netmaker/logic/auth.go
Abhishek K 2e8d95e80e
NET-1227: User Mgmt V2 (#3055)
* user mgmt models

* define user roles

* define models for new user mgmt and groups

* oauth debug log

* initialize user role after db conn

* print oauth token in debug log

* user roles CRUD apis

* user groups CRUD Apis

* additional api checks

* add additional scopes

* add additional scopes url

* add additional scopes url

* rm additional scopes url

* setup middlleware permission checks

* integrate permission check into middleware

* integrate permission check into middleware

* check for headers for subjects

* refactor user role models

* refactor user groups models

* add new user to pending user via RAC login

* untracked

* allow multiple groups for an user

* change json tag

* add debug headers

* refer network controls form roles, add debug headers

* refer network controls form roles, add debug headers

* replace auth checks, add network id to role model

* nodes handler

* migration funcs

* invoke sync users migration func

* add debug logs

* comment middleware

* fix get all nodes api

* add debug logs

* fix middleware error nil check

* add new func to get username from jwt

* fix jwt parsing

* abort on error

* allow multiple network roles

* allow multiple network roles

* add migration func

* return err if jwt parsing fails

* set global check to true when accessing user apis

* set netid for acls api calls

* set netid for acls api calls

* update role and groups routes

* add validation checks

* add invite flow apis and magic links

* add invited user via oauth signup automatically

* create invited user on oauth signup, with groups in the invite

* add group validation for user invite

* update create user handler with new role mgmt

* add validation checks

* create user invites tables

* add error logging for email invite

* fix invite singup url

* debug log

* get query params from url

* get query params from url

* add query escape

* debug log

* debug log

* fix user signup via invite api

* set admin field for backward compatbility

* use new role id for user apis

* deprecate use of old admin fields

* deprecate usage of old user fields

* add user role as service user if empty

* setup email sender

* delete invite after user singup

* add plaform user role

* redirect on invite verification link

* fix invite redirect

* temporary redirect

* fix invite redirect

* point invite link to frontend

* fix query params lookup

* add resend support, configure email interface types

* fix groups and user creation

* validate user groups, add check for metrics api in middleware

* add invite url to invite model

* migrate rac apis to new user mgmt

* handle network nodes

* add platform user to default role

* fix user role migration

* add default on rag creation and cleanup after deletion

* fix rac apis

* change to invite code param

* filter nodes and hosts based on user network access

* extend create user group req to accomodate users

* filter network based on user access

* format oauth error

* move user roles and groups

* fix get user v1 api

* move user mgmt func to pro

* add user auth type to user model

* fix roles init

* remove platform role from group object

* list only platform roles

* add network roles to invite req

* create default groups and roles

* fix middleware for global access

* create default role

* fix nodes filter with global network roles

* block selfupdate of groups and network roles

* delete netID if net roles are empty

* validate user roles nd groups on update

* set extclient permission scope when rag vpn access is set

* allow deletion of roles and groups

* replace _ with - in role naming convention

* fix failover middleware mgmt

* format oauth templates

* fetch route temaplate

* return err if user wrong login type

* check user groups on rac apis

* fix rac apis

* fix resp msg

* add validation checks for admin invite

* return oauth type

* format group err msg

* fix html tag

* clean up default groups

* create default rag role

* add UI name to roles

* remove default net group from user when deleted

* reorder migration funcs

* fix duplicacy of hosts

* check old field for migration

* from pro to ce make all secondary users admins

* from pro to ce make all secondary users admins

* revert: from pro to ce make all secondary users admins

* make sure downgrades work

* fix pending users approval

* fix duplicate hosts

* fix duplicate hosts entries

* fix cache reference issue

* feat: configure FRONTEND_URL during installation

* disable user vpn access when network roles are modified

* rm vpn acces when roles or groups are deleted

* add http to frontend url

* revert crypto version

* downgrade crytpo version

* add platform id check on user invites

---------

Co-authored-by: the_aceix <aceixsmartx@gmail.com>
2024-08-20 17:08:56 +05:30

444 lines
11 KiB
Go

package logic
import (
"encoding/base64"
"encoding/json"
"errors"
"fmt"
"time"
"github.com/go-playground/validator/v10"
"golang.org/x/crypto/bcrypt"
"golang.org/x/exp/slog"
"github.com/gravitl/netmaker/database"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/models"
)
const (
