mirror of
https://github.com/gravitl/netmaker.git
synced 2024-11-10 17:48:25 +08:00
106 lines
2.8 KiB
Go
106 lines
2.8 KiB
Go
package logic
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import (
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"context"
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"time"
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"github.com/gravitl/netmaker/logger"
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"github.com/gravitl/netmaker/models"
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)
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const (
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// ZOMBIE_TIMEOUT - timeout in seconds for checking zombie status
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ZOMBIE_TIMEOUT = 60
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// ZOMBIE_DELETE_TIME - timeout in minutes for zombie node deletion
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ZOMBIE_DELETE_TIME = 10
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)
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var (
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zombies []string
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removeZombie chan string = make(chan (string))
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newZombie chan string = make(chan (string))
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)
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// CheckZombies - checks if new node has same macaddress as existing node
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// if so, existing node is added to zombie node quarantine list
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func CheckZombies(newnode *models.Node) {
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nodes, err := GetNetworkNodes(newnode.Network)
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if err != nil {
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logger.Log(1, "Failed to retrieve network nodes", newnode.Network, err.Error())
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return
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}
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for _, node := range nodes {
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if node.MacAddress == newnode.MacAddress {
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newZombie <- node.ID
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}
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}
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}
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// ManageZombies - goroutine which adds/removes/deletes nodes from the zombie node quarantine list
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func ManageZombies(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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return
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case id := <-newZombie:
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logger.Log(1, "adding", id, "to zombie quaratine list")
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zombies = append(zombies, id)
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case id := <-removeZombie:
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found := false
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for i, zombie := range zombies {
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if zombie == id {
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logger.Log(1, "removing zombie from quaratine list", zombie)
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zombies = append(zombies[:i], zombies[i+1:]...)
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found = true
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}
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}
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if !found {
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logger.Log(3, "no zombies found")
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}
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case <-time.After(time.Second * ZOMBIE_TIMEOUT):
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for i, zombie := range zombies {
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node, err := GetNodeByID(zombie)
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if err != nil {
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logger.Log(1, "error retrieving zombie node", zombie, err.Error())
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continue
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}
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if time.Since(time.Unix(node.LastCheckIn, 0)) > time.Minute*ZOMBIE_DELETE_TIME {
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if err := DeleteNodeByID(&node, true); err != nil {
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logger.Log(1, "error deleting zombie node", zombie, err.Error())
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continue
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}
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logger.Log(1, "deleting zombie node", node.Name)
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zombies = append(zombies[:i], zombies[i+1:]...)
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}
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}
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}
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}
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}
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// InitializeZombies - populates the zombie quarantine list (should be called from initialization)
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func InitalizeZombies() {
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nodes, err := GetAllNodes()
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if err != nil {
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logger.Log(1, "failed to retrieve nodes", err.Error())
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return
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}
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for _, node := range nodes {
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othernodes, err := GetNetworkNodes(node.Network)
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if err != nil {
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logger.Log(1, "failled to retrieve nodes for network", node.Network, err.Error())
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continue
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}
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for _, othernode := range othernodes {
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if node.ID == othernode.ID {
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continue
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}
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if node.MacAddress == othernode.MacAddress {
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if node.LastCheckIn > othernode.LastCheckIn {
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zombies = append(zombies, othernode.ID)
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} else {
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zombies = append(zombies, node.ID)
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}
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}
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}
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}
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}
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