package logic import ( "encoding/json" "errors" "time" "github.com/gravitl/netmaker/database" "github.com/gravitl/netmaker/logger" "github.com/gravitl/netmaker/models" ) // CreateRelay - creates a relay func CreateRelay(relay models.RelayRequest) (models.Node, error) { node, err := GetNodeByID(relay.NodeID) if err != nil { return models.Node{}, err } err = ValidateRelay(relay) if err != nil { return models.Node{}, err } node.IsRelay = "yes" node.RelayAddrs = relay.RelayAddrs node.SetLastModified() node.PullChanges = "yes" nodeData, err := json.Marshal(&node) if err != nil { return node, err } if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil { return models.Node{}, err } err = SetRelayedNodes("yes", node.Network, node.RelayAddrs) if err != nil { return node, err } if err = NetworkNodesUpdatePullChanges(node.Network); err != nil { return models.Node{}, err } return node, nil } // SetRelayedNodes- set relayed nodes func SetRelayedNodes(yesOrno string, networkName string, addrs []string) error { collections, err := database.FetchRecords(database.NODES_TABLE_NAME) if err != nil { return err } network, err := GetNetworkSettings(networkName) if err != nil { return err } for _, value := range collections { var node models.Node err := json.Unmarshal([]byte(value), &node) if err != nil { return err } if node.Network == networkName { for _, addr := range addrs { if addr == node.Address || addr == node.Address6 { node.IsRelayed = yesOrno if yesOrno == "yes" { node.UDPHolePunch = "no" } else { node.UDPHolePunch = network.DefaultUDPHolePunch } data, err := json.Marshal(&node) if err != nil { return err } database.Insert(node.ID, string(data), database.NODES_TABLE_NAME) } } } } return nil } // ValidateRelay - checks if relay is valid func ValidateRelay(relay models.RelayRequest) error { var err error //isIp := functions.IsIpCIDR(gateway.RangeString) empty := len(relay.RelayAddrs) == 0 if empty { err = errors.New("IP Ranges Cannot Be Empty") } return err } // UpdateRelay - updates a relay func UpdateRelay(network string, oldAddrs []string, newAddrs []string) { time.Sleep(time.Second / 4) err := SetRelayedNodes("no", network, oldAddrs) if err != nil { logger.Log(1, err.Error()) } err = SetRelayedNodes("yes", network, newAddrs) if err != nil { logger.Log(1, err.Error()) } } // DeleteRelay - deletes a relay func DeleteRelay(network, nodeid string) (models.Node, error) { node, err := GetNodeByID(nodeid) if err != nil { return models.Node{}, err } err = SetRelayedNodes("no", node.Network, node.RelayAddrs) if err != nil { return node, err } node.IsRelay = "no" node.RelayAddrs = []string{} node.SetLastModified() node.PullChanges = "yes" data, err := json.Marshal(&node) if err != nil { return models.Node{}, err } if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil { return models.Node{}, err } if err = NetworkNodesUpdatePullChanges(network); err != nil { return models.Node{}, err } return node, nil }