netmaker/mq/publishers.go
Matthew R. Kasun 38cd4d7700 refactor join
also removes server node
suspect there may be issues with proxy
and UI interactions with nodes
2022-12-20 15:29:09 -05:00

266 lines
7.7 KiB
Go

package mq
import (
"encoding/json"
"errors"
"fmt"
"time"
"github.com/gravitl/netclient/nmproxy/manager"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic"
"github.com/gravitl/netmaker/models"
"github.com/gravitl/netmaker/servercfg"
"github.com/gravitl/netmaker/serverctl"
)
// PublishPeerUpdate --- deterines and publishes a peer update to all the peers of a node
func PublishPeerUpdate(network string, publishToSelf bool) error {
if !servercfg.IsMessageQueueBackend() {
return nil
}
networkNodes, err := logic.GetNetworkNodes(network)
if err != nil {
logger.Log(1, "err getting Network Nodes", err.Error())
return err
}
for _, node := range networkNodes {
err = PublishSinglePeerUpdate(&node)
if err != nil {
logger.Log(1, "failed to publish peer update to node", node.ID.String(), "on network", node.Network, ":", err.Error())
}
}
return err
}
func PublishProxyPeerUpdate(node *models.Node) error {
proxyUpdate, err := logic.GetPeersForProxy(node, false)
if err != nil {
return err
}
proxyUpdate.Action = manager.AddNetwork
err = ProxyUpdate(&proxyUpdate, node)
if err != nil {
logger.Log(1, "failed to send proxy update: ", err.Error())
return err
}
return nil
}
// PublishSinglePeerUpdate --- determines and publishes a peer update to one node
func PublishSinglePeerUpdate(node *models.Node) error {
peerUpdate, err := logic.GetPeerUpdate(node)
if err != nil {
return err
}
if node.Proxy {
proxyUpdate, err := logic.GetPeersForProxy(node, false)
if err != nil {
return err
}
proxyUpdate.Action = manager.AddNetwork
peerUpdate.ProxyUpdate = proxyUpdate
}
data, err := json.Marshal(&peerUpdate)
if err != nil {
return err
}
return publish(node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data)
}
// PublishPeerUpdate --- publishes a peer update to all the peers of a node
func PublishExtPeerUpdate(node *models.Node) error {
var err error
if !servercfg.IsMessageQueueBackend() {
return nil
}
peerUpdate, err := logic.GetPeerUpdate(node)
if err != nil {
return err
}
data, err := json.Marshal(&peerUpdate)
if err != nil {
return err
}
if node.Proxy {
proxyUpdate, err := logic.GetPeersForProxy(node, false)
if err == nil {
peerUpdate.ProxyUpdate = proxyUpdate
}
}
if err = publish(node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data); err != nil {
return err
}
go PublishPeerUpdate(node.Network, false)
return nil
}
// NodeUpdate -- publishes a node update
func NodeUpdate(node *models.Node) error {
var err error
if !servercfg.IsMessageQueueBackend() {
return nil
}
logger.Log(3, "publishing node update to "+node.ID.String())
//if len(node.NetworkSettings.AccessKeys) > 0 {
//node.NetworkSettings.AccessKeys = []models.AccessKey{} // not to be sent (don't need to spread access keys around the network; we need to know how to reach other nodes, not become them)
//}
data, err := json.Marshal(node)
if err != nil {
logger.Log(2, "error marshalling node update ", err.Error())
return err
}
if err = publish(node, fmt.Sprintf("update/%s/%s", node.Network, node.ID), data); err != nil {
logger.Log(2, "error publishing node update to peer ", node.ID.String(), err.Error())
return err
}
if node.Proxy {
err = PublishProxyPeerUpdate(node)
if err != nil {
logger.Log(1, "failed to publish proxy update to node", node.ID.String(), "on network", node.Network, ":", err.Error())
}
}
return nil
}
// ProxyUpdate -- publishes updates to peers related to proxy
func ProxyUpdate(proxyPayload *manager.ProxyManagerPayload, node *models.Node) error {
if !servercfg.IsMessageQueueBackend() || !node.Proxy {
return nil
}
logger.Log(3, "publishing proxy update to "+node.ID.String())
data, err := json.Marshal(proxyPayload)
if err != nil {
logger.Log(2, "error marshalling node update ", err.Error())
return err
}
if err = publish(node, fmt.Sprintf("proxy/%s/%s", node.Network, node.ID), data); err != nil {
logger.Log(2, "error publishing proxy update to peer ", node.ID.String(), err.Error())
return err
}
return nil
}
// sendPeers - retrieve networks, send peer ports to all peers
func sendPeers() {
networks, err := logic.GetNetworks()
if err != nil {
logger.Log(1, "error retrieving networks for keepalive", err.Error())
}
var force bool
peer_force_send++
if peer_force_send == 5 {
// run iptables update to ensure gateways work correctly and mq is forwarded if containerized
if servercfg.ManageIPTables() != "off" {
serverctl.InitIPTables(false)
}
servercfg.SetHost()
force = true
peer_force_send = 0
err := logic.TimerCheckpoint() // run telemetry & log dumps if 24 hours has passed..
