mirror of
https://github.com/gravitl/netmaker.git
synced 2024-11-11 01:54:34 +08:00
262 lines
9 KiB
Go
262 lines
9 KiB
Go
package auth
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import (
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"bytes"
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"fmt"
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"net/http"
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"time"
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"github.com/gorilla/mux"
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"github.com/gravitl/netmaker/logger"
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"github.com/gravitl/netmaker/logic"
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"github.com/gravitl/netmaker/logic/pro"
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"github.com/gravitl/netmaker/logic/pro/netcache"
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"github.com/gravitl/netmaker/models"
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"github.com/gravitl/netmaker/models/promodels"
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)
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var (
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redirectUrl string
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)
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// HandleNodeSSOCallback handles the callback from the sso endpoint
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// It is the analogue of auth.handleNodeSSOCallback but takes care of the end point flow
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// Retrieves the mkey from the state cache and adds the machine to the users email namespace
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// TODO: A confirmation page for new machines should be added to avoid phishing vulnerabilities
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// TODO: Add groups information from OIDC tokens into machine HostInfo
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// Listens in /oidc/callback.
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func HandleNodeSSOCallback(w http.ResponseWriter, r *http.Request) {
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var functions = getCurrentAuthFunctions()
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if functions == nil {
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w.WriteHeader(http.StatusBadRequest)
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w.Write([]byte("bad conf"))
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logger.Log(0, "Missing Oauth config in HandleNodeSSOCallback")
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return
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}
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state, code := getStateAndCode(r)
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var userClaims, err = functions[get_user_info].(func(string, string) (*OAuthUser, error))(state, code)
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if err != nil {
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logger.Log(0, "error when getting user info from callback:", err.Error())
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handleOauthNotConfigured(w)
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return
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}
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if code == "" || state == "" {
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w.WriteHeader(http.StatusBadRequest)
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w.Write([]byte("Wrong params"))
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logger.Log(0, "Missing params in HandleSSOCallback")
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return
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}
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// all responses should be in html format from here on out
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w.Header().Add("content-type", "text/html; charset=utf-8")
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// retrieve machinekey from state cache
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reqKeyIf, machineKeyFoundErr := netcache.Get(state)
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if machineKeyFoundErr != nil {
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logger.Log(0, "requested machine state key expired before authorisation completed -", machineKeyFoundErr.Error())
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reqKeyIf = &netcache.CValue{
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Network: "invalid",
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Value: state,
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Pass: "",
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User: "netmaker",
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Expiration: time.Now(),
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}
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response := returnErrTemplate("", "requested machine state key expired before authorisation completed", state, reqKeyIf)
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w.WriteHeader(http.StatusInternalServerError)
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w.Write(response)
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return
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}
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user, err := isUserIsAllowed(userClaims.getUserName(), reqKeyIf.Network, true)
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if err != nil {
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logger.Log(0, "error occurred during SSO node join for user", userClaims.getUserName(), "on network", reqKeyIf.Network, "-", err.Error())
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response := returnErrTemplate(user.UserName, err.Error(), state, reqKeyIf)
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w.WriteHeader(http.StatusNotAcceptable)
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w.Write(response)
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return
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}
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logger.Log(1, "registering new node for user:", user.UserName, "on network", reqKeyIf.Network)
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// Send OK to user in the browser
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var response bytes.Buffer
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if err := ssoCallbackTemplate.Execute(&response, ssoCallbackTemplateConfig{
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User: userClaims.getUserName(),
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Verb: "Authenticated",
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}); err != nil {
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logger.Log(0, "Could not render SSO callback template ", err.Error())
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response := returnErrTemplate(user.UserName, "Could not render SSO callback template", state, reqKeyIf)
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w.WriteHeader(http.StatusInternalServerError)
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w.Write(response)
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} else {
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w.WriteHeader(http.StatusOK)
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w.Write(response.Bytes())
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}
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// Need to send access key to the client
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logger.Log(1, "Handling new machine addition to network",
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reqKeyIf.Network, "with key",
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reqKeyIf.Value, " identity:", userClaims.getUserName(), "claims:", fmt.Sprintf("%+v", userClaims))
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var answer string
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// The registation logic is starting here:
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// we request access key with 1 use for the required network
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// accessToken, err := requestAccessKey(reqKeyIf.Network, 1, userClaims.getUserName())
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// if err != nil {
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// answer = fmt.Sprintf("Error from the netmaker controller %s", err.Error())
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// } else {
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// answer = fmt.Sprintf("AccessToken: %s", accessToken)
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// }
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logger.Log(0, "Updating the token for the client request ... ")
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// Give the user the access token via Pass in the DB
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reqKeyIf.Pass = answer
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if err = netcache.Set(state, reqKeyIf); err != nil {
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logger.Log(0, "machine failed to complete join on network,", reqKeyIf.Network, "-", err.Error())
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return
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}
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}
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func setNetcache(ncache *netcache.CValue, state string) error {
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if ncache == nil {
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return fmt.Errorf("cache miss")
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}
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var err error
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if err = netcache.Set(state, ncache); err != nil {
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logger.Log(0, "machine failed to complete join on network,", ncache.Network, "-", err.Error())
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}
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return err
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}
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func returnErrTemplate(uname, message, state string, ncache *netcache.CValue) []byte {
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var response bytes.Buffer
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if ncache != nil {
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ncache.Pass = message
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}
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err := ssoErrCallbackTemplate.Execute(&response, ssoCallbackTemplateConfig{
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User: uname,
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Verb: message,
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})
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if err != nil {
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return []byte(err.Error())
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}
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err = setNetcache(ncache, state)
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if err != nil {
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return []byte(err.Error())
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}
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return response.Bytes()
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}
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// RegisterNodeSSO redirects to the IDP for authentication
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// Puts machine key in cache so the callback can retrieve it using the oidc state param
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// Listens in /oidc/register/:regKey.
