netmaker/controllers/server_util.go
2022-01-18 10:14:27 -05:00

85 lines
2.4 KiB
Go

package controller
import (
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic"
"github.com/gravitl/netmaker/models"
"github.com/gravitl/netmaker/serverctl"
)
func runServerPeerUpdate() error {
var serverData = models.ServerUpdateData{
UpdatePeers: true,
}
serverctl.Push(serverData)
var settings, err = serverctl.Pop()
if err != nil {
logger.Log(1, "error during pop,", err.Error())
return err
}
return handlePeerUpdate(&settings.Node)
}
func runServerUpdateIfNeeded(shouldPeersUpdate bool, node models.Node) error {
// check if a peer/server update is needed
var serverData = models.ServerUpdateData{
UpdatePeers: shouldPeersUpdate,
Node: node,
}
serverctl.Push(serverData)
return handleServerUpdate()
}
func handleServerUpdate() error {
var settings, settingsErr = serverctl.Pop()
if settingsErr != nil {
return settingsErr
}
var currentServerNodeID, err = logic.GetNetworkServerNodeID(settings.Node.Network)
if err != nil {
return err
}
// ensure server client is available
if settings.UpdatePeers || (settings.Node.ID == currentServerNodeID) {
err = serverctl.SyncServerNetwork(&settings.Node)
if err != nil {
logger.Log(1, "failed to sync,", settings.Node.Network, ", error:", err.Error())
}
}
// if peers should update, update peers on network
if settings.UpdatePeers {
if err = handlePeerUpdate(&settings.Node); err != nil {
return err
}
logger.Log(1, "updated peers on network:", settings.Node.Network)
}
// if the server node had an update, run the update function
if settings.Node.ID == currentServerNodeID {
if err = logic.ServerUpdate(&settings.Node); err != nil {
return err
}
logger.Log(1, "server node:", settings.Node.ID, "was updated")
}
return nil
}
// tells server to update it's peers
func handlePeerUpdate(node *models.Node) error {
logger.Log(1, "updating peers on network:", node.Network)
var currentServerNodeID, err = logic.GetNetworkServerNodeID(node.Network)
if err != nil {
return err
}
var currentServerNode, currErr = logic.GetNodeByID(currentServerNodeID)
if currErr != nil {
return currErr
}
if err = logic.ServerUpdate(&currentServerNode); err != nil {
return err
}
logger.Log(1, "server node:", currentServerNode.ID, "was updated")
logic.SetNetworkServerPeers(&currentServerNode)
logger.Log(1, "finished a peer update for network,", currentServerNode.Network)
return nil
}