netmaker/ee/logic/failover.go
2022-09-27 14:07:02 -04:00

65 lines
1.8 KiB
Go

package logic
import (
"github.com/gravitl/netmaker/logic"
"github.com/gravitl/netmaker/models"
)
// SetFailover - finds a suitable failover candidate and sets it
func SetFailover(node *models.Node) error {
failoverNode := determineFailoverCandidate(node)
if failoverNode != nil {
return setFailoverNode(failoverNode, node)
}
return nil
}
// determineFailoverCandidate - returns a list of nodes that
// are suitable for relaying a given node
func determineFailoverCandidate(nodeToBeRelayed *models.Node) *models.Node {
currentNetworkNodes, err := logic.GetNetworkNodes(nodeToBeRelayed.Network)
if err != nil {
return nil
}
currentMetrics, err := logic.GetMetrics(nodeToBeRelayed.ID)
if err != nil || currentMetrics == nil || currentMetrics.Connectivity == nil {
return nil
}
minLatency := int64(9223372036854775807) // max signed int64 value
var fastestCandidate *models.Node
for i := range currentNetworkNodes {
if currentNetworkNodes[i].ID == nodeToBeRelayed.ID {
continue
}
if currentMetrics.Connectivity[currentNetworkNodes[i].ID].Connected && (currentNetworkNodes[i].Failover == "yes") {
if currentMetrics.Connectivity[currentNetworkNodes[i].ID].Latency < int64(minLatency) {
fastestCandidate = &currentNetworkNodes[i]
minLatency = currentMetrics.Connectivity[currentNetworkNodes[i].ID].Latency
}
}
}
if fastestCandidate == nil {
leader, err := logic.GetNetworkServerLeader(nodeToBeRelayed.Network)
if err != nil {
return nil
}
return &leader
}
return fastestCandidate
}
// setFailoverNode - changes node's failover node
func setFailoverNode(failoverNode, node *models.Node) error {
node.FailoverNode = failoverNode.ID
nodeToUpdate, err := logic.GetNodeByID(node.ID)
if err != nil {
return err
}
return logic.UpdateNode(&nodeToUpdate, node)
}