netmaker/serverctl/serverctl.go
Abhishek Kondur 4b1a85a3ee proxy changes
2022-12-02 17:35:41 +05:30

224 lines
6.4 KiB
Go

package serverctl
import (
"net"
"os"
"strings"
"github.com/gravitl/netmaker/database"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic"
"github.com/gravitl/netmaker/logic/acls"
"github.com/gravitl/netmaker/logic/acls/nodeacls"
"github.com/gravitl/netmaker/logic/pro"
"github.com/gravitl/netmaker/netclient/ncutils"
"github.com/gravitl/netmaker/servercfg"
)
const (
// NETMAKER_BINARY_NAME - name of netmaker binary
NETMAKER_BINARY_NAME = "netmaker"
)
// InitServerNetclient - intializes the server netclient
// 1. Check if config directory exists, if not attempt to make
// 2. Check current networks and run pull to get interface up to date in case of restart
func InitServerNetclient() error {
netclientDir := ncutils.GetNetclientPath()
_, err := os.Stat(netclientDir + "/config")
if os.IsNotExist(err) {
os.MkdirAll(netclientDir+"/config", 0700)
} else if err != nil {
logger.Log(1, "could not find or create", netclientDir)
return err
}
var networks, netsErr = logic.GetNetworks()
if netsErr == nil || database.IsEmptyRecord(netsErr) {
for _, network := range networks {
var currentServerNode, nodeErr = logic.GetNetworkServerLocal(network.NetID)
if nodeErr == nil {
if currentServerNode.Version != servercfg.Version {
currentServerNode.Version = servercfg.Version
logic.UpdateNode(&currentServerNode, &currentServerNode)
}
if err = logic.ServerPull(&currentServerNode, true); err != nil {
logger.Log(1, "failed pull for network", network.NetID, ", on server node", currentServerNode.ID)
}
}
if err = logic.InitializeNetUsers(&network); err != nil {
logger.Log(0, "something went wrong syncing usrs on network", network.NetID, "-", err.Error())
}
}
}
return nil
}
func SyncServerNetworkWithProxy() error {
networks, err := logic.GetNetworks()
if err != nil {
logger.Log(1, "error retrieving networks for keepalive", err.Error())
}
for _, network := range networks {
serverNetworkSettings, err := logic.GetNetwork(network.NetID)
if err != nil {
continue
}
localnets, err := net.Interfaces()
if err != nil {
return err
}
ifaceExists := false
for _, localnet := range localnets {
if serverNetworkSettings.DefaultInterface == localnet.Name {
ifaceExists = true
}
}
if ifaceExists {
serverNode, err := logic.GetNetworkServerLocal(network.NetID)
if err != nil {
logger.Log(1, "failed to retrieve local server node: ", serverNode.ID)
continue
}
proxyPayload, err := logic.GetPeersForProxy(&serverNode, false)
if err != nil && !ncutils.IsEmptyRecord(err) {
logger.Log(1, "failed to retrieve peers for server node: ", serverNode.ID)
continue
}
logic.ProxyMgmChan <- &proxyPayload
}
}
return nil
}
// SyncServerNetwork - ensures a wg interface and node exists for server
func SyncServerNetwork(network string) error {
serverNetworkSettings, err := logic.GetNetwork(network)
if err != nil {
return err
}
localnets, err := net.Interfaces()
if err != nil {
return err
}
ifaceExists := false
for _, localnet := range localnets {
if serverNetworkSettings.DefaultInterface == localnet.Name {
ifaceExists = true
}
}
serverNode, err := logic.GetNetworkServerLocal(network)
if !ifaceExists && (err == nil && serverNode.ID != "") {
return logic.ServerUpdate(&serverNode, true)
} else if !ifaceExists {
_, err := logic.ServerJoin(&serverNetworkSettings)
if err != nil {
logger.Log(0, "network add failed for "+serverNetworkSettings.NetID)
}
}
return nil
}
func SetDefaults() error {
if err := setNodeDefaults(); err != nil {
return err
}
if err := setNetworkDefaults(); err != nil {
return err
}
if err := setUserDefaults(); err != nil {
return err
}
return nil
}
// setNodeDefaults - runs through each node and set defaults
func setNodeDefaults() error {
// upgraded systems will not have ACL's set, which is why we need this function
nodes, err := logic.GetAllNodes()
if err != nil {
return err
}
for i := range nodes {
logic.SetNodeDefaults(&nodes[i])
logic.UpdateNode(&nodes[i], &nodes[i])
currentNodeACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID))
if (err != nil && (database.IsEmptyRecord(err) || strings.Contains(err.Error(), "no node ACL present"))) || currentNodeACL == nil {
if _, err = nodeacls.CreateNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID), acls.Allowed); err != nil {
logger.Log(1, "could not create a default ACL for node", nodes[i].ID)
}
}
}
return nil
}
func setNetworkDefaults() error {
// upgraded systems will not have NetworkUsers's set, which is why we need this function
networks, err := logic.GetNetworks()
if err != nil && !database.IsEmptyRecord(err) {
return err
}
for _, net := range networks {
if err = pro.InitializeNetworkUsers(net.NetID); err != nil {
logger.Log(0, "could not initialize NetworkUsers on network", net.NetID)
}
pro.AddProNetDefaults(&net)
update := false
newNet := net
if strings.Contains(net.NetID, ".") {
newNet.NetID = strings.ReplaceAll(net.NetID, ".", "")
newNet.DefaultInterface = strings.ReplaceAll(net.DefaultInterface, ".", "")
update = true
}
if strings.ContainsAny(net.NetID, "ABCDEFGHIJKLMNOPQRSTUVWXYZ") {
newNet.NetID = strings.ToLower(net.NetID)
newNet.DefaultInterface = strings.ToLower(net.DefaultInterface)
update = true
}
if update {
newNet.SetDefaults()
if err := logic.SaveNetwork(&newNet); err != nil {
logger.Log(0, "error saving networks during initial update:", err.Error())
}
if err := logic.DeleteNetwork(net.NetID); err != nil {
logger.Log(0, "error deleting old network:", err.Error())
}
} else {
net.SetDefaults()
_, _, _, _, _, _, err = logic.UpdateNetwork(&net, &net)
if err != nil {
logger.Log(0, "could not set defaults on network", net.NetID)
}
}
}
return nil
}
func setUserDefaults() error {
users, err := logic.GetUsers()
if err != nil && !database.IsEmptyRecord(err) {
return err
}
for _, user := range users {
updateUser, err := logic.GetUser(user.UserName)
if err != nil {
logger.Log(0, "could not update user", updateUser.UserName)
}
logic.SetUserDefaults(&updateUser)
copyUser := updateUser
copyUser.Password = ""
if _, err = logic.UpdateUser(copyUser, updateUser); err != nil {
logger.Log(0, "could not update user", updateUser.UserName)
}
}
return nil
}