mirror of
https://github.com/gravitl/netmaker.git
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124 lines
3.8 KiB
Go
124 lines
3.8 KiB
Go
package acls
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import (
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"encoding/json"
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"github.com/gravitl/netmaker/database"
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)
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// == type functions ==
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// ACL.Allow - allows access by ID in memory
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func (acl ACL) Allow(ID AclID) {
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acl[ID] = Allowed
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}
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// ACL.DisallowNode - disallows access by ID in memory
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func (acl ACL) Disallow(ID AclID) {
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acl[ID] = NotAllowed
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}
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// ACL.Remove - removes a node from a ACL in memory
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func (acl ACL) Remove(ID AclID) {
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delete(acl, ID)
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}
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// ACL.Update - updates a ACL in DB
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func (acl ACL) Save(containerID ContainerID, ID AclID) (ACL, error) {
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return upsertACL(containerID, ID, acl)
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}
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// ACL.IsAllowed - sees if ID is allowed in referring ACL
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func (acl ACL) IsAllowed(ID AclID) bool {
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return acl[ID] == Allowed
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}
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// ACLContainer.IsAllowed - returns if the current ACL container contains allowed ACLs between two IDs
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func (aclContainer ACLContainer) IsAllowed(ID1, ID2 AclID) bool {
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return aclContainer[ID1].IsAllowed(ID2) && aclContainer[ID2].IsAllowed(ID1)
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}
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// ACLContainer.UpdateACL - saves the state of a ACL in the ACLContainer in memory
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func (aclContainer ACLContainer) UpdateACL(ID AclID, acl ACL) ACLContainer {
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aclContainer[ID] = acl
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return aclContainer
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}
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// ACLContainer.RemoveACL - removes the state of a ACL in the ACLContainer in memory
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func (aclContainer ACLContainer) RemoveACL(ID AclID) ACLContainer {
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delete(aclContainer, ID)
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return aclContainer
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}
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// ACLContainer.ChangeAccess - changes the relationship between two nodes in memory
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func (networkACL ACLContainer) ChangeAccess(ID1, ID2 AclID, value byte) {
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networkACL[ID1][ID2] = value
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networkACL[ID2][ID1] = value
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}
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// ACLContainer.Save - saves the state of a ACLContainer to the db
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func (aclContainer ACLContainer) Save(containerID ContainerID) (ACLContainer, error) {
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return upsertACLContainer(containerID, aclContainer)
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}
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// ACLContainer.New - saves the state of a ACLContainer to the db
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func (aclContainer ACLContainer) New(containerID ContainerID) (ACLContainer, error) {
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return upsertACLContainer(containerID, nil)
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}
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// ACLContainer.Get - saves the state of a ACLContainer to the db
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func (aclContainer ACLContainer) Get(containerID ContainerID) (ACLContainer, error) {
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return fetchACLContainer(containerID)
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}
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// == private ==
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// fetchACLContainer - fetches all current rules in given ACL container
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func fetchACLContainer(containerID ContainerID) (ACLContainer, error) {
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aclJson, err := fetchACLContainerJson(ContainerID(containerID))
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if err != nil {
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return nil, err
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}
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var currentNetworkACL ACLContainer
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if err := json.Unmarshal([]byte(aclJson), ¤tNetworkACL); err != nil {
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return nil, err
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}
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return currentNetworkACL, nil
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}
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// fetchACLContainerJson - fetch the current ACL of given container except in json string
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func fetchACLContainerJson(containerID ContainerID) (ACLJson, error) {
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currentACLs, err := database.FetchRecord(database.NODE_ACLS_TABLE_NAME, string(containerID))
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if err != nil {
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return ACLJson(""), err
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}
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return ACLJson(currentACLs), nil
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}
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// upsertACL - applies a ACL to the db, overwrites or creates
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func upsertACL(containerID ContainerID, ID AclID, acl ACL) (ACL, error) {
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currentNetACL, err := fetchACLContainer(containerID)
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if err != nil {
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return acl, err
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}
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currentNetACL[ID] = acl
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_, err = upsertACLContainer(containerID, currentNetACL)
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return acl, err
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}
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// upsertACLContainer - Inserts or updates a network ACL given the json string of the ACL and the container ID
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// if nil, create it
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func upsertACLContainer(containerID ContainerID, aclContainer ACLContainer) (ACLContainer, error) {
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if aclContainer == nil {
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aclContainer = make(ACLContainer)
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}
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return aclContainer, database.Insert(string(containerID), string(convertNetworkACLtoACLJson(aclContainer)), database.NODE_ACLS_TABLE_NAME)
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}
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func convertNetworkACLtoACLJson(networkACL ACLContainer) ACLJson {
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data, err := json.Marshal(networkACL)
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if err != nil {
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return ""
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}
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return ACLJson(data)
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}
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