netmaker/logic/auth.go

478 lines
13 KiB
Go

package logic
import (
"encoding/json"
"errors"
"fmt"
"time"
"github.com/go-playground/validator/v10"
"golang.org/x/crypto/bcrypt"
"github.com/gravitl/netmaker/database"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic/pro"
"github.com/gravitl/netmaker/models"
"github.com/gravitl/netmaker/models/promodels"
"github.com/gravitl/netmaker/servercfg"
)
// HasAdmin - checks if server has an admin
func HasAdmin() (bool, error) {
collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
if err != nil {
if database.IsEmptyRecord(err) {
return false, nil
} else {
return true, err
}
}
for _, value := range collection { // filter for isadmin true
var user models.User
err = json.Unmarshal([]byte(value), &user)
if err != nil {
continue
}
if user.IsAdmin {
return true, nil
}
}
return false, err
}
// GetReturnUser - gets a user
func GetReturnUser(username string) (models.ReturnUser, error) {
var user models.ReturnUser
record, err := database.FetchRecord(database.USERS_TABLE_NAME, username)
if err != nil {
return user, err
}
if err = json.Unmarshal([]byte(record), &user); err != nil {
return models.ReturnUser{}, err
}
return user, err
}
// GetUsers - gets users
func GetUsers() ([]models.ReturnUser, error) {
var users []models.ReturnUser
collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
if err != nil {
return users, err
}
for _, value := range collection {
var user models.ReturnUser
err = json.Unmarshal([]byte(value), &user)
if err != nil {
continue // get users
}
users = append(users, user)
}
return users, err
}
// CreateUser - creates a user
func CreateUser(user *models.User) error {
// check if user exists
if _, err := GetUser(user.UserName); err == nil {
return errors.New("user exists")
}
var err = ValidateUser(user)
if err != nil {
return err
}
// encrypt that password so we never see it again
hash, err := bcrypt.GenerateFromPassword([]byte(user.Password), 5)
if err != nil {
return err
}
// set password to encrypted password
user.Password = string(hash)
tokenString, _ := CreateProUserJWT(user.UserName, user.Networks, user.Groups, user.IsAdmin)
if tokenString == "" {
// logic.ReturnErrorResponse(w, r, errorResponse)
return err
}
SetUserDefaults(user)
// connect db
data, err := json.Marshal(user)
if err != nil {
return err
}
err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME)
if err != nil {
return err
}
// == PRO == Add user to every network as network user ==
currentNets, err := GetNetworks()
if err != nil {
currentNets = []models.Network{}
}
for i := range currentNets {
newUser := promodels.NetworkUser{
ID: promodels.NetworkUserID(user.UserName),
Clients: []string{},
Nodes: []string{},
}
pro.AddProNetDefaults(&currentNets[i])
if pro.IsUserAllowed(&currentNets[i], user.UserName, user.Groups) {
newUser.AccessLevel = currentNets[i].ProSettings.DefaultAccessLevel
newUser.ClientLimit = currentNets[i].ProSettings.DefaultUserClientLimit
newUser.NodeLimit = currentNets[i].ProSettings.DefaultUserNodeLimit
} else {
newUser.AccessLevel = pro.NO_ACCESS
newUser.ClientLimit = 0
newUser.NodeLimit = 0
}
// legacy
if StringSliceContains(user.Networks, currentNets[i].NetID) {
if !servercfg.Is_EE {
newUser.AccessLevel = pro.NET_ADMIN
}
}
userErr := pro.CreateNetworkUser(&currentNets[i], &newUser)
if userErr != nil {
logger.Log(0, "failed to add network user data on network", currentNets[i].NetID, "for user", user.UserName)
}
}
// == END PRO ==
return nil
}
// CreateAdmin - creates an admin user
func CreateAdmin(admin *models.User) error {
hasadmin, err := HasAdmin()
if err != nil {
return err
}
if hasadmin {
return errors.New("admin user already exists")
}
admin.IsAdmin = true
return CreateUser(admin)
}
// VerifyAuthRequest - verifies an auth request
func VerifyAuthRequest(authRequest models.UserAuthParams) (string, error) {
var result models.User
if authRequest.UserName == "" {
return "", errors.New("username can't be empty")
} else if authRequest.Password == "" {
return "", errors.New("password can't be empty")
}
// Search DB for node with Mac Address. Ignore pending nodes (they should not be able to authenticate with API until approved).
record, err := database.FetchRecord(database.USERS_TABLE_NAME, authRequest.UserName)
if err != nil {
return "", errors.New("error retrieving user from db: " + err.Error())
}
if err = json.Unmarshal([]byte(record), &result); err != nil {
return "", errors.New("error unmarshalling user json: " + err.Error())
}
// compare password from request to stored password in database
// might be able to have a common hash (certificates?) and compare those so that a password isn't passed in in plain text...
