netmaker/mq/mq.go
2022-01-31 17:13:19 -05:00

222 lines
6.7 KiB
Go

package mq
import (
"context"
"encoding/json"
"errors"
"fmt"
"log"
"strings"
"time"
mqtt "github.com/eclipse/paho.mqtt.golang"
"github.com/gravitl/netmaker/database"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic"
"github.com/gravitl/netmaker/models"
"github.com/gravitl/netmaker/servercfg"
)
const KEEPALIVE_TIMEOUT = 10 //timeout in seconds
const MQ_DISCONNECT = 250
// DefaultHandler default message queue handler - only called when GetDebug == true
var DefaultHandler mqtt.MessageHandler = func(client mqtt.Client, msg mqtt.Message) {
logger.Log(0, "MQTT Message: Topic: ", string(msg.Topic()), " Message: ", string(msg.Payload()))
}
// Ping message Handler -- handles ping topic from client nodes
var Ping mqtt.MessageHandler = func(client mqtt.Client, msg mqtt.Message) {
logger.Log(0, "Ping Handler: ", msg.Topic())
go func() {
id, err := GetID(msg.Topic())
if err != nil {
logger.Log(0, "error getting node.ID sent on ping topic ")
return
}
node, err := logic.GetNodeByID(id)
if err != nil {
logger.Log(0, "mq-ping error getting node: ", err.Error())
record, err := database.FetchRecord(database.NODES_TABLE_NAME, id)
if err != nil {
logger.Log(0, "error reading database ", err.Error())
return
}
logger.Log(0, "record from database")
logger.Log(0, record)
return
}
_, decryptErr := decryptMsg(&node, msg.Payload())
if decryptErr != nil {
logger.Log(0, "error updating node ", node.ID, err.Error())
return
}
node.SetLastCheckIn()
if err := logic.UpdateNode(&node, &node); err != nil {
logger.Log(0, "error updating node ", err.Error())
}
logger.Log(3, "ping processed for node", node.ID)
// --TODO --set client version once feature is implemented.
//node.SetClientVersion(msg.Payload())
}()
}
// UpdateNode message Handler -- handles updates from client nodes
var UpdateNode mqtt.MessageHandler = func(client mqtt.Client, msg mqtt.Message) {
go func() {
id, err := GetID(msg.Topic())
if err != nil {
logger.Log(1, "error getting node.ID sent on ", msg.Topic(), err.Error())
return
}
currentNode, err := logic.GetNodeByID(id)
if err != nil {
logger.Log(1, "error getting node ", id, err.Error())
return
}
decrypted, decryptErr := decryptMsg(&currentNode, msg.Payload())
if decryptErr != nil {
logger.Log(1, "failed to decrypt message for node ", id, decryptErr.Error())
return
}
logger.Log(1, "Update Node Handler", id)
var newNode models.Node
if err := json.Unmarshal(decrypted, &newNode); err != nil {
logger.Log(1, "error unmarshaling payload ", err.Error())
return
}
if err := logic.UpdateNode(&currentNode, &newNode); err != nil {
logger.Log(1, "error saving node", err.Error())
}
if err := PublishPeerUpdate(&newNode); err != nil {
logger.Log(1, "error publishing peer update ", err.Error())
return
}
logger.Log(1, "no need to update peers")
}()
}
// PublishPeerUpdate --- deterines and publishes a peer update to all the peers of a node
func PublishPeerUpdate(newNode *models.Node) error {
networkNodes, err := logic.GetNetworkNodes(newNode.Network)
if err != nil {
logger.Log(1, "err getting Network Nodes", err.Error())
return err
}
for _, node := range networkNodes {
if node.IsServer == "yes" || node.ID == newNode.ID {
continue
}
peerUpdate, err := logic.GetPeerUpdate(&node)
if err != nil {
logger.Log(1, "error getting peer update for node", node.ID, err.Error())
continue
}
data, err := json.Marshal(&peerUpdate)
if err != nil {
logger.Log(2, "error marshaling peer update for node", node.ID, err.Error())
continue
}
if err = publish(&node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data); err != nil {
logger.Log(1, "failed to publish peer update for node", node.ID)
} else {
logger.Log(1, fmt.Sprintf("sent peer update for network, %s and node, %s", node.Network, node.Name))
}
}
return nil
}
// GetID -- decodes a message queue topic and returns the embedded node.ID
func GetID(topic string) (string, error) {
parts := strings.Split(topic, "/")
count := len(parts)
if count == 1 {
return "", errors.New("invalid topic")
}
//the last part of the topic will be the node.ID
return parts[count-1], nil
}
// NodeUpdate -- publishes a node update
func NodeUpdate(node *models.Node) error {
if !servercfg.IsMessageQueueBackend() {
return nil
}
logger.Log(3, "publishing node update to "+node.Name)
data, err := json.Marshal(node)
if err != nil {
logger.Log(2, "error marshalling node update ", err.Error())
return err
}
if err = publish(node, fmt.Sprintf("update/%s/%s", node.Network, node.ID), data); err != nil {
logger.Log(2, "error publishing node update to peer ", node.ID, err.Error())
return err
}
return nil
}
// SetupMQTT creates a connection to broker and return client
func SetupMQTT() mqtt.Client {
opts := mqtt.NewClientOptions()
broker := servercfg.GetMessageQueueEndpoint()
opts.AddBroker(broker)
client := mqtt.NewClient(opts)
tperiod := time.Now().Add(10 * time.Second)
for {
if token := client.Connect(); token.Wait() && token.Error() != nil {
logger.Log(2, "unable to connect to broker, retrying ...")
if time.Now().After(tperiod) {
log.Fatal(0, "could not connect to broker, exiting ...", token.Error())
}
} else {
break
}
time.Sleep(2 * time.Second)
}
logger.Log(2, "connected to message queue", broker)
return client
}
// Keepalive -- periodically pings all nodes to let them know server is still alive and doing well
func Keepalive(ctx context.Context) {
for {
select {
case <-ctx.Done():
return
case <-time.After(time.Second * KEEPALIVE_TIMEOUT):
client := SetupMQTT()
networks, err := logic.GetNetworks()
if err != nil {
logger.Log(1, "error retrieving networks for keepalive", err.Error())
}
for _, network := range networks {
var id string
for _, servAddr := range network.DefaultServerAddrs {
if servAddr.IsLeader {
id = servAddr.ID
}
}
serverNode, errN := logic.GetNodeByID(id)
if errN == nil && network.DefaultUDPHolePunch == "yes" && logic.ShouldPublishPeerPorts(&serverNode) {
err = PublishPeerUpdate(&serverNode)
if err != nil {
logger.Log(1, "error publishing udp port updates", err.Error())
}
}
if id == "" {
logger.Log(0, "leader not defined for network", network.NetID)
continue
}
if token := client.Publish("serverkeepalive/"+id, 0, false, servercfg.GetVersion()); token.Wait() && token.Error() != nil {
logger.Log(1, "error publishing server keepalive for network", network.NetID, token.Error().Error())
} else {
logger.Log(2, "keepalive sent for network", network.NetID)
}
}
client.Disconnect(MQ_DISCONNECT)
}
}
}