package mq import ( "encoding/json" mqtt "github.com/eclipse/paho.mqtt.golang" "github.com/gravitl/netmaker/database" "github.com/gravitl/netmaker/logger" "github.com/gravitl/netmaker/logic" "github.com/gravitl/netmaker/models" "github.com/gravitl/netmaker/netclient/ncutils" ) // DefaultHandler default message queue handler -- NOT USED func DefaultHandler(client mqtt.Client, msg mqtt.Message) { logger.Log(0, "MQTT Message: Topic: ", string(msg.Topic()), " Message: ", string(msg.Payload())) } // Ping message Handler -- handles ping topic from client nodes func Ping(client mqtt.Client, msg mqtt.Message) { go func() { id, err := getID(msg.Topic()) if err != nil { logger.Log(0, "error getting node.ID sent on ping topic ") return } node, err := logic.GetNodeByID(id) if err != nil { logger.Log(0, "mq-ping error getting node: ", err.Error()) record, err := database.FetchRecord(database.NODES_TABLE_NAME, id) if err != nil { logger.Log(0, "error reading database ", err.Error()) return } logger.Log(0, "record from database") logger.Log(0, record) return } version, decryptErr := decryptMsg(&node, msg.Payload()) if decryptErr != nil { logger.Log(0, "error decrypting when updating node ", node.ID, decryptErr.Error()) return } node.SetLastCheckIn() node.Version = string(version) if err := logic.UpdateNode(&node, &node); err != nil { logger.Log(0, "error updating node", node.Name, node.ID, " on checkin", err.Error()) return } logger.Log(3, "ping processed for node", node.Name, node.ID) // --TODO --set client version once feature is implemented. //node.SetClientVersion(msg.Payload()) }() } // UpdateNode message Handler -- handles updates from client nodes func UpdateNode(client mqtt.Client, msg mqtt.Message) { go func() { id, err := getID(msg.Topic()) if err != nil { logger.Log(1, "error getting node.ID sent on ", msg.Topic(), err.Error()) return } currentNode, err := logic.GetNodeByID(id) if err != nil { logger.Log(1, "error getting node ", id, err.Error()) return } decrypted, decryptErr := decryptMsg(¤tNode, msg.Payload()) if decryptErr != nil { logger.Log(1, "failed to decrypt message for node ", id, decryptErr.Error()) return } var newNode models.Node if err := json.Unmarshal(decrypted, &newNode); err != nil { logger.Log(1, "error unmarshaling payload ", err.Error()) return } if err := logic.UpdateNode(¤tNode, &newNode); err != nil { logger.Log(1, "error saving node", err.Error()) return } logger.Log(1, "updated node", id, newNode.Name) }() } // ClientPeerUpdate message handler -- handles updating peers after signal from client nodes func ClientPeerUpdate(client mqtt.Client, msg mqtt.Message) { go func() { id, err := getID(msg.Topic()) if err != nil { logger.Log(1, "error getting node.ID sent on ", msg.Topic(), err.Error()) return } currentNode, err := logic.GetNodeByID(id) if err != nil { logger.Log(1, "error getting node ", id, err.Error()) return } decrypted, decryptErr := decryptMsg(¤tNode, msg.Payload()) if decryptErr != nil { logger.Log(1, "failed to decrypt message during client peer update for node ", id, decryptErr.Error()) return } switch decrypted[0] { case ncutils.ACK: currentServerNode, err := logic.GetNetworkServerLocal(currentNode.Network) if err != nil { return } if err := logic.ServerUpdate(¤tServerNode, false); err != nil { logger.Log(1, "server node:", currentServerNode.ID, "failed update") return } case ncutils.DONE: currentServerNode, err := logic.GetNetworkServerLocal(currentNode.Network) if err != nil { return } if err := logic.ServerUpdate(¤tServerNode, false); err != nil { logger.Log(1, "server node:", currentServerNode.ID, "failed update") return } if err := PublishPeerUpdate(¤tNode); err != nil { logger.Log(1, "error publishing peer update ", err.Error()) return } } logger.Log(1, "sent peer updates after signal received from", id, currentNode.Name) }() }