package auth import ( "bytes" "fmt" "net/http" "time" "github.com/gorilla/mux" "github.com/gravitl/netmaker/logger" "github.com/gravitl/netmaker/logic" "github.com/gravitl/netmaker/logic/pro" "github.com/gravitl/netmaker/logic/pro/netcache" "github.com/gravitl/netmaker/models" "github.com/gravitl/netmaker/models/promodels" ) var ( redirectUrl string ) // HandleNodeSSOCallback handles the callback from the sso endpoint // It is the analogue of auth.handleNodeSSOCallback but takes care of the end point flow // Retrieves the mkey from the state cache and adds the machine to the users email namespace // TODO: A confirmation page for new machines should be added to avoid phishing vulnerabilities // TODO: Add groups information from OIDC tokens into machine HostInfo // Listens in /oidc/callback. func HandleNodeSSOCallback(w http.ResponseWriter, r *http.Request) { var functions = getCurrentAuthFunctions() if functions == nil { w.WriteHeader(http.StatusBadRequest) w.Write([]byte("bad conf")) logger.Log(0, "Missing Oauth config in HandleNodeSSOCallback") return } state, code := getStateAndCode(r) var userClaims, err = functions[get_user_info].(func(string, string) (*OAuthUser, error))(state, code) if err != nil { logger.Log(0, "error when getting user info from callback:", err.Error()) handleOauthNotConfigured(w) return } if code == "" || state == "" { w.WriteHeader(http.StatusBadRequest) w.Write([]byte("Wrong params")) logger.Log(0, "Missing params in HandleSSOCallback") return } // all responses should be in html format from here on out w.Header().Add("content-type", "text/html; charset=utf-8") // retrieve machinekey from state cache reqKeyIf, machineKeyFoundErr := netcache.Get(state) if machineKeyFoundErr != nil { logger.Log(0, "requested machine state key expired before authorisation completed -", machineKeyFoundErr.Error()) reqKeyIf = &netcache.CValue{ Network: "invalid", Value: state, Pass: "", User: "netmaker", Expiration: time.Now(), } response := returnErrTemplate("", "requested machine state key expired before authorisation completed", state, reqKeyIf) w.WriteHeader(http.StatusInternalServerError) w.Write(response) return } user, err := isUserIsAllowed(userClaims.getUserName(), reqKeyIf.Network, true) if err != nil { logger.Log(0, "error occurred during SSO node join for user", userClaims.getUserName(), "on network", reqKeyIf.Network, "-", err.Error()) response := returnErrTemplate(user.UserName, err.Error(), state, reqKeyIf) w.WriteHeader(http.StatusNotAcceptable) w.Write(response) return } logger.Log(1, "registering new node for user:", user.UserName, "on network", reqKeyIf.Network) // Send OK to user in the browser var response bytes.Buffer if err := ssoCallbackTemplate.Execute(&response, ssoCallbackTemplateConfig{ User: userClaims.getUserName(), Verb: "Authenticated", }); err != nil { logger.Log(0, "Could not render SSO callback template ", err.Error()) response := returnErrTemplate(user.UserName, "Could not render SSO callback template", state, reqKeyIf) w.WriteHeader(http.StatusInternalServerError) w.Write(response) } else { w.WriteHeader(http.StatusOK) w.Write(response.Bytes()) } // Need to send access key to the client logger.Log(1, "Handling new machine addition to network", reqKeyIf.Network, "with key", reqKeyIf.Value, " identity:", userClaims.getUserName(), "claims:", fmt.Sprintf("%+v", userClaims)) var answer string // The registation logic is starting here: // we request access key with 1 use for the required network accessToken, err := requestAccessKey(reqKeyIf.Network, 1, userClaims.getUserName()) if err != nil { answer = fmt.Sprintf("Error from the netmaker controller %s", err.Error()) } else { answer = fmt.Sprintf("AccessToken: %s", accessToken) } logger.Log(0, "Updating the token for the client request ... ") // Give the user the access token via Pass in the DB reqKeyIf.Pass = answer if err = netcache.Set(state, reqKeyIf); err != nil { logger.Log(0, "machine failed to complete join on network,", reqKeyIf.Network, "-", err.Error()) return } } func setNetcache(ncache *netcache.CValue, state string) error { if ncache == nil { return fmt.Errorf("cache miss") } var err error if err = netcache.Set(state, ncache); err != nil { logger.Log(0, "machine failed to complete join on network,", ncache.Network, "-", err.Error()) } return err } func