netmaker/ee/types.go

84 lines
2.8 KiB
Go

package ee
import "fmt"
const (
api_endpoint = "https://api.controller.netmaker.io/api/v1/license/validate"
license_cache_key = "license_response_cache"
license_validation_err_msg = "invalid license"
server_id_key = "nm-server-id"
)
var errValidation = fmt.Errorf(license_validation_err_msg)
// Limits - limits to be referenced throughout server
var Limits = GlobalLimits{
Servers: 0,
Users: 0,
Nodes: 0,
Clients: 0,
Networks: 0,
FreeTier: false,
}
// GlobalLimits - struct for holding global limits on this netmaker server in memory
type GlobalLimits struct {
Servers int
Users int
Nodes int
Clients int
FreeTier bool
Networks int
}
// LicenseKey - the license key struct representation with associated data
type LicenseKey struct {
LicenseValue string `json:"license_value"` // actual (public) key and the unique value for the key
Expiration int64 `json:"expiration"`
LimitServers int `json:"limit_servers"`
LimitUsers int `json:"limit_users"`
LimitNodes int `json:"limit_nodes"`
LimitClients int `json:"limit_clients"`
Metadata string `json:"metadata"`
SubscriptionID string `json:"subscription_id"` // for a paid subscription (non-free-tier license)
FreeTier string `json:"free_tier"` // yes if free tier
IsActive string `json:"is_active"` // yes if active
}
// ValidatedLicense - the validated license struct
type ValidatedLicense struct {
LicenseValue string `json:"license_value" binding:"required"` // license that validation is being requested for
EncryptedLicense string `json:"encrypted_license" binding:"required"` // to be decrypted by Netmaker using Netmaker server's private key
}
// LicenseSecret - the encrypted struct for sending user-id
type LicenseSecret struct {
UserID string `json:"user_id" binding:"required"` // UUID for user foreign key to User table
Limits LicenseLimits `json:"limits" binding:"required"`
}
// LicenseLimits - struct license limits
type LicenseLimits struct {
Servers int `json:"servers" binding:"required"`
Users int `json:"users" binding:"required"`
Nodes int `json:"nodes" binding:"required"`
Clients int `json:"clients" binding:"required"`
}
// LicenseLimits.SetDefaults - sets the default values for limits
func (l *LicenseLimits) SetDefaults() {
l.Clients = 0
l.Servers = 1
l.Nodes = 0
l.Users = 1
}
// ValidateLicenseRequest - used for request to validate license endpoint
type ValidateLicenseRequest struct {
NmServerPubKey string `json:"nm_server_pub_key" binding:"required"` // Netmaker server public key used to send data back to Netmaker for the Netmaker server to decrypt (eg output from validating license)
EncryptedPart string `json:"secret" binding:"required"`
}
type licenseResponseCache struct {
Body []byte `json:"body" binding:"required"`
}