package mq import ( "context" "encoding/json" "errors" "fmt" "log" "strings" "time" mqtt "github.com/eclipse/paho.mqtt.golang" "github.com/gravitl/netmaker/database" "github.com/gravitl/netmaker/logger" "github.com/gravitl/netmaker/logic" "github.com/gravitl/netmaker/models" "github.com/gravitl/netmaker/servercfg" ) const KEEPALIVE_TIMEOUT = 60 //timeout in seconds const MQ_DISCONNECT = 250 // DefaultHandler default message queue handler - only called when GetDebug == true var DefaultHandler mqtt.MessageHandler = func(client mqtt.Client, msg mqtt.Message) { logger.Log(0, "MQTT Message: Topic: ", string(msg.Topic()), " Message: ", string(msg.Payload())) } // Ping message Handler -- handles ping topic from client nodes var Ping mqtt.MessageHandler = func(client mqtt.Client, msg mqtt.Message) { logger.Log(0, "Ping Handler: ", msg.Topic()) go func() { id, err := GetID(msg.Topic()) if err != nil { logger.Log(0, "error getting node.ID sent on ping topic ") return } node, err := logic.GetNodeByID(id) if err != nil { logger.Log(0, "mq-ping error getting node: ", err.Error()) record, err := database.FetchRecord(database.NODES_TABLE_NAME, id) if err != nil { logger.Log(0, "error reading database ", err.Error()) return } logger.Log(0, "record from database") logger.Log(0, record) return } _, decryptErr := decryptMsg(&node, msg.Payload()) if decryptErr != nil { logger.Log(0, "error updating node ", node.ID, err.Error()) return } node.SetLastCheckIn() if err := logic.UpdateNode(&node, &node); err != nil { logger.Log(0, "error updating node ", err.Error()) } logger.Log(3, "ping processed for node", node.ID) // --TODO --set client version once feature is implemented. //node.SetClientVersion(msg.Payload()) }() } // UpdateNode message Handler -- handles updates from client nodes var UpdateNode mqtt.MessageHandler = func(client mqtt.Client, msg mqtt.Message) { go func() { id, err := GetID(msg.Topic()) if err != nil { logger.Log(1, "error getting node.ID sent on ", msg.Topic(), err.Error()) return } currentNode, err := logic.GetNodeByID(id) if err != nil { logger.Log(1, "error getting node ", id, err.Error()) return } decrypted, decryptErr := decryptMsg(¤tNode, msg.Payload()) if decryptErr != nil { logger.Log(1, "failed to decrypt message for node ", id, decryptErr.Error()) return } logger.Log(1, "Update Node Handler", id) var newNode models.Node if err := json.Unmarshal(decrypted, &newNode); err != nil { logger.Log(1, "error unmarshaling payload ", err.Error()) return } if err := logic.UpdateNode(¤tNode, &newNode); err != nil { logger.Log(1, "error saving node", err.Error()) } if err := PublishPeerUpdate(&newNode); err != nil { logger.Log(1, "error publishing peer update ", err.Error()) return } logger.Log(1, "no need to update peers") }() } // PublishPeerUpdate --- deterines and publishes a peer update to all the peers of a node func PublishPeerUpdate(newNode *models.Node) error { networkNodes, err := logic.GetNetworkNodes(newNode.Network) if err != nil { logger.Log(1, "err getting Network Nodes", err.Error()) return err } for _, node := range networkNodes { if node.IsServer == "yes" { continue } peerUpdate, err := logic.GetPeerUpdate(&node) if err != nil { logger.Log(1, "error getting peer update for node", node.ID, err.Error()) continue } data, err := json.Marshal(&peerUpdate) if err != nil { logger.Log(2, "error marshaling peer update for node", node.ID, err.Error()) continue } if err = publish(&node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data); err != nil { logger.Log(1, "failed to publish peer update for node", node.ID) } else { logger.Log(0, fmt.Sprintf("sent peer update for network, %s and node, %s", node.Network, node.Name)) } } return nil } // GetID -- decodes a message queue topic and returns the embedded node.ID func GetID(topic string) (string, error) { parts := strings.Split(topic, "/") count := len(parts) if count == 1 { return "", errors.New("invalid topic") } //the last part of the topic will be the node.ID return parts[count-1], nil } // NodeUpdate -- publishes a node update func NodeUpdate(node *models.Node) error { if !servercfg.IsMessageQueueBackend() { return nil } logger.Log(3, "publishing node update to "+node.Name) data, err := json.Marshal(node) if err != nil { logger.Log(2, "error marshalling node update ", err.Error()) return err } if err = publish(node, fmt.Sprintf("update/%s/%s", node.Network, node.ID), data); err != nil { logger.Log(2, "error publishing node update to peer ", node.ID, err.Error()) return err } return nil } // SetupMQTT creates a connection to broker and return client func SetupMQTT() mqtt.Client { opts := mqtt.NewClientOptions() broker := servercfg.GetMessageQueueEndpoint() opts.AddBroker(broker) client := mqtt.NewClient(opts) tperiod := time.Now().Add(10 * time.Second) for { if token := client.Connect(); token.Wait() && token.Error() != nil { logger.Log(2, "unable to connect to broker, retrying ...") if time.Now().After(tperiod) { log.Fatal(0, "could not connect to broker, exiting ...", token.Error()) } } else { break } time.Sleep(2 * time.Second) } logger.Log(2, "connected to message queue", broker) return client } // Keepalive -- periodically pings all nodes to let them know server is still alive and doing well func Keepalive(ctx context.Context) { for { select { case <-ctx.Done(): return case <-time.After(time.Second * KEEPALIVE_TIMEOUT): client := SetupMQTT() networks, err := logic.GetNetworks() if err != nil { logger.Log(1, "error retrieving networks for keepalive", err.Error()) } for _, network := range networks { var id string for _, servAddr := range network.DefaultServerAddrs { if servAddr.IsLeader { id = servAddr.ID } } if id == "" { logger.Log(0, "leader not defined for network", network.NetID) continue } if token := client.Publish("serverkeepalive/"+id, 0, false, servercfg.GetVersion()); token.Wait() && token.Error() != nil { logger.Log(1, "error publishing server keepalive for network", network.NetID, token.Error().Error()) } else { logger.Log(2, "keepalive sent for network", network.NetID) } client.Disconnect(MQ_DISCONNECT) } } } }