auth_key = "netmaker_auth"
)
var (
superUser = models.User{}
)
func ClearSuperUserCache() {
superUser = models.User{}
}
// HasSuperAdmin - checks if server has an superadmin/owner
func HasSuperAdmin() (bool, error) {
if superUser.IsSuperAdmin {
return true, nil
}
collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
if err != nil {
if database.IsEmptyRecord(err) {
return false, nil
} else {
return true, err
}
}
for _, value := range collection { // filter for isadmin true
var user models.User
err = json.Unmarshal([]byte(value), &user)
if err != nil {
continue
}
if user.PlatformRoleID == models.SuperAdminRole || user.IsSuperAdmin {
return true, nil
}
}
return false, err
}
// GetUsersDB - gets users
func GetUsersDB() ([]models.User, error) {
var users []models.User
collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
if err != nil {
return users, err
}
for _, value := range collection {
var user models.User
err = json.Unmarshal([]byte(value), &user)
if err != nil {
continue // get users
}
users = append(users, user)
}
return users, err
}
// GetUsers - gets users
func GetUsers() ([]models.ReturnUser, error) {
var users []models.ReturnUser
collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
if err != nil {
return users, err
}
for _, value := range collection {
var user models.ReturnUser
err = json.Unmarshal([]byte(value), &user)
if err != nil {
continue // get users
}
users = append(users, user)
}
return users, err
}
// IsOauthUser - returns
func IsOauthUser(user *models.User) error {
var currentValue, err = FetchPassValue("")
if err != nil {
return err
}
var bCryptErr = bcrypt.CompareHashAndPassword([]byte(user.Password), []byte(currentValue))
return bCryptErr
}
func FetchPassValue(newValue string) (string, error) {
type valueHolder struct {
Value string `json:"value" bson:"value"`
}
newValueHolder := valueHolder{}
var currentValue, err = FetchAuthSecret()
if err != nil {
return "", err
}
var unmarshErr = json.Unmarshal([]byte(currentValue), &newValueHolder)
if unmarshErr != nil {
return "", unmarshErr
}
var b64CurrentValue, b64Err = base64.StdEncoding.DecodeString(newValueHolder.Value)
if b64Err != nil {
logger.Log(0, "could not decode pass")
return "", nil
}
return string(b64CurrentValue), nil
}
// CreateUser - creates a user
func CreateUser(user *models.User) error {
// check if user exists
if _, err := GetUser(user.UserName); err == nil {
return errors.New("user exists")
}
SetUserDefaults(user)
if err := IsGroupsValid(user.UserGroups); err != nil {
return errors.New("invalid groups: " + err.Error())
}
if err := IsNetworkRolesValid(user.NetworkRoles); err != nil {
return errors.New("invalid network roles: " + err.Error())
}
var err = ValidateUser(user)
if err != nil {
logger.Log(0, "failed to validate user", err.Error())
return err
}
// encrypt that password so we never see it again
hash, err := bcrypt.GenerateFromPassword([]byte(user.Password), 5)
if err != nil {
logger.Log(0, "error encrypting pass", err.Error())
return err
}
// set password to encrypted password
user.Password = string(hash)
user.AuthType = models.BasicAuth
if IsOauthUser(user) == nil {
user.AuthType = models.OAuth
}
_, err = CreateUserJWT(user.UserName, user.PlatformRoleID)
if err != nil {
logger.Log(0, "failed to generate token", err.Error())
return err
}
// connect db
data, err := json.Marshal(user)
if err != nil {
logger.Log(0, "failed to marshal", err.Error())
return err
}
err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME)
if err != nil {
logger.Log(0, "failed to insert user", err.Error())
return err
}
return nil
}
// CreateSuperAdmin - creates an super admin user
func CreateSuperAdmin(u *models.User) error {
hassuperadmin, err := HasSuperAdmin()
if err != nil {
return err
}
if hassuperadmin {
return errors.New("superadmin user already exists")
}
u.PlatformRoleID = models.SuperAdminRole
return CreateUser(u)
}
// VerifyAuthRequest - verifies an auth request
func VerifyAuthRequest(authRequest models.UserAuthParams) (string, error) {
var result models.User
if authRequest.UserName == "" {
return "", errors.New("username can't be empty")
} else if authRequest.Password == "" {
return "", errors.New("password can't be empty")
}
// Search DB for node with Mac Address. Ignore pending nodes (they should not be able to authenticate with API until approved).
record, err := database.FetchRecord(database.USERS_TABLE_NAME, authRequest.UserName)
if err != nil {
return "", errors.New("incorrect credentials")
}
if err = json.Unmarshal([]byte(record), &result); err != nil {
return "", errors.New("error unmarshalling user json: " + err.Error())
}
// compare password from request to stored password in database
// might be able to have a common hash (certificates?) and compare those so that a password isn't passed in in plain text...
// TODO: Consider a way of hashing the password client side before sending, or using certificates
if err = bcrypt.CompareHashAndPassword([]byte(result.Password), []byte(authRequest.Password)); err != nil {
return "", errors.New("incorrect credentials")
}
// Create a new JWT for the node
tokenString, err := CreateUserJWT(authRequest.UserName, result.PlatformRoleID)
if err != nil {
slog.Error("error creating jwt", "error", err)