// TODO: Consider a way of hashing the password client side before sending, or using certificates
if err = bcrypt.CompareHashAndPassword([]byte(result.Password), []byte(authRequest.Password)); err != nil {
return "", errors.New("incorrect credentials")
}
// Create a new JWT for the node
tokenString, _ := CreateProUserJWT(authRequest.UserName, result.Networks, result.Groups, result.IsAdmin)
return tokenString, nil
}
// UpdateUserNetworks - updates the networks of a given user
func UpdateUserNetworks(newNetworks, newGroups []string, isadmin bool, currentUser *models.ReturnUser) error {
// check if user exists
returnedUser, err := GetUser(currentUser.UserName)
if err != nil {
return err
} else if returnedUser.IsAdmin {
return fmt.Errorf("can not make changes to an admin user, attempted to change %s", returnedUser.UserName)
}
if isadmin {
currentUser.IsAdmin = true
currentUser.Networks = nil
} else {
// == PRO ==
currentUser.Groups = newGroups
for _, n := range newNetworks {
if !StringSliceContains(currentUser.Networks, n) {
// make net admin of any network not previously assigned
pro.MakeNetAdmin(n, currentUser.UserName)
}
}
// Compare networks, find networks not in previous
for _, n := range currentUser.Networks {
if !StringSliceContains(newNetworks, n) {
// if user was removed from a network, re-assign access to net default level
if network, err := GetNetwork(n); err == nil {
if network.ProSettings != nil {
ok := pro.AssignAccessLvl(n, currentUser.UserName, network.ProSettings.DefaultAccessLevel)
if ok {
logger.Log(0, "changed", currentUser.UserName, "access level on network", network.NetID, "to", fmt.Sprintf("%d", network.ProSettings.DefaultAccessLevel))
}
}
}
}
}
if err := AdjustGroupPermissions(currentUser); err != nil {
logger.Log(0, "failed to update user", currentUser.UserName, "after group update", err.Error())
}
// == END PRO ==
currentUser.Networks = newNetworks
}
userChange := models.User{
UserName: currentUser.UserName,
Networks: currentUser.Networks,
IsAdmin: currentUser.IsAdmin,
Password: "",
Groups: currentUser.Groups,
}
_, err = UpdateUser(&userChange, returnedUser)
return err
}
// UpdateUser - updates a given user
func UpdateUser(userchange, user *models.User) (*models.User, error) {
// check if user exists
if _, err := GetUser(user.UserName); err != nil {
return &models.User{}, err
}
queryUser := user.UserName
if userchange.UserName != "" {
user.UserName = userchange.UserName
}
if len(userchange.Networks) > 0 {
user.Networks = userchange.Networks
}
if len(userchange.Groups) > 0 {
user.Groups = userchange.Groups
}
if userchange.Password != "" {
// encrypt that password so we never see it again
hash, err := bcrypt.GenerateFromPassword([]byte(userchange.Password), 5)
if err != nil {
return userchange, err
}
// set password to encrypted password
userchange.Password = string(hash)
user.Password = userchange.Password
}
if (userchange.IsAdmin != user.IsAdmin) && !user.IsAdmin {
user.IsAdmin = userchange.IsAdmin
}
err := ValidateUser(user)
if err != nil {
return &models.User{}, err
}
if err = database.DeleteRecord(database.USERS_TABLE_NAME, queryUser); err != nil {
return &models.User{}, err
}
data, err := json.Marshal(&user)
if err != nil {
return &models.User{}, err
}
if err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME); err != nil {
return &models.User{}, err
}
logger.Log(1, "updated user", queryUser)
return user, nil
}
// ValidateUser - validates a user model
func ValidateUser(user *models.User) error {
v := validator.New()
_ = v.RegisterValidation("in_charset", func(fl validator.FieldLevel) bool {
isgood := user.NameInCharSet()
return isgood
})
err := v.Struct(user)
if err != nil {
for _, e := range err.(validator.ValidationErrors) {
logger.Log(2, e.Error())
}
}
return err
}
// DeleteUser - deletes a given user
func DeleteUser(user string) (bool, error) {
