netmaker/logic/relay.go
2022-02-18 11:43:49 -05:00

176 lines
4.6 KiB
Go

package logic
import (
"encoding/json"
"errors"
"fmt"
"time"
"github.com/gravitl/netmaker/database"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/models"
)
// CreateRelay - creates a relay
func CreateRelay(relay models.RelayRequest) ([]models.Node, models.Node, error) {
var returnnodes []models.Node
node, err := GetNodeByID(relay.NodeID)
if err != nil {
return returnnodes, models.Node{}, err
}
if node.OS != "linux" {
return returnnodes, models.Node{}, fmt.Errorf("only linux machines can be relay nodes")
}
err = ValidateRelay(relay)
if err != nil {
return returnnodes, models.Node{}, err
}
node.IsRelay = "yes"
node.RelayAddrs = relay.RelayAddrs
node.SetLastModified()
nodeData, err := json.Marshal(&node)
if err != nil {
return returnnodes, node, err
}
if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil {
return returnnodes, models.Node{}, err
}
returnnodes, err = SetRelayedNodes("yes", node.Network, node.RelayAddrs)
if err != nil {
return returnnodes, node, err
}
if err = NetworkNodesUpdatePullChanges(node.Network); err != nil {
return returnnodes, models.Node{}, err
}
return returnnodes, node, nil
}
// SetRelayedNodes- set relayed nodes
func SetRelayedNodes(yesOrno string, networkName string, addrs []string) ([]models.Node, error) {
var returnnodes []models.Node
collections, err := database.FetchRecords(database.NODES_TABLE_NAME)
if err != nil {
return returnnodes, err
}
network, err := GetNetworkSettings(networkName)
if err != nil {
return returnnodes, err
}
for _, value := range collections {
var node models.Node
err := json.Unmarshal([]byte(value), &node)
if err != nil {
return returnnodes, err
}
if node.Network == networkName && !(node.IsServer == "yes") {
for _, addr := range addrs {
if addr == node.Address || addr == node.Address6 {
node.IsRelayed = yesOrno
if yesOrno == "yes" {
node.UDPHolePunch = "no"
} else {
node.UDPHolePunch = network.DefaultUDPHolePunch
}
data, err := json.Marshal(&node)
if err != nil {
return returnnodes, err
}
database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
returnnodes = append(returnnodes, node)
}
}
}
}
return returnnodes, nil
}
// SetNodeIsRelayed - Sets IsRelayed to on or off for relay
func SetNodeIsRelayed(yesOrno string, id string) (models.Node, error) {
node, err := GetNodeByID(id)
if err != nil {
return node, err
}
network, err := GetNetworkByNode(&node)
if err != nil {
return node, err
}
node.IsRelayed = yesOrno
if yesOrno == "yes" {
node.UDPHolePunch = "no"
} else {
node.UDPHolePunch = network.DefaultUDPHolePunch
}
data, err := json.Marshal(&node)
if err != nil {
return node, err
}
return node, database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
}
// PeerListUnRelay - call this function if a relayed node fails to get its relay: unrelays node and gets new peer list
func PeerListUnRelay(id string, network string) ([]models.Node, error) {
node, err := SetNodeIsRelayed("no", id)
if err != nil {
return nil, err
}
return GetPeersList(&node)
}
// ValidateRelay - checks if relay is valid
func ValidateRelay(relay models.RelayRequest) error {
var err error
//isIp := functions.IsIpCIDR(gateway.RangeString)
empty := len(relay.RelayAddrs) == 0
if empty {
err = errors.New("IP Ranges Cannot Be Empty")
}
return err
}
// UpdateRelay - updates a relay
func UpdateRelay(network string, oldAddrs []string, newAddrs []string) []models.Node {
var returnnodes []models.Node
time.Sleep(time.Second / 4)
returnnodes, err := SetRelayedNodes("no", network, oldAddrs)
if err != nil {
logger.Log(1, err.Error())
}
returnnodes, err = SetRelayedNodes("yes", network, newAddrs)
if err != nil {
logger.Log(1, err.Error())
}
return returnnodes
}
// DeleteRelay - deletes a relay
func DeleteRelay(network, nodeid string) ([]models.Node, models.Node, error) {
var returnnodes []models.Node
node, err := GetNodeByID(nodeid)
if err != nil {
return returnnodes, models.Node{}, err
}
_, err = SetRelayedNodes("no", node.Network, node.RelayAddrs)
if err != nil {
return returnnodes, node, err
}
node.IsRelay = "no"
node.RelayAddrs = []string{}
node.SetLastModified()
data, err := json.Marshal(&node)
if err != nil {
return returnnodes, models.Node{}, err
}
if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil {
return returnnodes, models.Node{}, err
}
if err = NetworkNodesUpdatePullChanges(network); err != nil {
return returnnodes, models.Node{}, err
}
return returnnodes, node, nil
}