returnErrTemplate(uname, message, state string, ncache *netcache.CValue) []byte { var response bytes.Buffer if ncache != nil { ncache.Pass = message } err := ssoErrCallbackTemplate.Execute(&response, ssoCallbackTemplateConfig{ User: uname, Verb: message, }) if err != nil { return []byte(err.Error()) } err = setNetcache(ncache, state) if err != nil { return []byte(err.Error()) } return response.Bytes() } // RegisterNodeSSO redirects to the IDP for authentication // Puts machine key in cache so the callback can retrieve it using the oidc state param // Listens in /oidc/register/:regKey. func RegisterNodeSSO(w http.ResponseWriter, r *http.Request) { if auth_provider == nil { w.WriteHeader(http.StatusBadRequest) w.Write([]byte("invalid login attempt")) return } vars := mux.Vars(r) // machineKeyStr this is not key but state machineKeyStr := vars["regKey"] logger.Log(1, "requested key:", machineKeyStr) if machineKeyStr == "" { w.WriteHeader(http.StatusBadRequest) w.Write([]byte("invalid login attempt")) return } // machineKeyStr this not key but state authURL := auth_provider.AuthCodeURL(machineKeyStr) //authURL = authURL + "&connector_id=" + "google" logger.Log(0, "Redirecting to ", authURL, " for authentication") http.Redirect(w, r, authURL, http.StatusSeeOther) } // == private == // API to create an access key for a given network with a given name func requestAccessKey(network string, uses int, name string) (accessKey string, err error) { var sAccessKey models.AccessKey var sNetwork models.Network sNetwork, err = logic.GetParentNetwork(network) if err != nil { logger.Log(0, "err calling GetParentNetwork API=%s", err.Error()) return "", fmt.Errorf("internal controller error %s", err.Error()) } // If a key already exists, we recreate it. // @TODO Is that a preferred handling ? We could also trying to re-use. // can happen if user started log in but did not finish for _, currentkey := range sNetwork.AccessKeys { if currentkey.Name == name { logger.Log(0, "erasing existing AccessKey for: ", name) err = logic.DeleteKey(currentkey.Name, network) if err != nil { logger.Log(0, "err calling CreateAccessKey API ", err.Error()) return "", fmt.Errorf("key already exists. Contact admin to resolve") } break } } // Only one usage is needed - for the next time new access key will be required // it will be created next time after another IdP approval sAccessKey.Uses = 1 sAccessKey.Name = name accessToken, err := logic.CreateAccessKey(sAccessKey, sNetwork) if err != nil { logger.Log(0, "err calling CreateAccessKey API ", err.Error()) return "", fmt.Errorf("error from the netmaker controller %s", err.Error()) } else { logger.Log(1, "created access key", sAccessKey.Name, "on", network) } return accessToken.AccessString, nil } func isUserIsAllowed(username, network string, shouldAddUser bool) (*models.User, error) { user, err := logic.GetUser(username) if err != nil && shouldAddUser { // user must not exist, so try to make one if err = addUser(username); err != nil { logger.Log(0, "failed to add user", username, "during a node SSO network join on network", network) // response := returnErrTemplate(user.UserName, "failed to add user", state, reqKeyIf) // w.WriteHeader(http.StatusInternalServerError) // w.Write(response) return nil, fmt.Errorf("failed to add user to system") } logger.Log(0, "user", username, "was added during a node SSO network join on network", network) user, _ = logic.GetUser(username) } if !user.IsAdmin { // perform check to see if user is allowed to join a node to network netUser, err := pro.GetNetworkUser(network, promodels.NetworkUserID(user.UserName)) if err != nil { logger.Log(0, "failed to get net user details for user", user.UserName, "during node SSO") return nil, fmt.Errorf("failed to verify network user") } if netUser.AccessLevel != pro.NET_ADMIN { // if user is a net admin on network, good to go // otherwise, check if they have node access + haven't reached node limit on network if netUser.AccessLevel == pro.NODE_ACCESS { if len(netUser.Nodes) >= netUser.NodeLimit { logger.Log(0, "user", user.UserName, "has reached their node limit on network", network) return nil, fmt.Errorf("user node limit exceeded") } } else { logger.Log(0, "user", user.UserName, "attempted to access network", network, "via node SSO") return nil, fmt.Errorf("network user not allowed") } } } return user, nil }