netmaker/logic/zombie.go
Matthew R. Kasun 38cd4d7700 refactor join
also removes server node
suspect there may be issues with proxy
and UI interactions with nodes
2022-12-20 15:29:09 -05:00

124 lines
3.5 KiB
Go

package logic
import (
"context"
"net"
"time"
"github.com/google/uuid"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/models"
)
const (
// ZOMBIE_TIMEOUT - timeout in seconds for checking zombie status
ZOMBIE_TIMEOUT = 60
// ZOMBIE_DELETE_TIME - timeout in minutes for zombie node deletion
ZOMBIE_DELETE_TIME = 10
)
var (
zombies []uuid.UUID
removeZombie chan uuid.UUID = make(chan (uuid.UUID), 10)
newZombie chan uuid.UUID = make(chan (uuid.UUID), 10)
)
// CheckZombies - checks if new node has same macaddress as existing node
// if so, existing node is added to zombie node quarantine list
func CheckZombies(newnode *models.Node, mac net.HardwareAddr) {
nodes, err := GetNetworkNodes(newnode.Network)
if err != nil {
logger.Log(1, "Failed to retrieve network nodes", newnode.Network, err.Error())
return
}
for _, node := range nodes {
host, err := GetHost(node.HostID.String())
if err != nil {
}
if host.MacAddress.String() == mac.String() {
logger.Log(0, "adding ", node.ID.String(), " to zombie list")
newZombie <- node.ID
}
}
}
// ManageZombies - goroutine which adds/removes/deletes nodes from the zombie node quarantine list
func ManageZombies(ctx context.Context) {
logger.Log(2, "Zombie management started")
InitializeZombies()
for {
select {
case <-ctx.Done():
return
case id := <-newZombie:
logger.Log(1, "adding", id.String(), "to zombie quaratine list")
zombies = append(zombies, id)
case id := <-removeZombie:
found := false
if len(zombies) > 0 {
for i := len(zombies) - 1; i >= 0; i-- {
if zombies[i] == id {
logger.Log(1, "removing zombie from quaratine list", zombies[i].String())
zombies = append(zombies[:i], zombies[i+1:]...)
found = true
}
}
}
if !found {
logger.Log(3, "no zombies found")
}
case <-time.After(time.Second * ZOMBIE_TIMEOUT):
logger.Log(3, "checking for zombie nodes")
if len(zombies) > 0 {
for i := len(zombies) - 1; i >= 0; i-- {
node, err := GetNodeByID(zombies[i].String())
if err != nil {
logger.Log(1, "error retrieving zombie node", zombies[i].String(), err.Error())
logger.Log(1, "deleting ", node.ID.String(), " from zombie list")
zombies = append(zombies[:i], zombies[i+1:]...)
continue
}
if time.Since(node.LastCheckIn) > time.Minute*ZOMBIE_DELETE_TIME {
if err := DeleteNode(&node, true); err != nil {
logger.Log(1, "error deleting zombie node", zombies[i].String(), err.Error())
continue
}
logger.Log(1, "deleting zombie node", node.ID.String())
zombies = append(zombies[:i], zombies[i+1:]...)
}
}
}
}
}
}
// InitializeZombies - populates the zombie quarantine list (should be called from initialization)
func InitializeZombies() {
nodes, err := GetAllNodes()
if err != nil {
logger.Log(1, "failed to retrieve nodes", err.Error())
return
}
for _, node := range nodes {
othernodes, err := GetNetworkNodes(node.Network)
if err != nil {
logger.Log(1, "failled to retrieve nodes for network", node.Network, err.Error())
continue
}
for _, othernode := range othernodes {
if node.ID == othernode.ID {
continue
}
if node.HostID == othernode.HostID {
if node.LastCheckIn.After(othernode.LastCheckIn) {
zombies = append(zombies, othernode.ID)
logger.Log(1, "adding", othernode.ID.String(), "to zombie list")
} else {
zombies = append(zombies, node.ID)
logger.Log(1, "adding", node.ID.String(), "to zombie list")
}
}
}
}
}