netmaker/pro/license.go
Gabriel de Souza Seibel 1a1ba1ccf4
[NET-546] Move ee code to ee package, unify ee status and terminology (#2538)
* Move ee code to ee package and unify ee status to IsPro

* Consolidate naming for paid/professional/enterprise version as "pro". Notes:

- Changes image tags
- Changes build tags
- Changes package names
- Doesn't change links to docs that mention "ee"
- Doesn't change parameters sent to PostHog that mention "ee"

* Revert docker image tag being -pro, back to -ee

* Revert go build tag being pro, back to ee

* Add build tags for some ee content

* [2] Revert go build tag being pro, back to ee

* Fix test workflow

* Add a json tag to be backwards compatible with frontend "IsEE" check

* Add a json tag for the serverconfig struct for IsEE

* Ammend json tag to Is_EE

* fix ee tags

---------

Co-authored-by: Abhishek Kondur <abhi281342@gmail.com>
2023-09-01 07:42:05 +05:30

272 lines
7.1 KiB
Go

//go:build ee
// +build ee
package pro
import (
"bytes"
"crypto/rand"
"encoding/json"
"errors"
"fmt"
"golang.org/x/exp/slog"
"io"
"net/http"
"time"
"github.com/gravitl/netmaker/database"
"github.com/gravitl/netmaker/logic"
"github.com/gravitl/netmaker/models"
"github.com/gravitl/netmaker/netclient/ncutils"
"github.com/gravitl/netmaker/servercfg"
"golang.org/x/crypto/nacl/box"
)
const (
db_license_key = "netmaker-id-key-pair"
)
type apiServerConf struct {
PrivateKey []byte `json:"private_key" binding:"required"`
PublicKey []byte `json:"public_key" binding:"required"`
}
// AddLicenseHooks - adds the validation and cache clear hooks
func AddLicenseHooks() {
logic.HookManagerCh <- models.HookDetails{
Hook: ValidateLicense,
Interval: time.Hour,
}
logic.HookManagerCh <- models.HookDetails{
Hook: ClearLicenseCache,
Interval: time.Hour,
}
}
// ValidateLicense - the initial and periodic license check for netmaker server
// checks if a license is valid + limits are not exceeded
// if license is free_tier and limits exceeds, then function should error
// if license is not valid, function should error
func ValidateLicense() (err error) {
defer func() {
if err != nil {
err = fmt.Errorf("%w: %s", errValidation, err.Error())
servercfg.ErrLicenseValidation = err
}
}()
licenseKeyValue := servercfg.GetLicenseKey()
netmakerTenantID := servercfg.GetNetmakerTenantID()
slog.Info("proceeding with Netmaker license validation...")
if len(licenseKeyValue) == 0 {
err = errors.New("empty license-key (LICENSE_KEY environment variable)")
return err
}
if len(netmakerTenantID) == 0 {
err = errors.New("empty tenant-id (NETMAKER_TENANT_ID environment variable)")
return err
}
apiPublicKey, err := getLicensePublicKey(licenseKeyValue)
if err != nil {
err = fmt.Errorf("failed to get license public key: %w", err)
return err
}
tempPubKey, tempPrivKey, err := FetchApiServerKeys()
if err != nil {
err = fmt.Errorf("failed to fetch api server keys: %w", err)
return err
}
licenseSecret := LicenseSecret{
AssociatedID: netmakerTenantID,
Usage: getCurrentServerUsage(),
}
secretData, err := json.Marshal(&licenseSecret)
if err != nil {
err = fmt.Errorf("failed to marshal license secret: %w", err)
return err
}
encryptedData, err := ncutils.BoxEncrypt(secretData, apiPublicKey, tempPrivKey)
if err != nil {
err = fmt.Errorf("failed to encrypt license secret data: %w", err)
return err
}
validationResponse, err := validateLicenseKey(encryptedData, tempPubKey)
if err != nil {
err = fmt.Errorf("failed to validate license key: %w", err)
return err
}
if len(validationResponse) == 0 {
err = errors.New("empty validation response")
return err
}
var licenseResponse ValidatedLicense
if err = json.Unmarshal(validationResponse, &licenseResponse); err != nil {
err = fmt.Errorf("failed to unmarshal validation response: %w", err)
return err
}
respData, err := ncutils.BoxDecrypt(base64decode(licenseResponse.EncryptedLicense), apiPublicKey, tempPrivKey)
if err != nil {
err = fmt.Errorf("failed to decrypt license: %w", err)