return "", err
}
// update last login time
result.LastLoginTime = time.Now()
err = UpsertUser(result)
if err != nil {
slog.Error("error upserting user", "error", err)
return "", err
}
return tokenString, nil
}
// UpsertUser - updates user in the db
func UpsertUser(user models.User) error {
data, err := json.Marshal(&user)
if err != nil {
slog.Error("error marshalling user", "user", user.UserName, "error", err.Error())
return err
}
if err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME); err != nil {
slog.Error("error inserting user", "user", user.UserName, "error", err.Error())
return err
}
if user.IsSuperAdmin {
superUser = user
}
return nil
}
// UpdateUser - updates a given user
func UpdateUser(userchange, user *models.User) (*models.User, error) {
// check if user exists
if _, err := GetUser(user.UserName); err != nil {
return &models.User{}, err
}
queryUser := user.UserName
if userchange.UserName != "" && user.UserName != userchange.UserName {
// check if username is available
if _, err := GetUser(userchange.UserName); err == nil {
return &models.User{}, errors.New("username exists already")
}
user.UserName = userchange.UserName
}
if userchange.Password != "" {
// encrypt that password so we never see it again
hash, err := bcrypt.GenerateFromPassword([]byte(userchange.Password), 5)
if err != nil {
return userchange, err
}
// set password to encrypted password
userchange.Password = string(hash)
user.Password = userchange.Password
}
if err := IsGroupsValid(userchange.UserGroups); err != nil {
return userchange, errors.New("invalid groups: " + err.Error())
}
if err := IsNetworkRolesValid(userchange.NetworkRoles); err != nil {
return userchange, errors.New("invalid network roles: " + err.Error())
}
// Reset Gw Access for service users
go UpdateUserGwAccess(*user, *userchange)
user.PlatformRoleID = userchange.PlatformRoleID
user.UserGroups = userchange.UserGroups
user.NetworkRoles = userchange.NetworkRoles
err := ValidateUser(user)
if err != nil {
return &models.User{}, err
}
if err = database.DeleteRecord(database.USERS_TABLE_NAME, queryUser); err != nil {
return &models.User{}, err
}
data, err := json.Marshal(&user)
if err != nil {
return &models.User{}, err
}
if err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME); err != nil {
return &models.User{}, err
}
logger.Log(1, "updated user", queryUser)
return user, nil
}
// ValidateUser - validates a user model
func ValidateUser(user *models.User) error {
// check if role is valid
_, err := GetRole(user.PlatformRoleID)
if err != nil {
return err
}
v := validator.New()
_ = v.RegisterValidation("in_charset", func(fl validator.FieldLevel) bool {
isgood := user.NameInCharSet()
return isgood
})
err = v.Struct(user)
if err != nil {
for _, e := range err.(validator.ValidationErrors) {
logger.Log(2, e.Error())
}
}
return err
}
// DeleteUser - deletes a given user
func DeleteUser(user string) (bool, error) {
if userRecord, err := database.FetchRecord(database.USERS_TABLE_NAME, user); err != nil || len(userRecord) == 0 {
return false, errors.New("user does not exist")
}
err := database.DeleteRecord(database.USERS_TABLE_NAME, user)
if err != nil {
return false, err
}
return true, nil
}
func SetAuthSecret(secret string) error {
type valueHolder struct {
Value string `json:"value" bson:"value"`
}
record, err := FetchAuthSecret()
if err == nil {
v := valueHolder{}
json.Unmarshal([]byte(record), &v)
if v.Value != "" {
return nil
}
}
var b64NewValue = base64.StdEncoding.EncodeToString([]byte(secret))
newValueHolder := valueHolder{
Value: b64NewValue,
}
d, _ := json.Marshal(newValueHolder)
return database.Insert(auth_key, string(d), database.GENERATED_TABLE_NAME)
}
// FetchAuthSecret - manages secrets for oauth
func FetchAuthSecret() (string, error) {
var record, err = database.FetchRecord(database.GENERATED_TABLE_NAME, auth_key)
if err != nil {
return "", err
}
return record, nil
}
// GetState - gets an SsoState from DB, if expired returns error
func GetState(state string) (*models.SsoState, error) {
var s models.SsoState
record, err := database.FetchRecord(database.SSO_STATE_CACHE, state)
if err != nil {
return &s, err
}
if err = json.Unmarshal([]byte(record), &s); err != nil {
return &s, err
}
if s.IsExpired() {
return &s, fmt.Errorf("state expired")
}
return &s, nil
}
// SetState - sets a state with new expiration
func SetState(state string) error {
s := models.SsoState{
Value: state,
Expiration: time.Now().Add(models.DefaultExpDuration),
}
data, err := json.Marshal(&s)
if err != nil {
return err
}
return database.Insert(state, string(data), database.SSO_STATE_CACHE)
}
// IsStateValid - checks if given state is valid or not
// deletes state after call is made to clean up, should only be called once per sign-in
func IsStateValid(state string) (string, bool) {
s, err := GetState(state)
if err != nil {
logger.Log(2, "error retrieving oauth state:", err.Error())
return "", false
}
if s.Value != "" {
if err = delState(state); err != nil {
logger.Log(2, "error deleting oauth state:", err.Error())
return "", false
}
}
return s.Value, true
}
// delState - removes a state from cache/db
func delState(state string) error {
return database.DeleteRecord(database.SSO_STATE_CACHE, state)
}