mirror of
https://github.com/gravitl/netmaker.git
synced 2024-11-11 01:54:34 +08:00
176 lines
4.6 KiB
Go
176 lines
4.6 KiB
Go
package logic
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import (
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"encoding/json"
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"errors"
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"fmt"
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"time"
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"github.com/gravitl/netmaker/database"
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"github.com/gravitl/netmaker/logger"
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"github.com/gravitl/netmaker/models"
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)
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// CreateRelay - creates a relay
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func CreateRelay(relay models.RelayRequest) ([]models.Node, models.Node, error) {
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var returnnodes []models.Node
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node, err := GetNodeByID(relay.NodeID)
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if err != nil {
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return returnnodes, models.Node{}, err
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}
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if node.OS != "linux" {
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return returnnodes, models.Node{}, fmt.Errorf("only linux machines can be relay nodes")
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}
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err = ValidateRelay(relay)
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if err != nil {
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return returnnodes, models.Node{}, err
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}
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node.IsRelay = "yes"
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node.RelayAddrs = relay.RelayAddrs
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node.SetLastModified()
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nodeData, err := json.Marshal(&node)
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if err != nil {
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return returnnodes, node, err
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}
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if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil {
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return returnnodes, models.Node{}, err
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}
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returnnodes, err = SetRelayedNodes("yes", node.Network, node.RelayAddrs)
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if err != nil {
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return returnnodes, node, err
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}
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if err = NetworkNodesUpdatePullChanges(node.Network); err != nil {
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return returnnodes, models.Node{}, err
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}
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return returnnodes, node, nil
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}
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// SetRelayedNodes- set relayed nodes
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func SetRelayedNodes(yesOrno string, networkName string, addrs []string) ([]models.Node, error) {
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var returnnodes []models.Node
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collections, err := database.FetchRecords(database.NODES_TABLE_NAME)
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if err != nil {
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return returnnodes, err
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}
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network, err := GetNetworkSettings(networkName)
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if err != nil {
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return returnnodes, err
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}
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for _, value := range collections {
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var node models.Node
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err := json.Unmarshal([]byte(value), &node)
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if err != nil {
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return returnnodes, err
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}
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if node.Network == networkName && !(node.IsServer == "yes") {
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for _, addr := range addrs {
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if addr == node.Address || addr == node.Address6 {
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node.IsRelayed = yesOrno
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if yesOrno == "yes" {
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node.UDPHolePunch = "no"
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} else {
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node.UDPHolePunch = network.DefaultUDPHolePunch
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}
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data, err := json.Marshal(&node)
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if err != nil {
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return returnnodes, err
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}
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database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
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returnnodes = append(returnnodes, node)
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}
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}
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}
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}
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return returnnodes, nil
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}
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// SetNodeIsRelayed - Sets IsRelayed to on or off for relay
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func SetNodeIsRelayed(yesOrno string, id string) (models.Node, error) {
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node, err := GetNodeByID(id)
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if err != nil {
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return node, err
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}
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network, err := GetNetworkByNode(&node)
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if err != nil {
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return node, err
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}
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node.IsRelayed = yesOrno
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if yesOrno == "yes" {
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node.UDPHolePunch = "no"
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} else {
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node.UDPHolePunch = network.DefaultUDPHolePunch
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}
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data, err := json.Marshal(&node)
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if err != nil {
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return node, err
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}
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return node, database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
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}
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// PeerListUnRelay - call this function if a relayed node fails to get its relay: unrelays node and gets new peer list
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func PeerListUnRelay(id string, network string) ([]models.Node, error) {
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node, err := SetNodeIsRelayed("no", id)
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if err != nil {
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return nil, err
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}
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return GetPeersList(&node)
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}
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// ValidateRelay - checks if relay is valid
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func ValidateRelay(relay models.RelayRequest) error {
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var err error
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//isIp := functions.IsIpCIDR(gateway.RangeString)
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empty := len(relay.RelayAddrs) == 0
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if empty {
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err = errors.New("IP Ranges Cannot Be Empty")
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}
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return err
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}
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// UpdateRelay - updates a relay
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func UpdateRelay(network string, oldAddrs []string, newAddrs []string) []models.Node {
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var returnnodes []models.Node
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time.Sleep(time.Second / 4)
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returnnodes, err := SetRelayedNodes("no", network, oldAddrs)
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if err != nil {
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logger.Log(1, err.Error())
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}
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returnnodes, err = SetRelayedNodes("yes", network, newAddrs)
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if err != nil {
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logger.Log(1, err.Error())
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}
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return returnnodes
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}
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// DeleteRelay - deletes a relay
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func DeleteRelay(network, nodeid string) ([]models.Node, models.Node, error) {
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var returnnodes []models.Node
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node, err := GetNodeByID(nodeid)
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if err != nil {
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return returnnodes, models.Node{}, err
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}
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_, err = SetRelayedNodes("no", node.Network, node.RelayAddrs)
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if err != nil {
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return returnnodes, node, err
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}
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node.IsRelay = "no"
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node.RelayAddrs = []string{}
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node.SetLastModified()
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data, err := json.Marshal(&node)
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if err != nil {
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return returnnodes, models.Node{}, err
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}
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if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil {
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return returnnodes, models.Node{}, err
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}
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if err = NetworkNodesUpdatePullChanges(network); err != nil {
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return returnnodes, models.Node{}, err
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}
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return returnnodes, node, nil
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}
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