if err != nil { return models.Node{}, err } if err = json.Unmarshal([]byte(record), &node); err != nil { return models.Node{}, err } SetNodeDefaults(&node) return node, nil }