netmaker/logic/acls/node-acls/modify.go
2022-03-11 11:48:08 -05:00

70 lines
2.5 KiB
Go

package nodeacls
import (
"github.com/gravitl/netmaker/database"
"github.com/gravitl/netmaker/logic/acls"
)
// CreateNodeACL - inserts or updates a node ACL on given network and adds to state
func CreateNodeACL(networkID NetworkID, nodeID NodeID, defaultVal byte) (acls.ACL, error) {
if defaultVal != acls.NotAllowed && defaultVal != acls.Allowed {
defaultVal = acls.NotAllowed
}
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
if database.IsEmptyRecord(err) {
currentNetworkACL, err = currentNetworkACL.New(acls.ContainerID(networkID))
if err != nil {
return nil, err
}
} else {
return nil, err
}
}
var newNodeACL = make(acls.ACL)
for existingNodeID := range currentNetworkACL {
currentNetworkACL[existingNodeID][acls.AclID(nodeID)] = defaultVal // set the old nodes to default value for new node
newNodeACL[existingNodeID] = defaultVal // set the old nodes in new node ACL to default value
}
currentNetworkACL[acls.AclID(nodeID)] = newNodeACL // append the new node's ACL
retNetworkACL, err := currentNetworkACL.Save(acls.ContainerID(networkID)) // insert into db
if err != nil {
return nil, err
}
return retNetworkACL[acls.AclID(nodeID)], nil
}
// ChangeNodesAccess - changes relationship between two individual nodes in given network in memory
func ChangeNodesAccess(networkID NetworkID, node1, node2 NodeID, value byte) (acls.ACLContainer, error) {
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
}
currentNetworkACL.ChangeAccess(acls.AclID(node1), acls.AclID(node2), value)
return currentNetworkACL, nil
}
// UpdateNodeACL - updates a node's ACL in state
func UpdateNodeACL(networkID NetworkID, nodeID NodeID, acl acls.ACL) (acls.ACL, error) {
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
}
currentNetworkACL[acls.AclID(nodeID)] = acl
return currentNetworkACL[acls.AclID(nodeID)].Save(acls.ContainerID(networkID), acls.AclID(nodeID))
}
// RemoveNodeACL - removes a specific Node's ACL, returns the NetworkACL and error
func RemoveNodeACL(networkID NetworkID, nodeID NodeID) (acls.ACLContainer, error) {
var currentNetworkACL, err = FetchAllACLs(networkID)
if err != nil {
return nil, err
}
for currentNodeID := range currentNetworkACL {
if NodeID(currentNodeID) != nodeID {
currentNetworkACL[currentNodeID].Remove(acls.AclID(nodeID))
}
}
delete(currentNetworkACL, acls.AclID(nodeID))
return currentNetworkACL.Save(acls.ContainerID(networkID))
}