netmaker/ee/logic/failover.go
2023-01-25 13:21:18 -05:00

124 lines
3.3 KiB
Go

package logic
import (
"github.com/google/uuid"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic"
"github.com/gravitl/netmaker/models"
)
// SetFailover - finds a suitable failover candidate and sets it
func SetFailover(node *models.Node) error {
failoverNode := determineFailoverCandidate(node)
if failoverNode != nil {
return setFailoverNode(failoverNode, node)
}
return nil
}
// ResetFailover - sets the failover node and wipes disconnected status
func ResetFailover(network string) error {
nodes, err := logic.GetNetworkNodes(network)
if err != nil {
return err
}
for _, node := range nodes {
node := node
err = SetFailover(&node)
if err != nil {
logger.Log(2, "error setting failover for node", node.ID.String(), ":", err.Error())
}
err = WipeFailover(node.ID.String())
if err != nil {
logger.Log(2, "error wiping failover for node", node.ID.String(), ":", err.Error())
}
}
return nil
}
// determineFailoverCandidate - returns a list of nodes that
// are suitable for relaying a given node
func determineFailoverCandidate(nodeToBeRelayed *models.Node) *models.Node {
currentNetworkNodes, err := logic.GetNetworkNodes(nodeToBeRelayed.Network)
if err != nil {
return nil
}
currentMetrics, err := logic.GetMetrics(nodeToBeRelayed.ID.String())
if err != nil || currentMetrics == nil || currentMetrics.Connectivity == nil {
return nil
}
minLatency := int64(9223372036854775807) // max signed int64 value
var fastestCandidate *models.Node
for i := range currentNetworkNodes {
if currentNetworkNodes[i].ID == nodeToBeRelayed.ID {
continue
}
if currentMetrics.Connectivity[currentNetworkNodes[i].ID.String()].Connected && (currentNetworkNodes[i].Failover) {
if currentMetrics.Connectivity[currentNetworkNodes[i].ID.String()].Latency < int64(minLatency) {
fastestCandidate = &currentNetworkNodes[i]
minLatency = currentMetrics.Connectivity[currentNetworkNodes[i].ID.String()].Latency
}
}
}
return fastestCandidate
}
// setFailoverNode - changes node's failover node
func setFailoverNode(failoverNode, node *models.Node) error {
node.FailoverNode = failoverNode.ID
nodeToUpdate, err := logic.GetNodeByID(node.ID.String())
if err != nil {
return err
}
if nodeToUpdate.FailoverNode == failoverNode.ID {
return nil
}
return logic.UpdateNode(&nodeToUpdate, node)
}
// WipeFailover - removes the failover peers of given node (ID)
func WipeFailover(nodeid string) error {
metrics, err := logic.GetMetrics(nodeid)
if err != nil {
return err
}
if metrics != nil {
metrics.FailoverPeers = make(map[string]string)
return logic.UpdateMetrics(nodeid, metrics)
}
return nil
}
// WipeAffectedFailoversOnly - wipes failovers for nodes that have given node (ID)
// in their respective failover lists
func WipeAffectedFailoversOnly(nodeid uuid.UUID, network string) error {
currentNetworkNodes, err := logic.GetNetworkNodes(network)
if err != nil {
return nil
}
WipeFailover(nodeid.String())
for i := range currentNetworkNodes {
currNodeID := currentNetworkNodes[i].ID
if currNodeID == nodeid {
continue
}
currMetrics, err := logic.GetMetrics(currNodeID.String())
if err != nil || currMetrics == nil {
continue
}
if currMetrics.FailoverPeers != nil {
if len(currMetrics.FailoverPeers[nodeid.String()]) > 0 {
WipeFailover(currNodeID.String())
}
}
}
return nil
}