mirror of
https://github.com/gravitl/netmaker.git
synced 2024-09-20 23:36:18 +08:00
b78cc0a8a1
* api to to get host relayed from client * add auto relay to api host * add peer nat type * set pro field on signal * rm net check on relay me handler * return success response * re-establish failover logic * set failOver ctx * failOver with peer pub key * failovered peer updates * failover handlers, reset failovered peer on deletion * rm unused funcs * initialize failover handler on EE * ignore failover node on signal * failover changes * set host id on signal * extend signal model to include node ids * add backwards compatibility * add failover as node api * set json response on failover handers * add failover field to api node * fix signal data check * initialize failover peer map * reset failovered status when relayed or deleted * add failover info to api node * reset network failover * only proceed furtuer if failover exists in the network * set failOver node defaults * cannot set failover node as relayed * debug log * debug log * debug changes * debug changes * debug changes * revert debug changes * don't add peers to idmap when removed * reset failed Over * fix static checks * rm debug log * add check for linux host
99 lines
2.5 KiB
Go
99 lines
2.5 KiB
Go
package logic
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import (
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"errors"
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"github.com/google/uuid"
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"github.com/gravitl/netmaker/logic"
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"github.com/gravitl/netmaker/models"
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)
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func SetFailOverCtx(failOverNode, victimNode, peerNode models.Node) error {
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if peerNode.FailOverPeers == nil {
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peerNode.FailOverPeers = make(map[string]struct{})
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}
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if victimNode.FailOverPeers == nil {
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victimNode.FailOverPeers = make(map[string]struct{})
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}
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peerNode.FailOverPeers[victimNode.ID.String()] = struct{}{}
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victimNode.FailOverPeers[peerNode.ID.String()] = struct{}{}
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victimNode.FailedOverBy = failOverNode.ID
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peerNode.FailedOverBy = failOverNode.ID
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if err := logic.UpsertNode(&failOverNode); err != nil {
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return err
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}
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if err := logic.UpsertNode(&victimNode); err != nil {
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return err
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}
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if err := logic.UpsertNode(&peerNode); err != nil {
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return err
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}
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return nil
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}
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// GetFailOverNode - gets the host acting as failOver
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func GetFailOverNode(network string, allNodes []models.Node) (models.Node, error) {
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nodes := logic.GetNetworkNodesMemory(allNodes, network)
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for _, node := range nodes {
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if node.IsFailOver {
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return node, nil
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}
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}
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return models.Node{}, errors.New("auto relay not found")
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}
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// FailOverExists - checks if failOver exists already in the network
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func FailOverExists(network string) (failOverNode models.Node, exists bool) {
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nodes, err := logic.GetNetworkNodes(network)
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if err != nil {
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return
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}
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for _, node := range nodes {
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if node.IsFailOver {
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exists = true
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failOverNode = node
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return
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}
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}
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return
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}
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// ResetFailedOverPeer - removes failed over node from network peers
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func ResetFailedOverPeer(failedOveredNode *models.Node) error {
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nodes, err := logic.GetNetworkNodes(failedOveredNode.Network)
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if err != nil {
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return err
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}
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failedOveredNode.FailedOverBy = uuid.Nil
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failedOveredNode.FailOverPeers = make(map[string]struct{})
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err = logic.UpsertNode(failedOveredNode)
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if err != nil {
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return err
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}
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for _, node := range nodes {
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if node.FailOverPeers == nil || node.ID == failedOveredNode.ID {
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continue
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}
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delete(node.FailOverPeers, failedOveredNode.ID.String())
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logic.UpsertNode(&node)
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}
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return nil
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}
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// ResetFailOver - reset failovered peers
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func ResetFailOver(failOverNode *models.Node) error {
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// Unset FailedOverPeers
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nodes, err := logic.GetNetworkNodes(failOverNode.Network)
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if err != nil {
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return err
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}
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for _, node := range nodes {
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if node.FailedOverBy == failOverNode.ID {
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node.FailedOverBy = uuid.Nil
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node.FailOverPeers = make(map[string]struct{})
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logic.UpsertNode(&node)
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}
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}
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return nil
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}
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