if err != nil {
logger.Log(3, "error occurred on timer,", err.Error())
}
//collectServerMetrics(networks[:])
}
for _, network := range networks {
if force {
logger.Log(2, "sending scheduled peer update (5 min)")
err = PublishPeerUpdate(network.NetID, false)
if err != nil {
logger.Log(1, "error publishing udp port updates for network", network.NetID)
logger.Log(1, err.Error())
}
}
}
}
// ServerStartNotify - notifies all non server nodes to pull changes after a restart
func ServerStartNotify() error {
nodes, err := logic.GetAllNodes()
if err != nil {
return err
}
for i := range nodes {
nodes[i].Action = models.NODE_FORCE_UPDATE
if err = NodeUpdate(&nodes[i]); err != nil {
logger.Log(1, "error when notifying node", nodes[i].ID.String(), "of a server startup")
}
}
return nil
}
// function to collect and store metrics for server nodes
//func collectServerMetrics(networks []models.Network) {
// if !servercfg.Is_EE {
// return
// }
// if len(networks) > 0 {
// for i := range networks {
// currentNetworkNodes, err := logic.GetNetworkNodes(networks[i].NetID)
// if err != nil {
// continue
// }
// currentServerNodes := logic.GetServerNodes(networks[i].NetID)
// if len(currentServerNodes) > 0 {
// for i := range currentServerNodes {
// if logic.IsLocalServer(&currentServerNodes[i]) {
// serverMetrics := logic.CollectServerMetrics(currentServerNodes[i].ID, currentNetworkNodes)
// if serverMetrics != nil {
// serverMetrics.NodeName = currentServerNodes[i].Name
// serverMetrics.NodeID = currentServerNodes[i].ID
// serverMetrics.IsServer = "yes"
// serverMetrics.Network = currentServerNodes[i].Network
// if err = metrics.GetExchangedBytesForNode(&currentServerNodes[i], serverMetrics); err != nil {
// logger.Log(1, fmt.Sprintf("failed to update exchanged bytes info for server: %s, err: %v",
// currentServerNodes[i].Name, err))
// }
// updateNodeMetrics(&currentServerNodes[i], serverMetrics)
// if err = logic.UpdateMetrics(currentServerNodes[i].ID, serverMetrics); err != nil {
// logger.Log(1, "failed to update metrics for server node", currentServerNodes[i].ID)
// }
// if servercfg.IsMetricsExporter() {
// logger.Log(2, "-------------> SERVER METRICS: ", fmt.Sprintf("%+v", serverMetrics))
// if err := pushMetricsToExporter(*serverMetrics); err != nil {
// logger.Log(2, "failed to push server metrics to exporter: ", err.Error())
// }
// }
// }
// }
// }
// }
// }
// }
//}
func pushMetricsToExporter(metrics models.Metrics) error {
logger.Log(2, "----> Pushing metrics to exporter")
data, err := json.Marshal(metrics)
if err != nil {
return errors.New("failed to marshal metrics: " + err.Error())
}
if token := mqclient.Publish("metrics_exporter", 2, true, data); !token.WaitTimeout(MQ_TIMEOUT*time.Second) || token.Error() != nil {
var err error
if token.Error() == nil {
err = errors.New("connection timeout")
} else {
err = token.Error()
}
return err
}
return nil
}