return err
}
license := LicenseKey{}
if err = json.Unmarshal(respData, &license); err != nil {
err = fmt.Errorf("failed to unmarshal license key: %w", err)
return err
}
slog.Info("License validation succeeded!")
return nil
}
// FetchApiServerKeys - fetches netmaker license keys for identification
// as well as secure communication with API
// if none present, it generates a new pair
func FetchApiServerKeys() (pub *[32]byte, priv *[32]byte, err error) {
var returnData = apiServerConf{}
currentData, err := database.FetchRecord(database.SERVERCONF_TABLE_NAME, db_license_key)
if err != nil && !database.IsEmptyRecord(err) {
return nil, nil, err
} else if database.IsEmptyRecord(err) { // need to generate a new identifier pair
pub, priv, err = box.GenerateKey(rand.Reader)
if err != nil {
return nil, nil, err
}
pubBytes, err := ncutils.ConvertKeyToBytes(pub)
if err != nil {
return nil, nil, err
}
privBytes, err := ncutils.ConvertKeyToBytes(priv)
if err != nil {
return nil, nil, err
}
returnData.PrivateKey = privBytes
returnData.PublicKey = pubBytes
record, err := json.Marshal(&returnData)
if err != nil {
return nil, nil, err
}
if err = database.Insert(db_license_key, string(record), database.SERVERCONF_TABLE_NAME); err != nil {
return nil, nil, err
}
} else {
if err = json.Unmarshal([]byte(currentData), &returnData); err != nil {
return nil, nil, err
}
priv, err = ncutils.ConvertBytesToKey(returnData.PrivateKey)
if err != nil {
return nil, nil, err
}
pub, err = ncutils.ConvertBytesToKey(returnData.PublicKey)
if err != nil {
return nil, nil, err
}
}
return pub, priv, nil
}
func getLicensePublicKey(licensePubKeyEncoded string) (*[32]byte, error) {
decodedPubKey := base64decode(licensePubKeyEncoded)
return ncutils.ConvertBytesToKey(decodedPubKey)
}
func validateLicenseKey(encryptedData []byte, publicKey *[32]byte) ([]byte, error) {
publicKeyBytes, err := ncutils.ConvertKeyToBytes(publicKey)
if err != nil {
return nil, err
}
msg := ValidateLicenseRequest{
LicenseKey: servercfg.GetLicenseKey(),
NmServerPubKey: base64encode(publicKeyBytes),
EncryptedPart: base64encode(encryptedData),
}
requestBody, err := json.Marshal(msg)
if err != nil {
return nil, err
}
req, err := http.NewRequest(http.MethodPost, getAccountsHost()+"/api/v1/license/validate", bytes.NewReader(requestBody))
if err != nil {
return nil, err
}
req.Header.Add("Content-Type", "application/json")
req.Header.Add("Accept", "application/json")
client := &http.Client{}
var body []byte
validateResponse, err := client.Do(req)
if err != nil { // check cache
body, err = getCachedResponse()
if err != nil {
return nil, err
}
slog.Warn("proceeding with cached response, Netmaker API may be down")
} else {
defer validateResponse.Body.Close()
if validateResponse.StatusCode != 200 {
return nil, fmt.Errorf("could not validate license, got status code %d", validateResponse.StatusCode)
} // if you received a 200 cache the response locally
body, err = io.ReadAll(validateResponse.Body)
if err != nil {
return nil, err
}
cacheResponse(body)
}
return body, err
}
func getAccountsHost() string {
switch servercfg.GetEnvironment() {
case "dev":
return accountsHostDevelopment
case "staging":
return accountsHostStaging
default:
return accountsHostProduction
}
}
func cacheResponse(response []byte) error {
var lrc = licenseResponseCache{
Body: response,
}
record, err := json.Marshal(&lrc)
if err != nil {
return err
}
return database.Insert(license_cache_key, string(record), database.CACHE_TABLE_NAME)
}
func getCachedResponse() ([]byte, error) {
var lrc licenseResponseCache
record, err := database.FetchRecord(database.CACHE_TABLE_NAME, license_cache_key)
if err != nil {
return nil, err
}
if err = json.Unmarshal([]byte(record), &lrc); err != nil {
return nil, err
}
return lrc.Body, nil
}
// ClearLicenseCache - clears the cached validate response
func ClearLicenseCache() error {
return database.DeleteRecord(database.CACHE_TABLE_NAME, license_cache_key)
}