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func RegisterNodeSSO(w http.ResponseWriter, r *http.Request) {
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if auth_provider == nil {
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w.WriteHeader(http.StatusBadRequest)
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w.Write([]byte("invalid login attempt"))
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return
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}
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vars := mux.Vars(r)
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// machineKeyStr this is not key but state
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machineKeyStr := vars["regKey"]
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logger.Log(1, "requested key:", machineKeyStr)
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if machineKeyStr == "" {
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w.WriteHeader(http.StatusBadRequest)
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w.Write([]byte("invalid login attempt"))
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return
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}
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// machineKeyStr this not key but state
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authURL := auth_provider.AuthCodeURL(machineKeyStr)
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//authURL = authURL + "&connector_id=" + "google"
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logger.Log(0, "Redirecting to ", authURL, " for authentication")
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http.Redirect(w, r, authURL, http.StatusSeeOther)
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}
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// == private ==
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// API to create an access key for a given network with a given name
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// func requestAccessKey(network string, uses int, name string) (accessKey string, err error) {
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// var sAccessKey models.AccessKey
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// var sNetwork models.Network
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// sNetwork, err = logic.GetParentNetwork(network)
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// if err != nil {
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// logger.Log(0, "err calling GetParentNetwork API=%s", err.Error())
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// return "", fmt.Errorf("internal controller error %s", err.Error())
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// }
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// // If a key already exists, we recreate it.
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// // @TODO Is that a preferred handling ? We could also trying to re-use.
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// // can happen if user started log in but did not finish
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// for _, currentkey := range sNetwork.AccessKeys {
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// if currentkey.Name == name {
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// logger.Log(0, "erasing existing AccessKey for: ", name)
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// err = logic.DeleteKey(currentkey.Name, network)
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// if err != nil {
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// logger.Log(0, "err calling CreateAccessKey API ", err.Error())
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// return "", fmt.Errorf("key already exists. Contact admin to resolve")
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// }
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// break
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// }
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// }
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// // Only one usage is needed - for the next time new access key will be required
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// // it will be created next time after another IdP approval
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// sAccessKey.Uses = 1
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// sAccessKey.Name = name
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// accessToken, err := logic.CreateAccessKey(sAccessKey, sNetwork)
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// if err != nil {
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// logger.Log(0, "err calling CreateAccessKey API ", err.Error())
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// return "", fmt.Errorf("error from the netmaker controller %s", err.Error())
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// } else {
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// logger.Log(1, "created access key", sAccessKey.Name, "on", network)
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// }
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// return accessToken.AccessString, nil
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// }
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func isUserIsAllowed(username, network string, shouldAddUser bool) (*models.User, error) {
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user, err := logic.GetUser(username)
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if err != nil && shouldAddUser { // user must not exist, so try to make one
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if err = addUser(username); err != nil {
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logger.Log(0, "failed to add user", username, "during a node SSO network join on network", network)
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// response := returnErrTemplate(user.UserName, "failed to add user", state, reqKeyIf)
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// w.WriteHeader(http.StatusInternalServerError)
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// w.Write(response)
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return nil, fmt.Errorf("failed to add user to system")
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}
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logger.Log(0, "user", username, "was added during a node SSO network join on network", network)
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user, _ = logic.GetUser(username)
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}
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if !user.IsAdmin { // perform check to see if user is allowed to join a node to network
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netUser, err := pro.GetNetworkUser(network, promodels.NetworkUserID(user.UserName))
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if err != nil {
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logger.Log(0, "failed to get net user details for user", user.UserName, "during node SSO")
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return nil, fmt.Errorf("failed to verify network user")
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}
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if netUser.AccessLevel != pro.NET_ADMIN { // if user is a net admin on network, good to go
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// otherwise, check if they have node access + haven't reached node limit on network
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if netUser.AccessLevel == pro.NODE_ACCESS {
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if len(netUser.Nodes) >= netUser.NodeLimit {
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logger.Log(0, "user", user.UserName, "has reached their node limit on network", network)
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return nil, fmt.Errorf("user node limit exceeded")
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}
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} else {
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logger.Log(0, "user", user.UserName, "attempted to access network", network, "via node SSO")
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return nil, fmt.Errorf("network user not allowed")
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}
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}
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}
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return user, nil
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}
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