netmaker/pro/types.go
2024-08-16 15:32:23 +05:30

82 lines
2.7 KiB
Go

//go:build ee
// +build ee
package pro
import (
"fmt"
)
const (
license_cache_key = "license_response_cache"
license_validation_err_msg = "invalid license"
server_id_key = "nm-server-id"
)
var errValidation = fmt.Errorf(license_validation_err_msg)
// LicenseKey - the license key struct representation with associated data
type LicenseKey struct {
LicenseValue string `json:"license_value"` // actual (public) key and the unique value for the key
Expiration int64 `json:"expiration"`
UsageServers int `json:"limit_servers"`
UsageUsers int `json:"limit_users"`
UsageClients int `json:"limit_clients"`
UsageHosts int `json:"limit_hosts"`
UsageNetworks int `json:"limit_networks"`
UsageIngresses int `json:"limit_ingresses"`
UsageEgresses int `json:"limit_egresses"`
Metadata string `json:"metadata"`
IsActive bool `json:"is_active"` // yes if active
}
// ValidatedLicense - the validated license struct
type ValidatedLicense struct {
LicenseValue string `json:"license_value" binding:"required"` // license that validation is being requested for
EncryptedLicense string `json:"encrypted_license" binding:"required"` // to be decrypted by Netmaker using Netmaker server's private key
}
// LicenseSecret - the encrypted struct for sending user-id
type LicenseSecret struct {
AssociatedID string `json:"associated_id" binding:"required"` // UUID for user foreign key to User table
Usage Usage `json:"limits" binding:"required"`
}
// Usage - struct for license usage
type Usage struct {
Servers int `json:"servers"`
Users int `json:"users"`
Hosts int `json:"hosts"`
Clients int `json:"clients"`
Networks int `json:"networks"`
Ingresses int `json:"ingresses"`
Egresses int `json:"egresses"`
Relays int `json:"relays"`
InternetGateways int `json:"internet_gateways"`
FailOvers int `json:"fail_overs"`
}
// Usage.SetDefaults - sets the default values for usage
func (l *Usage) SetDefaults() {
l.Clients = 0
l.Servers = 1
l.Hosts = 0
l.Users = 1
l.Networks = 0
l.Ingresses = 0
l.Egresses = 0
l.Relays = 0
l.InternetGateways = 0
}
// ValidateLicenseRequest - used for request to validate license endpoint
type ValidateLicenseRequest struct {
LicenseKey string `json:"license_key" binding:"required"`
NmServerPubKey string `json:"nm_server_pub_key" binding:"required"` // Netmaker server public key used to send data back to Netmaker for the Netmaker server to decrypt (eg output from validating license)
EncryptedPart string `json:"secret" binding:"required"`
}
type licenseResponseCache struct {
Body []byte `json:"body" binding:"required"`
}