if userRecord, err := database.FetchRecord(database.USERS_TABLE_NAME, user); err != nil || len(userRecord) == 0 {
return false, errors.New("user does not exist")
}
err := database.DeleteRecord(database.USERS_TABLE_NAME, user)
if err != nil {
return false, err
}
// == pro - remove user from all network user instances ==
currentNets, err := GetNetworks()
if err != nil {
if database.IsEmptyRecord(err) {
currentNets = []models.Network{}
} else {
return true, err
}
}
for i := range currentNets {
netID := currentNets[i].NetID
if err = pro.DeleteNetworkUser(netID, user); err != nil {
logger.Log(0, "failed to remove", user, "as network user from network", netID, err.Error())
}
}
return true, nil
}
// FetchAuthSecret - manages secrets for oauth
func FetchAuthSecret(key string, secret string) (string, error) {
var record, err = database.FetchRecord(database.GENERATED_TABLE_NAME, key)
if err != nil {
if err = database.Insert(key, secret, database.GENERATED_TABLE_NAME); err != nil {
return "", err
} else {
return secret, nil
}
}
return record, nil
}
// GetState - gets an SsoState from DB, if expired returns error
func GetState(state string) (*models.SsoState, error) {
var s models.SsoState
record, err := database.FetchRecord(database.SSO_STATE_CACHE, state)
if err != nil {
return &s, err
}
if err = json.Unmarshal([]byte(record), &s); err != nil {
return &s, err
}
if s.IsExpired() {
return &s, fmt.Errorf("state expired")
}
return &s, nil
}
// SetState - sets a state with new expiration
func SetState(state string) error {
s := models.SsoState{
Value: state,
Expiration: time.Now().Add(models.DefaultExpDuration),
}
data, err := json.Marshal(&s)
if err != nil {
return err
}
return database.Insert(state, string(data), database.SSO_STATE_CACHE)
}
// IsStateValid - checks if given state is valid or not
// deletes state after call is made to clean up, should only be called once per sign-in
func IsStateValid(state string) (string, bool) {
s, err := GetState(state)
if err != nil {
logger.Log(2, "error retrieving oauth state:", err.Error())
return "", false
}
if s.Value != "" {
if err = delState(state); err != nil {
logger.Log(2, "error deleting oauth state:", err.Error())
return "", false
}
}
return s.Value, true
}
// delState - removes a state from cache/db
func delState(state string) error {
return database.DeleteRecord(database.SSO_STATE_CACHE, state)
}
// PRO
// AdjustGroupPermissions - adjusts a given user's network access based on group changes
func AdjustGroupPermissions(user *models.ReturnUser) error {
networks, err := GetNetworks()
if err != nil {
return err
}
// UPDATE
// go through all networks and see if new group is in
// if access level of current user is greater (value) than network's default
// assign network's default
// DELETE
// if user not allowed on network a
for i := range networks {
AdjustNetworkUserPermissions(user, &networks[i])
}
return nil
}
// AdjustNetworkUserPermissions - adjusts a given user's network access based on group changes
func AdjustNetworkUserPermissions(user *models.ReturnUser, network *models.Network) error {
networkUser, err := pro.GetNetworkUser(
network.NetID,
promodels.NetworkUserID(user.UserName),
)
if err == nil && network.ProSettings != nil {
if pro.IsUserAllowed(network, user.UserName, user.Groups) {
if networkUser.AccessLevel > network.ProSettings.DefaultAccessLevel {
networkUser.AccessLevel = network.ProSettings.DefaultAccessLevel
}
if networkUser.NodeLimit < network.ProSettings.DefaultUserNodeLimit {
networkUser.NodeLimit = network.ProSettings.DefaultUserNodeLimit
}
if networkUser.ClientLimit < network.ProSettings.DefaultUserClientLimit {
networkUser.ClientLimit = network.ProSettings.DefaultUserClientLimit
}
} else {
networkUser.AccessLevel = pro.NO_ACCESS
networkUser.NodeLimit = 0
networkUser.ClientLimit = 0
}
pro.UpdateNetworkUser(network.NetID, networkUser)
}
return err
}